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chirotob

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Everything posted by chirotob

  1. hey @DiDA Seconding @Clockers here. Hopefully we can get a quick mod, LOL. Thanks as always!
  2. I feel so left out... LOL
  3. @DiDA hopefully today? Would love to get back on the grind. Thanks again for the hard work!
  4. @DiDA we're getting an update today! Hopefully we can get back online quickly today. Thanks for the hard work!
  5. @DiDA though they haven't said when the fix will be released, I'm guessing it will be either tomorrow or Thursday in preparation for the new challenge mode on Friday. Currently, if you simulate challenge mode, it does not take away a pip, meaning you can repeat the simulation over and over until you have no play energy left. This allows us to get the challenge characters much faster. I believe that this weekend's challenge character will be Blue Beetle, and they do not want people getting him so quickly, so because of that, I expect that the update will come tomorrow or Thursday.
  6. If the specials are failing, then it's a timing issue. I'm not saying that the hack isn't a little screwy... it may be so, however, I have found a way around the problem and it works 100% if your timing is on. I'm not sure if you play standard fighting games on console/PC, but if you are familiar with the 1-3 frame links in street fighter 4, then this is similar. If you input your special, buffered into the beginning animation of the rush attack, it will ALWAYS work. I toyed with the timing on this for about 2 hours last night. Some characters have a shorter/faster rush attack, meaning you have to input your special FASTER. Those characters are more technical to use, so you cannot do the moves on reaction... you have to hit confirm your combo and plan ahead for your rush attack and make sure you input that special in the first few frames of the rush attack. Last night I did just over my normal raid damage with this hack... even if it's screwy. When I missed and got a failed special, I knew IMMEDIATELY I had waited too long and didn't buffer it into the first few frames of the rush attack, Those were my fault. @SamHideFisher mind you, I'm also not saying this hack shouldn't be fixed. It would be wonderful if it can be, however, the method I listed above DOES work.
  7. To everyone playing... @Dimbert @SamHideFisher @jimmyneutron910and all others... The specials into combo DO work. This MIGHT be a bug on the NRS side, I'm not sure, but even if the bug is on the hack side... the special into combo DOES work. The difference is timing. I toyed with it a lot last night and I figured out the correct timing based on the advice of @jimmyneutron910 and using the up attack to make it work. The reason it works with the up attack is because the up attack is so long. Based on a theory I had...that you can buffer your special move into the up attack during its long animation, I tried the same exact thing on a forward (rush attack) swipe in combo...and if you do your special right after inputting the rush attack it WILL combo... EVERY SINGLE TIME. If your timing is off, it will fail. So, to summarize... combo with 3 taps, rush attack (forward swipe), 3 attacks, rush attack, then do the special IMMEDIATELY after inputting the final rush attack so that the move if buffered into the animation of the rush and it WILL work. Practice it... it hasn't failed me unless my timing was off.
  8. @DiDA The instant skill is not working on this hack. Would you be so kind as to update it and add the instant skill back in? Also, special 3 in game does not work properly when used in a combo. I have a feeling this has something to do with the instant skill not working.
  9. @DiDA Just to confirm, the app will update tomorrow to 2.4, would be awesome to get this updated quickly if possible! Great work and thank you as always!
  10. @DiDA Please help!!! Energon low... not sure I can make it! LOL. Anyway, hopefully you can update this soon. Thank you as always!
  11. @DiDA as always, thank you for your help. Really looking forward to this update. Going to be a blast! Thanks again!
  12. Hey @DiDA the game is now requiring us to update to 6.2.0, any idea on an incoming fix? Thanks as always!!!
  13. @DiDA removed, reinstalled, but the AI not attacking is definitely not working in this. Thanks again!
  14. @DiDA going to reinstall, but it looks like AI not attacking isn't working.
  15. The Energy + OHK one. Just to be sure, that link goes to a mega link, correct?
  16. @Archangel04 Installed, but definitely not getting OHK's. Thanks for the effort you put in, but I think it needs to be tweaked. Thanks!
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