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Socius

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Everything posted by Socius

  1. Your damage sliders are working perfectly! I’m taking about the One Hit Kill toggle. Right now it kills the enemy when they’re hit by doing like 999,999,999 damage to their health bar to instant kill them. Normally we wouldn’t notice anything because it’s properly killing the enemy in 1 hit. But the problem I noticed is with the cheat detection system they created, it now records how much health and protection someone has at the end of a galactic championship battle. So for example, you use one hit kill on someone with 20k protection and 40k health. That person died as they should. But with the new SWGoH system, it’ll record that they died, but that they died with 0 health, but still 100% protection! Because one hit kill just kills them by killing their health bar. Does that explain it a bit better? Obviously I’m not using One hit kill atm, but I would hate for someone to get banned for a simple thing like this.
  2. Hey @Laxus I noticed a feature of the mod that can give away the fact that a hack was used. A while ago, SWGoH started recording battle duration, characters used, as well as their health and protection percentages at the end of battle. This is recorded for galactic championship fights and is viewable by all. It was specifically designed to help catch hackers. And I just noticed that when using the One Hit Kill feature, it does a lot of damage to health and kills the enemy. BUT...it doesn’t do damage to protection. So the characters will die, but it will be recorded that they died with 0 health and full protection. Is there a way to make One Hit Kill also damage the protection bar? It’s also possible that SWGoH records this data for all other battles to investigate hacking reports. So it would be greatly appreciated. Thank you.
  3. Hey. Thanks! I didn’t realize you meant for me to try downloading the new deb file. I thought you meant I’m going to need to wait for a new deb file with the fixes. Haha. I just tried it and it’s working beautifully! Thank you!
  4. Hey @Laxus yes it does need to affect protection damage as well. The example I gave affects both defense (damage you take) and offense (damage you give). So with 20x defense slider, an attack against you that should do 20,000 damage still does 20,000 damage to your protection bar. But only 1,000 to your health bar. Because currently it’s only working on reducing or increasing damage to health bars. Thanks!
  5. Hey @Laxus would you be able to fix the hack like Danyal did last time? Right now the damage/defense sliders only work on the health bars and not protection bars. Danyal gave me a version to test with proper damage increase and reduction to protection as well as health, so i know it’s possible. I’m not sure how hard it might be to do though. Thanks.
  6. You might be surprised to know that the more replies something gets, the more prominence its update gets. If a game needs an update and a single person mentions it, chances of it being updated right away are really low. Because resources are limited, and focused on fixing games that the most number of people play. So relax.
  7. New client update is out. Hack fix would be greatly appreciated @Rook Thanks
  8. Hey @DanYal Any luck fixing the damage/defense multiplier to affect all damage instead of just damage to the health bar?
  9. Hey @DanYal. Thanks for the update. Is there a way to make the player damage/defense multiplier apply to all damage? Currently it only affects damage to health bars, and not damage to protection bars or protection up buffs. And since most characters have more protection than health, you don't get any benefit from the damage multiplier until you fully destroy their protection bars with normal 1x damage first. And this becomes impossible with some squads that are based around protection and protection up buffs. Thanks.
  10. This kind of language and logic is really not helpful. Nobody has even communicated that they're working on fixing the back, so you're just making assumptions. Look at how quickly free game trainers are made for newly released PC games. For a paid service, I think we're allowed to have an expectation of a certain level of communication and customer service. Update: just installed a modded version for android from a free service. So there goes your whole argument about new engine making it hard.
  11. Yes I know. But when I’m not able to perform as well as I did before, it starts alerting people to the fact that something is fishy. So I either get found out for hacking, or am useless to my guild and get booted.
  12. The lack of communication is disappointing. Many of us will be at risk of being booted from guilds for inability to effectively participate in guild events right now. Acknowledgment of the issue and whether it’s being worked on would be appreciated.
  13. Update would be greatly appreciated so people don’t wonder why I’m not doing so good in the game anymore. Haha.
  14. @Zahir @Battousai Hey. Are you aware that the defense/damage multiplier only affects the health pool, and not the protection pool or protection up pool? So for example, in pvp, if someone has 100k protection and 40k health, you do normal damage to them until that 100k protection is gone. Same thing with defense. You take full damage to your protection bar. The damage reduction only takes effect against your health bar. This breaks certain fights as many squads in this game are built around protection regen and always having protection/protection up. Same thing with protection on ships as well as with people. Not sure if this is a limitation with the game, or just an oversight. Thanks.
  15. You have to delete and re-install the app and “activation” profile in iOS settings.
  16. There is a hacked APK for android. You can install it in BlueStacks on your computer as well. I have it installed on my secondary device, which is Android. Would be nice if we could have it on iOS, especially to use with an iPad. And the fact that it's hackable on Android should mean that it's doable on iOS as well.
  17. Doesn't work. I did find the latest cracked version called Termius++ on appdb though. Can download and sideload it yourself if jailbroken, or if you have iOSGods APP+. https://appdb.to/view.php?trackid=1900000564&type=cydia&store=us
  18. @DanYal hey bud. The weak enemies works in the campaign missions only. It’s fine. But the bigger issue is the skill cooldowns. The buttons show no cool down, so you can hit them again, but the cool downs are still present and the skill won’t activate. What makes it even worse is that on auto-attack mode, the AI thinks the skills are ready to be used so it keeps spamming the skill buttons instead of using the basic attack. But since the skills are not actually ready most the time, the character stands there doing nothing. Thanks for for working on this mod. Hope it can be fixed!
  19. Hey. The no skills cool down might be slightly broken. The buttons don’t show a cool down but you can’t spam the abilities. There is a internal cool down (I think 5 seconds?) before the ability can be used again.
  20. Can we get a direct ipa download? I’m tired of having to reinstall every 2 days as certificates get revoked in the iOSGods.com app.
  21. Danke! App crashed during the first intro game and is crashing on launch now. iPhone XS Max on iOS 12.1.
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