Hi All,
I am trying to build a hack against a RPG game and have been having trouble finding what mechanism to use. From what I can see, many of these games must use similar engines since their features are so similar. In particular, I am looking to design a hack that eliminates the cool-down period for advanced attacks. I have seen hacks like this with DragonSoul, BattleHand, Soul Hunters, and many others.
What mechanism should I use to discover these sorts of hacks? How would I search for methods to override (if using the mobile substrate/Theos strategy)?
I am a fairly experienced developer (though not in Objective C) so please be technical if it suits your explanation.
Regards,
Caleb