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JohnLGS Pro

  • Content count

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About JohnLGS Pro

  • Rank
    The One with No Life
  • Birthday October 11

Profile Information

  • iDevice
    iPhone 5s
  • iOS Version
  • Jailbroken
  • Android Device
  • Android Version
  • Rooted
  • Gender
  • Location
    In a hut
  • Interests
    Cheats, hacks for phone
  • Game Center
    Game Center is dead

Recent Profile Visitors

567 profile views
  1. Tomorrow’s my birthday just another year closer to adult hood then retirement then death

    1. Joka


      D E E P

    2. DiDA


      Ahahhahaha so true

  2. October Update Sneak Peek #1 - Town Hall 11 Troop & Defense upgrades In this first of 3 sneak peeks for next week’s Clash of Clans update, we’re featuring a couple upgrades to your troops and defenses. Need that extra ‘oomph’ to get that extra star on Town Hall 11’s? Then here are some buffs to your troops to give you some needed muscle for your army. Golems and Valkyries to the rescue! In the coming update, Town Hall 11 players will be able to upgrade their Golems to level 7 and Valkyries to level 6. The level increase includes more HP, DPS, as well as visual changes. The stats, upgrade costs, and relevant information will be shared on our update patch notes coming next week. Beefier Golems and more powerful Valkyries? This is going to straight Ragna-ROCK! We’ll see ourselves out... Bomb Tower and Air Sweeper buffs! Not only will the Golem and Valkyrie get upgraded, so will the Bomb Tower and Air Sweeper. Bomb Towers will now have a level 6 max and the Air Sweeper can be upgraded to level 7 as well. The Air Sweeper will have increased Push Strength and HP while the Bomb Tower will feature higher DPS and greater damage when destroyed, and of course more HP too. Both also feature visual changes to denote the upgrade level. Again, all of the stats and details will be in our update patch notes. Walls! Walls! Walls! Finally, Town Hall 11 players will be able to upgrade 25 more Wall segments to level 12. Here's a quick summary: Golems: Can be upgraded to level 7Valkyries: Can be upgraded to level 6Bomb Tower: Can be upgraded to level 6Air Sweeper: Can be upgraded to level 7 Stay tuned for tomorrow when we share another sneak peek of next week’s update...
  3. I hate my English class so much

    1. intromorph


      english classes are sh!t

    2. KDB2003


      So true

  4. Balance Changes Barley - Super now does 120 damage (from 140) Barley was a bit too strong and his Super charged too quickly. Lowering the damage should help both. Dynamike - Super now does 500 damage (from 540) Similar to Barley, Dynamike's Super was a bit overpowered. Tara - Super now does 140 damage (from 100) and her health has increased to 800 (from 700) Tara's medium range requires a bit more health to be effective, and the increase in Super damage will also help her recharge it more quickly. Spike - Super projectile now flies faster Spike's Super was very difficult to land accurately on enemies from a distance. The increase in speed should help him become more effective. GG Corral - Attacking is now more difficult due to map changes and increased health for the Safe.
  5. VIP 1 Month Giveaway X5

    Well I got no life to look forward to
  6. Count to 3,000

    congrats mate you finish a 3 year old post @DiDA what now?
  7. Count to 3,000

    May I note no one said 2999 2999
  8.  Save Game The Room Pocket (All Versions) Full game unlocked

    Well worth a shot to try it out
  9. Count to 3,000

  10. Tomorrow my fate will be decided:facepalm:

    1. DiDA


      Good luck 

  11. General Changes Event Rotation - More Brawl Ball! Heist - Health lowered for all safes by 300 Heist - Redesigned to remove box around the safe in GG Corral Brawl Ball - Pinhole Punt has a wider space in front of the goal Balance Changes Tara - Overall was she was a bit too strong with piercing attacks and spread Decreased health from 800 to 700 Increased Reload time from 1.8s to 2.0s Decreased range by 0.67 tiles Pam - Her Healing Station didn't have enough punch, and the small radius caused everyone to clump creating easy targets for enemies Super Heal Radius increased, and now heals 80 HP per second Decreased main Attack reload time from 1.8s to 1.6s Less spread in main Attack Super charges in 20 hits (from 21) Bo - He was a bit too strong with 4 mines, and the pushback often made them unavoidable. Decreased Mines from 4 to 3 Increased main Attack damage from 80 to 100 Decreased health from 900 to 800 Mine Pushback removed Colt - He had a lower use-rate in high-trophy games Increased health from 600 to 700 Decreased main Attack reload time from 1.5s to 1.25s Richochet - He had a lower use-rate in high-trophy games Increased health from 600 to 700 Decreased main Attack reload time from 1.25s to 1.0s Dynamike - Lower use rate compared to Barley in high-trophy games Increased health from 600 to 700 Brock - He had a lower use-rate in high-trophy games Increased health from 600 to 700 Main attack Rockets now fly 17% faster Crow - Too strong, and his Super made an easy escape Super charges slightly slower Decreased main Attack range by 0.67 tiles Poco - Low use rate across the board Main Attack damage increased from 140 to 160 Super healing increased from 400 to 460 Mortis - Clearly the most used Brawler in high-Trophy games, his movement speed combined with attack makes him too mobile Movement speed decreased from 750 to 650 (equal to all Brawlers except Crow) Super range decreased from 13.34 tiles to 10 tiles
  12. Introduction Evening.

    And welcome to the community my dude
  13. Just studying for an AP test that’s on Thursday-_-

  14. Dida

    Has anyone ever looked at Dida’s profile picture and thought just for a second that Dida may look like Dwayne Johnson. Just to the fact as to how Dida is able to stay cool and collected yet joke around here and there. I don’t know maybe it’s just me
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