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Stryker324

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Everything posted by Stryker324

  1. It does have local save data, but the file is in binary and unreadable without some kind of decryption program. Also, no one has made a modded IPA for this game. I planned to request a hack, but there was a requirement to have made at least 3 posts in other topics before I'd be allowed to submit a request, which was a problem because Glyder is kinda the only old iOS game I care this deeply about. I found a solution, but through brute force. I ended up opening the game on a newer device with an iOS that could connect to the App Store, legitimately buying the IAPs on that, then transferring the save file from that device back to the older one. That worked.
  2. Talking iOS 3.x here. The game is Glyder 2, which has been removed from the App Store since a little after iOS 4.x first rolled out due to collision bugs. I'm running it on an iPod Touch with iOS 3.1.3. The game lets you equip wings through a Customize menu. All of the wings are supposed to be collectable by playing the game, but there are a number of wings that are supposed to be revealed on the map after you accumulate enough points by having Facebook friends who also play the game. However, even when you can't collect the wings in-game, they still appear in the Customize menu, display their models as a preview when you select them, and have an option to unlock them via an in-app purchase. I see everyone recommending Satella, but again, OLD iOS—Satella doesn't seem to work for it. If there's any way to crack these IAPs, or do ANYTHING that gets the game to display these Facebook wings in their "unlocked" state, PLEASE let me know.
  3. Anyone here remember old games like Glyder and Glyder 2, GeoSpark and its spinoffs, etc. that were taken off the App Store long ago? Anyone nostalgic for them? In the case of the former two, the update to iOS 4 caused some collision issues where you would often instantly crash (in the gameplay term of hitting the ground, not the technical term of the app shutting down unexpectedly) upon stepping off a landing tower, before gaining control. In the case of most challenge courses (e.g. in the sequel, the blue one in Spiral Heights and the purple one in Arctasia), even if you made it past that, you would still crash in less than 2 seconds no matter how you steered, unless there was no ground around the base of the tower. Glu said they would fix this, then didn't, and took the game off the App Store instead. And in the case of GeoSpark and GeoDefense, I have no idea why they were taken down, but it was stupid because they were fun and seemed too simple to have bugs as game-breaking as what happened to Glyder. I miss them, and while I still have a device with Glyder 2, it is also running on iOS 4.2.1, so the game's physics are broken. Does anyone else here remember old games that were so haphazardly abandoned by their creators like that?
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