If anyone wants to test the hack. Here is the way to do it. I'm not going to repeat and even if something isnt working, for now, use this method later when everything should work.
For damage multiplier:
Set damage multiplier to any value, set damage modifier controller (DMC) to ON, set damage multiplier switch to ON.
Test damage with godmode off. If multiplied damage is there, good. Now enable godmode and test again. If it still works, everything is fine.
For godmode:
DMC, Godmode on.
Test enemy damage on you with damage multiplier off. Then with damage multiplier on. Both should be 0. If yes, it works fine.
For Speedboost:
ENABLE SPEEDBOOST FIRST.
Set monster count to a random value NOT equal to no. in your team.
Your inputted number of monsters should get 300 base speed + rune speed and all others will get only rune speed (0 in case of PVE enemies and unruned monsters)
Enable the count switch (click on the slider itself and you will be able to see a tick if it's on).
All your team should get 300 base speed regardless of monster count slider value.
For Max Accuracy:
Use mons which sets lots off debuffs and enable max accuracy. If you get 1 resist out of 5 total hits (approximately 15% resistance rate) then it works.
For No Skill Cooldown:
Enable no skill cooldown, use any skill which is ready and has cooldown. See if your skill is instantly ready. Done.
For building level:
Make alt or change server. see if you can build all buildings (they shouldn't be greyed out with a level requirement marker)
For anti ban:
Nothing at all to test here
Speedboost should be ENABLED. THE SLIDER SWITCH SHOULD BE DISABLED.
AND I get that it's your turn BUT THATS NOT MY QUESTION AT ALL.
You're literally just saying "always my turn" even though I already know it's going to be your turn.
My question is "Does your ENTIRE team get Speedboost even if monster count SWITCH IS DISABLED WITH SLIDER VALUE 1 or does only the first mons get it?"