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Wowowowww

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Posts posted by Wowowowww

  1. 6 minutes ago, 1347 said:

    I suspect he didn't delete the code you demonstrated. So crash😂 

    I did delete all the other example patches and increased the timer still crashed

    all good though thank for trying to help I’ll just move on to a different game for now 👍
     

    wait lmao I fixed it it was the timer I put on setmenu guessing that made it not set to unity frame work 

  2. 6 hours ago, Ted2 said:

    You can download a tweak called Cr4shed.

    Sorry for the late response this what it said 

     

    Exception type: EXC_BAD_ACCESS (SIGSEGV)
    Exception subtype: KERN_INVALID_ADDRESS: 0x3f4eebc
    Exception codes: 0x0000000000000001, 0x0000000003f4eebc
    Culprit: bloons.dylib
    VM Protection: 0x3f4eebc is not in any region. 

    Also I change the offset for this one to another bool offset which is 0x175AEBC

  3. 1 hour ago, Ted2 said:

    Don't keep boilerplate patches that come with the template. Only patch the offset you want and check if it's still crashing.
    If it is, post a crashlog so we can see what it says.

    Hello Ted this is me on my phone where would I find my crash log for the mod menu? And I tried and still crashed

  4. So before trying to learn arm modding I was a memory modder with game guardian and it had this one feature called go to the pointer which was very useful it would take you to the pointer of the selected value you picked made finding values very easy and I’m trying to convert mods from android to iOS I hope someone can possibly understand me 

  5. 8 hours ago, D red.dll said:

    if im right:

    S0 will contain your damage value.

    0x130 is the var that contains the actual damage AND that will be load in S0 when the instruction will be called

    X20, idk but it doesn't really matter

     

    if im still right you want to change the number that is located at 0x130. but, there is easier !

    You could simply return another value to S0 (a float one), i would try this :

    FMOV S0, #31

    This will load a huge value in S0, and you should be good

     

    If it doesn't work then LDR a huge register in S0 

    Thanks will test in a little while

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