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castix

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Everything posted by castix

  1. @ Do you still have issues concerning your problem?
  2. The things you mentioned are not for hacking so they don't neccessarily need to be in the tutorials you read. However there are seperate tutorials for everything else, compiling, preference bundles and so on
  3. Create them from scratch. In the DEBIAN folder is the control file and in Library you create the install path /Library/MobileSubstrate/DynamicLibraries
  4. • I recommend creatng a folder 'deb' in /var/mobile • Inside you create another individual folder com.yourname.name • You may already know after compiling your project there is a new folder '__'. Copy both the DEBIAN and LIBRARY folder and paste them in your com.yourname.name folder • Open MTerminal and type in su alpine cd /var/mobile/deb dpkg-deb -b com.yourname.name • A new .deb is in /var/mobile/deb now
  5. Patrick is basically not correct. void, int, bool are not headers neither should you focus your search through dumped headers on the data types There are no newer methods. Flex is really old and so is IDA,they always were options. They are very obvious. If you want to find the debug menu it's probably -(bool) enableDebugMenu or -(bool) showDebugMenu. Also I'm impressed by the number of wrong syntax in that code block: I'm counting 4 1. [ ] are not used here and will never be in this context 2. (+BOOL) is +(BOOL) or rather -(BOOL) 3. The method name always starts with a small letter thus Debugmenu won't work 4. You put ; at the wrong position in the return statement
  6. Don't mean to be rude but all your answers are only 50% correct
  7. You know you didn't need to try hard with offsets on this one :lenny:
  8. WIFI adapter Liquid/water cooler suck and they're louder
  9. Also GTX 1070 from Asus
  10. First I wouldn't use the GTX 970 because you can only use 3,5 of that 4GB VRAM. I don't know if 500W power supply unit is enough, I recommend 650W. i5 is good enough and often better than a i7
  11. Nice release but please edit your post format to look more like the template. You can find them here https://iosgods.com/topic/7170-tweak-and-patcher-posting-templates-follow-this-when-posting-a-new-topic-here/
  12. I can compile fine on my Cygwin. I can do that for you if you wish also if I find errors when compiling I can immediately fix them
  13. Cheaters or coders you don't have to categorize them
  14. You should post this in the request section and make the appname the title. In features you ccan put all the stuff you want like mirroring games etc. PS: It's not a script what you want, scripts are macros
  15. To solve your problem type Clutch -i to list all apps and the numbers which you need later Then type Clutch -b appNUMBER
  16. Thin the binary and I think you didn't crack it properly
  17. Add ARCHS = armv7 arm64 to your Makefile
  18. arg0 and arg1 is what he named the arguments which are the float and bool in this function
  19. I'm more interested in how to do those sexy mod menus
  20. You put the Tweak.xm on your PC. You open the Tweak.xm. Done, you can now start editing
  21. Got some more time this week updating and creating new stuff! =)

