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JohnLGS Pro

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About JohnLGS Pro

  • Rank
    The One with No Life
  • Birthday October 11

Profile Information

  • iDevice
    iPhone 5s
  • iOS Version
    10.3.3
  • Jailbroken
    No
  • Android Device
    None
  • Android Version
    None
  • Rooted
    No
  • Gender
    Male
  • Location
    In a hut
  • Interests
    Cheats, hacks for phone
  • Game Center
    Game Center is dead

Recent Profile Visitors

732 profile views
  1. Bro you could win this thing all you have to do is shows some positivity and some kindness to the person who posted above you. After that it all up to the topic author to choose who will receive the prize
  2. Welcome to the biggest update in Brawl Stars history! NEW BRAWLER - DARRYL! Darryl is a dual shotgun wielding robot who’s ready to roll! When his super is activated he jumps into his barrel to roll around the map damaging enemies along the way, and taking less damage. NEW PROGRESSION SYSTEM The Elixir system is being replaced with Brawler-specific item drops for Attack, Super, and Health. Each category can be upgraded six times, and any of the items can be found in Brawl Boxes. Missing items can be crafted with Tokens (found in Brawl Boxes), but must be upgraded in order. This system favors dropping items to Brawlers that have fewer items, so if you unlock a new Brawler you are more likely to receive items for that Brawler Total potential upgrade bonus will increase from 25% to 35% for maxed out Brawlers Each Brawler has one unique/special upgrade that will add to or change the Brawler’s gameplay RANKS Players will receive a rank up bonus for every rank gained. Ranks are based on Total Trophies. Each Rank up increases the season end reward (which is now based only on Total Trophies) Players will receive rank up bonuses retroactively once they update GAME ROOM IMPROVEMENTS Friendly Battles! You can now play any mode and map with your friends! (except the new special game modes) Can now select any active event from a dropdown menu Can now see collected coins from within the game room EVENTS New special event Game Mode that can be played with tickets! Tickets can be found in Brawl Boxes, and expire after the week’s event concludes Robo Rumble - You and two friends try to protect your safe against wave after wave of killer robots. Surviving longer brings better rewards! Boss Fight - 1 Boss Brawler vs. 5 Regular Brawlers! Player with the Boss Brawler has increased health, reload speed, damage, and movement speed. MISCELLANEOUS CHANGES A single-use name change is available in settings after XP level 5 If a player is defeated while an item is being grabbed (gem, star, etc) the item stays on the game field instead of disappearing All Brawler’s damage and health stats are multiplied by 4 in order to improve balancing accuracy Totally revamped UI Bands now display players’ last time online up to 1 month Buying a Brawler Box guarantees a new Brawler of that rarity from the box (no more duplicates!) Mythic Brawler Box added One new starter pack available SFX Brawl Ball SFX Nita VO Added sounds to Gem Grab New menu music Other small changes Crow texture improvements Jessie, Colt, Shelly blink animations UNIQUE ITEMS Nita: When bear deals damage, heal Nita 180 health. When Nita deals damage heal Bear 180 health El Primo: Everyone caught in the Super will burn for 400 damage over 5 seconds Bull: When Bull is under 30% health he has double reload speed Jessie: Main attack now repairs the turret for 600 health (shooting AT the turret, not at enemies) Poco: When defeated, radiate healing in all directions healing 1000 health Bo: Can see inside the bushes further away than normally, teammates also benefit from this. Tara: Gravity now opens a Black Portal from where a companion will spawn. Spike: When standing in own Super heal 600 health per second Brock: Main attack rockets now leave a burning effect on the ground that does 160 damage per second. Dynamike: Dynamike can push himself with his dynamite, can jump over walls Barley: When attacking with main weapon drink and heal 100 health Pam: When Pam hits enemies with her bullets, close by friendly brawlers (herself included) are healed for 30 health Mortis: Defeated enemies leave behind souls that Mortis can pick up for 1200 health. Maximum of 10 souls on the ground at a time, if multiple Mortis' are on the same team they share the souls. Shelly: Super slows down enemies for 3.0 seconds Ricochet: Bullets from main weapon and Super does 100 more damage after they have bounced Crow: Crow's poison cripples enemies causing them to do 10% less damage for as long as the poison is active Darryl: Darryl is protected by his barrel during the Super, damage caused against him is reduced by 70% when rolling Piper: Shooting from bushes deals 400 extra damage from max range BALANCE CHANGES Character Balance: Super meter charge now jumps instantly to target value, better for characters that can rapidly charge their super Poco - Fixed a bug where rapid attacks did not register correctly Crow - Super jump has a new animation and is performed faster Barley - Super ability damage generates 33% less charge towards the next Super (120 → 80) Dynamike - Super ability damage generates 17% less charge towards the next Super (120 → 100) Colt - Super ability damage generates 17% less charge towards the next Super (120 → 100) Brock - Super ability damage generates 25% less charge towards the next Super (120 → 90) Jessie - Increased main attack damage from 640 to 720 Nita- Increased main attack damage from 640 to 680 Pam - Increased Healing station healing from 320 to 400 per tick Bo - Mine damage increased to 1440 (from 1200). Now has pushback added to Mines Event Balance: Brawl Ball Fixed a bug where charging/jumping enemies could carry the ball while jumping Fixed a bug where turret and healing station blocked the ball Is now easier to pick up the ball on your own goal line More Star Player points awarded for scoring a goal Heist Defenders don’t spawn in front of the safe in GG Corral Small tweaks to GG Corral layout to improve defense
  3. Tomorrow’s my birthday just another year closer to adult hood then retirement then death

