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The King of Fighters ALLSTAR Cheats v1.17.0 +5 [ Multiply Attack & More ]


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@Laxus @Rook

So it looks like this works for all modes EXCEPT Team Relay Challenge: Immortal Rahk and Dungeon of Trials: Mech Spider B-1000.

This is similar to the issues experienced in the last iteration of this mod menu for 1.6.9.  If you replicated what was done for version (7) of of that 1.6.9 iteration (i.e. iOSGods.com.KOFGB_1.6.9+iOSGods.com_iphoneos-arm (7).deb NOT the final version (8) which is what was eventually settled upon...then this tweak would work for these modes).

I think the issue is that since these two modes essentially have Dungeon bosses that are “IMMORTAL” based upon their x200 multiplied Health Bars, we’re not supposed to be able to tank them via multiplied damage mod that tears down the Dungeon bosses x200 bar in an instant.  We just need the multiplied damage to be reflected in the output meter, having no major effect on the Dungeon bosses multiple health bars.

Version (7) of 1.6.9 allowed this to be possible but the final version (8) did not.  I continued using version 7 despite you releasing version 8 for this very reason.  The ruby reward gains from these two modes alone were worth not updating to version 8.

So @Laxus if you can do what you did for version (7) of 1.6.9 for this tweak 1.6.10, I know everyone here would be real happy with those extra rubies!!!

Thanks In Advance. 😁

Updated by dcampbel
2 hours ago, dcampbel said:

@Laxus @Rook

So it looks like this works for all modes EXCEPT Team Relay Challenge: Immortal Rahk and Dungeon of Trials: Mech Spider B-1000.

This is similar to the issues experienced in the last iteration of this mod menu for 1.6.9.  If you replicated what was done for version (7) of of that 1.6.9 iteration (i.e. iOSGods.com.KOFGB_1.6.9+iOSGods.com_iphoneos-arm (7).deb NOT the final version (8) which is what was eventually settled upon...then this tweak would work for these modes).

I think the issue is that since these two modes essentially have Dungeon bosses that are “IMMORTAL” based upon their x200 multiplied Health Bars, we’re not supposed to be able to tank them via multiplied damage mod that tears down the Dungeon bosses x200 bar in an instant.  We just need the multiplied damage to be reflected in the output meter, having no major effect on the Dungeon bosses multiple health bars.

Version (7) of 1.6.9 allowed this to be possible but the final version (8) did not.  I continued using version 7 despite you releasing version 8 for this very reason.  The ruby reward gains from these two modes alone were worth not updating to version 8.

So @Laxus if you can do what you did for version (7) of 1.6.9 for this tweak 1.6.10, I know everyone here would be real happy with those extra rubies!!!

Thanks In Advance. 😁

I switch between version 7 and 8 for 1.6.9 as well 

1 minute ago, EconomicX said:

I switch between version 7 and 8 for 1.6.9 as well 

so does that mean you have beaten the spider boss without getting banned? the way i defeat the team relay bosses is by using infinite supers that have long animations so that the other two chars can keep doing damage and slowly finishing the boss without time running out.

I don’t dare to get a high score on the spider though because thats where the dev’s focus on banning users at.

11 minutes ago, evilness9999 said:

so does that mean you have beaten the spider boss without getting banned? the way i defeat the team relay bosses is by using infinite supers that have long animations so that the other two chars can keep doing damage and slowly finishing the boss without time running out.

I don’t dare to get a high score on the spider though because thats where the dev’s focus on banning users at.

Yeah my account still going strong

@EconomicX

AWESOME!!!  Thought I was the only one switching the 1.6.9 version mods.

I guess the only thing to do now is wait for @Laxus to supply us with a separate version like 1.6.9's version (7) but for this 1.6.10 update.

So essentially it'll be version (2) for this one.

Key to the whole not getting banned thing is that once @Laxus makes the version (2) for this one, when you go to those modes you have to find the modifier that works, have it scalable to somewhat make sense given your team (like they can't be anything less than 3 Star), and then when you Max the damage (500Mill)...NEVER GO TO THAT MODE AGAIN!!!

Cuz you only want the rubies...daily rewards are fodder in comparison. 😉👍

LOL

1 hour ago, dcampbel said:

@EconomicX

AWESOME!!!  Thought I was the only one switching the 1.6.9 version mods.

I guess the only thing to do now is wait for @Laxus to supply us with a separate version like 1.6.9's version (7) but for this 1.6.10 update.

So essentially it'll be version (2) for this one.

Key to the whole not getting banned thing is that once @Laxus makes the version (2) for this one, when you go to those modes you have to find the modifier that works, have it scalable to somewhat make sense given your team (like they can't be anything less than 3 Star), and then when you Max the damage (500Mill)...NEVER GO TO THAT MODE AGAIN!!!

Cuz you only want the rubies...daily rewards are fodder in comparison. 😉👍

LOL

Yep

8 hours ago, dcampbel said:

@EconomicX

AWESOME!!!  Thought I was the only one switching the 1.6.9 version mods.

I guess the only thing to do now is wait for @Laxus to supply us with a separate version like 1.6.9's version (7) but for this 1.6.10 update.

So essentially it'll be version (2) for this one.

Key to the whole not getting banned thing is that once @Laxus makes the version (2) for this one, when you go to those modes you have to find the modifier that works, have it scalable to somewhat make sense given your team (like they can't be anything less than 3 Star), and then when you Max the damage (500Mill)...NEVER GO TO THAT MODE AGAIN!!!

Cuz you only want the rubies...daily rewards are fodder in comparison. 😉👍

LOL

I don’t know man .. I have deleted everything since people is not happy with the new way now I can’t remember what I did before lol

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