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The King of Fighters ALLSTAR Cheats v1.17.0 +5 [ Multiply Attack & More ]


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Posted (edited)

@vnsmmm

Yeah...need at least one 5 Star and two heavy bleed damage characters to put up 500 mill on Immortal Victor.

It's why I've been petitioning for an OHK addition to this mod.

Or a mod that removes awaken level penalty from Reviving Hell Dungeon (RHD).

With an OHK or at least no penalty in RHD it would be easier to increase your fighters awaken level.

Maybe if we all ask @Laxus and @Rook for OHK and awakened penalty removal from RHD, they'll make it.

It would be best to do this now rather than later considering this version 1.6.8 is about to be upgraded at the end of September / October.

Been reading in the KOFAS forums and devs are going to be cracking down hard on bypass / exploit mods, plus the entire Battle Card / RHD / Guild / Upgrade systems are going to change.

Again, I'm not sure if @Laxus or @Rook will dive into this before the update but I remember the last time Netmarble did something like this for KOFAS, we were modless for a loooooonnnggg time until @DanYal came around.

Here's hoping @Laxus and @Rook dive into this one, hell maybe @DanYal will throw a bid in for OHK / No RHD Awaken Level Penalty🤞😩🙏🙏🙏

Updated by dcampbel
  • Agree 1
Posted

Updated, you can choose any mount you want now

Posted (edited)

Hey gang,

@Laxus @Rook

The game has been updated to 1.6.9.

Need an updated mod.

Gonna throw the below details at ya because there's more than a few people that would love to see additions to this mod as well as a few fixes...all in all, thanks in advance for all your great work -

First off, Me and a few people in the thread have been petitioning for an OHK tweak to this mod.

Or a mod that removes awaken level penalty from Reviving Hell Dungeon (RHD).

With an OHK or at least no penalty in RHD it would be easier to increase your fighters awaken level.

So, it would be REALLY BENEFICIAL to have this.

Additionally, with the new 1.6.9 update, a mode called Dungeon of Trials has been implemented where the damage percentage dished out to a Dungeon Boss based on your characters Attack Power is recorded to get rewards.  The higher the damage percentage, the greater the reward.  This mode is similar to Team Relay Dungeon and Team Relay Challenge from the previous version of the game.

@Laxus we need a fix for the damage percentage to register the increase in attack power provided by this mod in Trial / Dungeon modes (i.e. Dungeons of Trials, Team Relay Dungeon, Team Relay Challenge).  @Laxus your mod amplifies your attack power by x20 when in the above modes but the damage is ONLY replicated in the Dungeon bosses Life Bar. If the amplified attack power translated to recorded damage percentage, this would tweak would be RIGHTEOUS!!!  Instead, the damage percentage recorded for rewards is equivalent to base attack power output of your character.  This obviously lessens rewards but THE BIGGEST concern given this new 1.6.9 update is BEING BANNED due to inconsistent metrics in these modes.  Plus, as I mentioned in my last post, the KOFAS Community and devs are issuing PERMANENT BANS to accounts with account data that doesn't add up...Think about it...being able to kill the IMMORTAL VICTOR dungeon boss with this mod because attack power is only replicated in Life Bar but when your damage is listed in the rankings it's low level Bronze awarded.  You'll be banned without a question.  So, my thought @Laxus is to either fix so that the damage percentage will match the attack power modification or throw a disclaimer out to those who embark on using the tweak in Trial / Dungeon modes.

Lastly @Laxus we need a fix for the repeated "Awaken Active Skill" glitch experienced with this mod...didn't mention it in the last version but I'll mention it now.  There's an issue with "Active Skill Always On" tweak for this mod in Auto mode.  For some reason when you are in Auto mode, with the "Active Skill Always On" feature activated, your character continually uses the "Awaken" Active Skill which when initialized, enhances your characters other active skill attacks by a certain percentage...the problem with this is THAT'S ALL YOUR CHARACTER WILL DO.  They will repeatedly power up using the "Awaken" active skill but never attack with regular attack strings or other Active Skills.  The fix for me has been to only enable the "Active Skill Always On" feature when manually using my characters and deactivating it in Auto mode for farming.  Would like to NOT have to do this in the mod updated for 1.6.9😁👍

For anybody else experiencing the above please chime in.  @Laxus I know you don't like long posts but I hope you check this one out...and even if NONE of the above is addressed, I'm more than thankful for what you've afforded us by default.

