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The King of Fighters ALLSTAR Cheats v1.17.0 +5 [ Multiply Attack & More ]


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Posted
3 hours ago, Laxus said:

Forgot to add bypass, re-download and use (6). Gotta go now

sorry to hate to say this but, updated mod still has no working atk mod working but, the def looks like it is working though.

maybe server side has fixed this, crossing my fingers not though.

Posted
1 hour ago, evilness9999 said:

sorry to hate to say this but, updated mod still has no working atk mod working but, the def looks like it is working though.

maybe server side has fixed this, crossing my fingers not though.

Damn!!!  @evilness9999

Can you provide us with a screen capture of it not working?  Since @Laxus doesn’t play the game, it would allow him to better understand the issue in order to help us.

When I get home from work I’ll dive into it if you haven’t already posted it.  

Thanks @evilness9999

I suspect NM is coming down hard on the mods.
 

Posted
4 hours ago, danishzd2 said:

Multiple attack has no effect, it also only goes up to 30x and not custom like previous one. 

Thanks @danishzd2

Just getting home for work.

Going to try this in all modes and provide feedback.

☝️😉

Posted

Alright everybody.

Tested @Laxus updated mod.

Attack / Defense multiplier works for every game mode and event with the exception of Hard Elemental Advent (which it use to work for in the previous mod).  

Additionally, this mod also doesn't work for Revival Hell Dungeon from what I’m experiencing.  (However, I have to admit that it MIGHT possibly be working but b/c of awaken level penalty for fighters included in your group weaker than what's recommended, I can't really tell if it works).  I have pretty high level fighters for RHD so, I can't tell if the Attack modifier is doing anything because it's capped at 30 now and in the previous mod it was 20.

@Laxus

Thank you for getting us this far with the modifications.  

I think if you were able to re-hack making the Attack / Defense modifiers customizable (as in you could increase the levels as high as you want) and also found a way to make the hack work for Hard Elemental Advent, it'd be 100% perfected!!!  😁👍👍👍

I know that customizable Attack / Defense modifiers would especially be beneficial because at higher RHD levels I could increase the modifiers to whatever recommended level so as to negate awaken group penalty.

@Laxus I hope the above makes sense.  

All in all, I have to commend you on this.  You really have done a great job trying to make this as functional as you can for everyone.

Really Appreciate you my friend ☝️🤠
 

Posted
4 minutes ago, dcampbel said:

Alright everybody.

Tested @Laxus updated mod.

Attack / Defense multiplier works for every game mode and event with the exception of Hard Elemental Advent (which it use to work for in the previous mod).  

Additionally, this mod also doesn't work for Revival Hell Dungeon from what I’m experiencing.  (However, I have to admit that it MIGHT possibly be working but b/c of awaken level penalty for fighters included in your group weaker than what's recommended, I can't really tell if it works).  I have pretty high level fighters for RHD so, I can't tell if the Attack modifier is doing anything because it's capped at 30 now and in the previous mod it was 20.

@Laxus

Thank you for getting us this far with the modifications.  

I think if you were able to re-hack making the Attack / Defense modifiers customizable (as in you could increase the levels as high as you want) and also found a way to make the hack work for Hard Elemental Advent, it'd be 100% perfected!!!  😁👍👍👍

I know that customizable Attack / Defense modifiers would especially be beneficial because at higher RHD levels I could increase the modifiers to whatever recommended level so as to negate awaken group penalty.

@Laxus I hope the above makes sense.  

All in all, I have to commend you on this.  You really have done a great job trying to make this as functional as you can for everyone.

Really Appreciate you my friend ☝️🤠
 

Old version before game update work in that mode or not?

That’s so weird that it doesn’t work for some game mode, maybe they are doing too much damage so you won’t notice and then make it didn’t work? :wonder:

I need more infos

Posted
57 minutes ago, Laxus said:

Old version before game update work in that mode or not?

That’s so weird that it doesn’t work for some game mode, maybe they are doing too much damage so you won’t notice and then make it didn’t work? :wonder:

I need more infos

old version of the mod works in all the game modes.

Posted (edited)

on version (2), the Attk and defense multiplier works anywhere (works great on Tier 30 RHD) but the instant skill and super attack doesn't.  So if you can incorporate that version (2) attk/defense multiplier with the instant skill/superattk on version (6) then it will be awesome.  I'm currently using the version (2) since I don't really depend much on the instant skill to avoid ban. 

Updated by Cr4zyDragon
Posted (edited)
8 minutes ago, TRIXWING said:

old version of the mod works in all the game modes.

How do I unlock that mode to test, maybe the multiply too small so you won't see it affected?

2 minutes ago, Cr4zyDragon said:

on version (2), the Attk and defense multiplier works anywhere but the instant skill and super attack doesn't.  So if you can incorporate that version (2) attk/defense multiple with the instant skill/superattk on version (6) then it will be awesome.  I'm currently using the version (2) since I don't really depend much on the instant skill to avoid ban.

Yeah I know, just want to test some new thing out

Maybe try out v7

Updated by Laxus
Posted
1 minute ago, Laxus said:

How do I unlock that mode to test, maybe the multiply too small so you won't see it affected?

Yeah I know, just want to test some new thing out

I can pm you my login info on the game if you want to test it out.

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