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Troy8170

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  1. absolutley crazy to me how much this mod has been neglected. i have requested update and messaged here more than 2 WEEKS AGO. come on guys.... what am i spending for vip subscription for if the only game i got it for isnt even being touched. darn shame. @Rook
  2. its weird because my offsets work perfectly with live offset patcher but not with this mod menu
  3. the game crashes when i start a match, otherwise menu shows in game and everything
  4. Hey guys let me give some background information so the steps ive done so far are using theos to make a ted2 template mod menu with 2 functions, no cd consumption and no jutsu cooldown. i was able to make menu, install it, and load into game with it but the problem is everytime i start an actual match the game crashes right away regardless of whether my options in mod menu are on or not. Game: Naruto X Boruto Ninja Voltage Issue: game crashing at start of mission, can get into game with mod menu and toggle options. tweak.xm : void setup() { // Offset Switch with one patch [switches addOffsetSwitch:NSSENCRYPT("NO CP CONSUME") description:NSSENCRYPT("WONT CONSUME CP") offsets: { ENCRYPTOFFSET("0x22C8CA4") } bytes: { ENCRYPTHEX("0x000080D2C0035FD6") } ]; [switches addOffsetSwitch:NSSENCRYPT("NO JUTSU CD") description:NSSENCRYPT("NO COOLDOWN") offsets: { ENCRYPTOFFSET("0x22C95E8") } bytes: { ENCRYPTHEX("0x000080D2C0035FD6") } ]; } also i changed this as well [menu setFrameworkName:"UnityFramework"]; if any additional information is needed please just let me know. thanks and appreciate it. also i am rootless ios 16.6
  5. Hey guys so im going to post my issues in hopes of finding a potential solution to all my mods being linked with enemy, currently i just enable and than disable before enemy spawns but id like to find a way to seperate enemy and myself if possible 1.) so the value im modding in my game is HP 2.) steps ive taken -gone on dnSpy and read over Assemble Csharp file -found get_hp value inCharacterStatus // CharacterStatus // Token: 0x06000CE9 RID: 3305 RVA: 0x00005F40 File Offset: 0x00004140 [Token(Token = "0x6000CE9")] [Address(RVA = "0x22AFB18", Offset = "0x22AFB18", VA = "0x22AFB18")] public int get__HP() { return 0; } used the offset of get hp with FMOV S0, #31 RET for High HP value and than i Applied it in game using Live Offset Patcher if theres a way i can learn how to differentiate my and enemy hp it would be appreciated. i have tried looking for other get hp values to see if there is one for enemies, which in the files they call boss,raidboss. any tips would be appreciated thanks!
  6. CAN ANYONE ELSE WHO PLAYS THIS GAME LET @Laxus KNOW that thanks to -Damage reduction -Color protection -Map effects the attack multiplier makes damage basically normal on hard PVE events making it basically useless and time runs out because enemy keeps healing and not dying thanks to damage reduction mechanic or color protection, on some maps both. if mod can somehow be optimized with ohko or a form of damage reduction, color protection bypass, that would help keep the mod up to date with the current hard in game content. any vip member who plays this game that knows what im talking about please let him know if you agree. thanks.
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