Thanks Again ✌️😁

 

Updated by dcampbel
  • Agree 1
Posted

cant play th game anymore, it is detecting the JB, im using liberty lite and A-Bypass but the game crashes after an error "Security alert, code 2 or code 9" please help

Posted
2 hours ago, dcampbel said:

Hey gang,

@Laxus @Rook

This one has been updated to 1.6.9.

Gonna throw the below details at ya because there's more than a few people that would love to see additions to this mod as well as a few fixes...all in all, thanks in advance for all your great work -

First off, Me and a few people in the thread have been petitioning for an OHK tweak to this mod.

Or a mod that removes awaken level penalty from Reviving Hell Dungeon (RHD).

With an OHK or at least no penalty in RHD it would be easier to increase your fighters awaken level.

So, it would be REALLY BENEFICIAL to have this.

Additionally, with the new 1.6.9 update, a mode called Dungeon of Trials has been implemented where the damage percentage dished out to a Dungeon Boss based on your characters Attack Power is recorded to get rewards.  The higher the damage percentage, the greater the reward.  This mode is similar to Team Relay Dungeon and Team Relay Challenge from the previous version of the game.

@Laxus we need a fix for the damage percentage to register the increase in attack power provided by this mod in Trial / Dungeon modes (i.e. Dungeons of Trials, Team Relay Dungeon, Team Relay Challenge).  @Laxus your mod amplifies your attack power by x20 when in the above modes but the damage is ONLY replicated in the Dungeon bosses Life Bar. If the amplified attack power translated to recorded damage percentage, this would tweak would be RIGHTEOUS!!!  Instead, the damage percentage recorded for rewards is equivalent to base attack power output of your character.  This obviously lessens rewards but THE BIGGEST concern given this new 1.6.9 update is BEING BANNED due to inconsistent metrics in these modes.  Plus, as I mentioned in my last post, the KOFAS Community and devs are issuing PERMANENT BANS to accounts with account data that doesn't add up...Think about it...being able to kill the IMMORTAL VICTOR dungeon boss with this mod because attack power is only replicated in Life Bar but when your damage is listed in the rankings it's low level Bronze awarded.  You'll be banned without a question.  So, my thought @Laxus is to either fix so that the damage percentage will match the attack power modification or throw a disclaimer out to those who embark on using the tweak in Trial / Dungeon modes.

Lastly @Laxus we need a fix for the repeated "Awaken Active Skill" glitch experienced with this mod...didn't mention it in the last version but I'll mention it now.  There's an issue with "Active Skill Always On" tweak for this mod in Auto mode.  For some reason when you are in Auto mode, with the "Active Skill Always On" feature activated, your character continually uses the "Awaken" Active Skill which when initialized, enhances your characters other active skill attacks by a certain percentage...the problem with this is THAT'S ALL YOUR CHARACTER WILL DO.  They will repeatedly power up using the "Awaken" active skill but never attack with regular attack strings or other Active Skills.  The fix for me has been to only enable the "Active Skill Always On" feature when manually using my characters and deactivating it in Auto mode for farming.  Would like to NOT have to do this in the mod updated for 1.6.9😁👍

For anybody else experiencing the above please chime in.  @Laxus I know you don't like long posts but I hope you check this one out...and even if NONE of the above is addressed, I'm more than thankful for what you've afforded us by default.

Thanks Again ✌️😁

 

What bypass are you using. None is working for me after this new update. Tried kern, A bypass and liberty

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