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Posts
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Posts posted by Wowowowww
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6 hours ago, Ted2 said:
You can download a tweak called Cr4shed.
Sorry for the late response this what it said
Exception type: EXC_BAD_ACCESS (SIGSEGV)
Exception subtype: KERN_INVALID_ADDRESS: 0x3f4eebc
Exception codes: 0x0000000000000001, 0x0000000003f4eebc
Culprit: bloons.dylib
VM Protection: 0x3f4eebc is not in any region.Also I change the offset for this one to another bool offset which is 0x175AEBC
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1 hour ago, Ted2 said:
Don't keep boilerplate patches that come with the template. Only patch the offset you want and check if it's still crashing.
If it is, post a crashlog so we can see what it says.Hello Ted this is me on my phone where would I find my crash log for the mod menu? And I tried and still crashed
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So I’ve modded this game easily on android but using the live offset patcher to test nothing happens when try to change it I already seen someone of the VA only 7 characters long instead of 9 for iOS is that the problem?
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So before trying to learn arm modding I was a memory modder with game guardian and it had this one feature called go to the pointer which was very useful it would take you to the pointer of the selected value you picked made finding values very easy and I’m trying to convert mods from android to iOS I hope someone can possibly understand me
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8 hours ago, D red.dll said:
if im right:
S0 will contain your damage value.
0x130 is the var that contains the actual damage AND that will be load in S0 when the instruction will be called
X20, idk but it doesn't really matter
if im still right you want to change the number that is located at 0x130. but, there is easier !
You could simply return another value to S0 (a float one), i would try this :
FMOV S0, #31
This will load a huge value in S0, and you should be good
If it doesn't work then LDR a huge register in S0
Thanks will test in a little while
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I need your help with this one arm code it’s LDR S0, [X20,#0x130]
I know ldr is means load and the x130 contains the damage float only thing is which part do I edit if you need a screenshot I can give later as I have high school to tend too
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patching in Unity Framework
in Help & Support
Posted · Updated by Wowowowww
Found the problem
I did delete all the other example patches and increased the timer still crashed
all good though thank for trying to help I’ll just move on to a different game for now 👍
wait lmao I fixed it it was the timer I put on setmenu guessing that made it not set to unity frame work