  22. The Pumpkin Patch Open Beta 36 Patch Notes | October 26th Beta Expectations GENERAL At the end of every match, players will now see the Top Play from that match. Added Boosters that increase the rate at which players gain Experience and Gold, available in 7-day and 30-day options. Players that play together in a party will now get 10% more Experience and Gold. Players may now trade champions at the end of a draft lobby. Added a screen to display the top player of each role to the end of match lobby. Addressed a variety of issues with when and how music is played. Added new music for when both teams are tied at 3 points. General improvements to audio system:“We’ve enabled an improved occlusion system to increase clarity around what sounds are being made in the immediate vicinity of the player. Sounds on the other sides of walls should be occluded, although ultimates will never be affected by this system. This is the first step in a series of ongoing improvements to our audio system.” Added options to control aim acceleration on gamepad. Added gradiated movement speed on the left thumbstick for gamepad. Shooting range will now automatically show a champion selection screen. Shooting range champ select should make the esc menu go away when a champ is selected. Increased experience gained from completing the Basic Tutorial. Added a warning dialog for skipping the tutorial to indicate that the player is missing out on rewards. Added region flags to each player on the leaderboard. Radiant Chests now randomly drop Gold ranging from 400 to 1000, in addition to cards and cosmetics. Addressed an issue where players could duo queue into competitive without having 12 champions at Mastery 4. The champions page now shows each champion’s rating by frame. Players in the shooting range may now change their deck at any time. Added additional matchmaking logic. Added the Emote key to the keybindings menu. Siege Game Mode:“We have made several updates to the Siege game mode. Our goal is to improve the early to late game scaling, and ensure there are enough incentives to both capture the objective as well as push the payload cart successfully. We have also added additional incentives for champions in each role to play to their strengths. We will continue to evaluate Siege in coming patches.” Objectives and Payload carts no longer progress faster with multiple players, one player will give the maximum amount of progress. Objective capture rate and Payload cart speed now increases over the course of the match. The team that captures the Objective gains an additional 300 credits per player. The defending team no longer gains credits when successfully defending the Payload push. Objective capture rate and Payload cart speed is no longer altered when you are ahead or behind in points. The respawn time of both teams increases over the course of a match. Each role now gains additional credits for doing their intended role:Front Line champions gain 100% more credits for standing near an objective. Support champions gain 100% more credits for healing allies. Flank champions gain 100% more credits for eliminations on enemies when they are behind enemy lines. Damage champions gain 100% more credits for dealing damage to enemy champions. Addressed an issue where players could crash when loading into a match. SKINS/WEAPONS GroverGrover may now customize accessories for his head separately from his body. Common SkinsAutumn Saffron Lavender BuckBuck may now customize accessories for his head separately from his body. Buck’s character model has undergone visual updates. The old model and its variants remain as optional skins. Epic SkinsTriggerman Kingpin Rare SkinsBrawler Envy Common SkinsSummit Alpine Mesa Bomb KingEpic SkinsPumpking SPECTATOR UI now shows ultimate status, health, and highlights currently selected player. Now more clearly shows what player is currently highlighted. Persistent objective text is no longer displayed in spectator mode. Spectators can now fly through spawn gates. Fixed an issue where frame color of bottom elements was inversed. Deck name is no longer shown. MAPS Added art to the Shooting rangeCHAMPIONS – BALANCE/UPDATES/FIXES GeneralImproved firing range of hitscan weapons. DrogozDragon PunchReduced duration in flight from 5s to 4s. SalvoIncreased bonus damage to shields per hit from +100% to +200%. FernandoCharge“We like where Fernando is sitting in a team composition, but feel he is too good at chasing kills and repositioning. This change is aimed at bringing him more in line with his role.” Increased cooldown from 6 to 8s. Mal’DambaGourd“Mal’Damba’s Gourd was intended to have a strong area of effect impact, and was not filling that role with the healing and damage it dealt.” Increased healing from 200 to 280 per second. Increased damage from 100 to 200 per second. Spitting CobraReduced the effective hit size of Spitting Cobra’s projectile. Snake TossIncreased the effective hit size of Snake Toss’ projectile. MakoaCannonIncreased the distance at which Cannon’s damage starts its fall off from 40 to 60 units.Shell ShieldShell Shield’s channel is now interrupted by hard crowd control effects. SkyeFixed bug where minimum accuracy was too low. YingIllusionReduced duration from 12 to 8s. My own opinion: - I love to see POTG coming to Paladins as well and I saw it was one of the most requested features in the lifestreams I followed - watch me get POTG every time you play with me hehe - They still did not fix the hitboxes for Viktor and Kinessa. Kinessa isn't going to be picked anyway but Viktor is just too accurate witlst aiming downsights - Thank god for the Fernando nerf You still notice the game is nowhere near release-ready but it's already better than Overwatch for some people (Of course Blizzard has that million dollar budget to develop and polish the game)
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