    1. Joka
    2. DiDA

      DiDA

      Ahahhahaha so true

  4. October Update Sneak Peek #1 - Town Hall 11 Troop & Defense upgrades In this first of 3 sneak peeks for next week’s Clash of Clans update, we’re featuring a couple upgrades to your troops and defenses. Need that extra ‘oomph’ to get that extra star on Town Hall 11’s? Then here are some buffs to your troops to give you some needed muscle for your army. Golems and Valkyries to the rescue! In the coming update, Town Hall 11 players will be able to upgrade their Golems to level 7 and Valkyries to level 6. The level increase includes more HP, DPS, as well as visual changes. The stats, upgrade costs, and relevant information will be shared on our update patch notes coming next week. Beefier Golems and more powerful Valkyries? This is going to straight Ragna-ROCK! We’ll see ourselves out... Bomb Tower and Air Sweeper buffs! Not only will the Golem and Valkyrie get upgraded, so will the Bomb Tower and Air Sweeper. Bomb Towers will now have a level 6 max and the Air Sweeper can be upgraded to level 7 as well. The Air Sweeper will have increased Push Strength and HP while the Bomb Tower will feature higher DPS and greater damage when destroyed, and of course more HP too. Both also feature visual changes to denote the upgrade level. Again, all of the stats and details will be in our update patch notes. Walls! Walls! Walls! Finally, Town Hall 11 players will be able to upgrade 25 more Wall segments to level 12. Here's a quick summary: Golems: Can be upgraded to level 7Valkyries: Can be upgraded to level 6Bomb Tower: Can be upgraded to level 6Air Sweeper: Can be upgraded to level 7 Stay tuned for tomorrow when we share another sneak peek of next week’s update...
  5. I hate my English class so much

    1. intromorph

      intromorph

      english classes are sh!t

    2. KayS
  6. Balance Changes Barley - Super now does 120 damage (from 140) Barley was a bit too strong and his Super charged too quickly. Lowering the damage should help both. Dynamike - Super now does 500 damage (from 540) Similar to Barley, Dynamike's Super was a bit overpowered. Tara - Super now does 140 damage (from 100) and her health has increased to 800 (from 700) Tara's medium range requires a bit more health to be effective, and the increase in Super damage will also help her recharge it more quickly. Spike - Super projectile now flies faster Spike's Super was very difficult to land accurately on enemies from a distance. The increase in speed should help him become more effective. GG Corral - Attacking is now more difficult due to map changes and increased health for the Safe.
  7. Count to 3,000

    congrats mate you finish a 3 year old post @DiDA what now?
  8. Count to 3,000

    May I note no one said 2999 2999
  9. Tomorrow my fate will be decided:facepalm:

  10. General Changes Event Rotation - More Brawl Ball! Heist - Health lowered for all safes by 300 Heist - Redesigned to remove box around the safe in GG Corral Brawl Ball - Pinhole Punt has a wider space in front of the goal Balance Changes Tara - Overall was she was a bit too strong with piercing attacks and spread Decreased health from 800 to 700 Increased Reload time from 1.8s to 2.0s Decreased range by 0.67 tiles Pam - Her Healing Station didn't have enough punch, and the small radius caused everyone to clump creating easy targets for enemies Super Heal Radius increased, and now heals 80 HP per second Decreased main Attack reload time from 1.8s to 1.6s Less spread in main Attack Super charges in 20 hits (from 21) Bo - He was a bit too strong with 4 mines, and the pushback often made them unavoidable. Decreased Mines from 4 to 3 Increased main Attack damage from 80 to 100 Decreased health from 900 to 800 Mine Pushback removed Colt - He had a lower use-rate in high-trophy games Increased health from 600 to 700 Decreased main Attack reload time from 1.5s to 1.25s Richochet - He had a lower use-rate in high-trophy games Increased health from 600 to 700 Decreased main Attack reload time from 1.25s to 1.0s Dynamike - Lower use rate compared to Barley in high-trophy games Increased health from 600 to 700 Brock - He had a lower use-rate in high-trophy games Increased health from 600 to 700 Main attack Rockets now fly 17% faster Crow - Too strong, and his Super made an easy escape Super charges slightly slower Decreased main Attack range by 0.67 tiles Poco - Low use rate across the board Main Attack damage increased from 140 to 160 Super healing increased from 400 to 460 Mortis - Clearly the most used Brawler in high-Trophy games, his movement speed combined with attack makes him too mobile Movement speed decreased from 750 to 650 (equal to all Brawlers except Crow) Super range decreased from 13.34 tiles to 10 tiles
  11. And welcome to the community my dude
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