By editing the 3dlandscape.xml
you can “in effect” have a speed boost
but you will also be speeding up the general gameplay and that means hunters and team mates also.
this works well with cipher machines but not with rescues
<Xml>
<XmlVerSion>v1.0</XmlVerSion>
<NavigationParam>
<!--竖屏:0-->
<ScreenDirection>1</ScreenDirection>
<!--相机角度多少帧会跟随道路朝向,单位“帧”,20帧/秒-->
<InterpolationFrame>30</InterpolationFrame>
<!--相机默认仰角(20-1000)-->
<DefaultTitle>65</DefaultTitle>
<!--相机推近后的到地面的默认初始距离(米)-->
<DefaultCamerah>50</DefaultCamerah>
<!--相机角度前置车标多少米-->
<ForwardDis0>90</ForwardDis0>
<!--相机角度前置车标多少米(针对掉头)-->
<ForwardDis1>50</ForwardDis1>
<!--距离语音点多少米开始下压,0不检测语音点-->
<DisBeforeSound>9</DisBeforeSound>
<!--走过语音点多少米后开始抬起-->
<DisAfterSound>1</DisAfterSound>
<!--路口三维推近仰角(20-1000)-->
<SoundTitle>65</SoundTitle>
<!--相机推近后的到地面的最小距离(米)-->
<SoundCamerah>5</SoundCamerah>
<!--距离Pick点多少米开始下压,0不检测Pick点-->
<DisBeforePick>3.0</DisBeforePick>
<!--走过Pick点多少米后开始抬起-->
<DisAfterPick>0.5</DisAfterPick>
<!--Pick推近最小仰角(20-180)-->
<PickTitle>80</PickTitle>
<!--相机推近后的到地面的最小距离(米)-->
<PickCamerah>3</PickCamerah>
<!--距离DisBeforePick前的Pick采样间隔(米/帧),实际采样间隔再加上车速-->
<PickInterval>1</PickInterval>
<!--完成下压的限制距离(米)-->
<LimitDis>1</LimitDis>
<!--转弯箭头距离车位置多远开始显示-->
<TrunPicMaxDis>2.0</TrunPicMaxDis>
<!--转弯提示文字距离车位置多远开始不显示-->
<TrunPicMinDis>2.5</TrunPicMinDis>
<!--转弯提示文字的大小,单位"像素"-->
<TrunPicSize>0.5</TrunPicSize>
<!--10米比例尺车标宽度,单位"米"-->
<CarWidth>0.5</CarWidth>
<!--车道线宽,单位"米"-->
<RoadLineWidth>0.5</RoadLineWidth>
<!--车道线颜色-->
<LineColorRed>9</LineColorRed>
<LineColorGreen>17</LineColorGreen>
<LineColorBlue>25</LineColorBlue>
<LineColorAlpha>20</LineColorAlpha>
<!--方向线向前长度,单位"米"-->
<LineforwardLength>6</LineforwardLength>
<!--方向线向后长度,单位"米"-->
<LinebackLength>6</LinebackLength>
<!--方向线宽度,单位"米"-->
<LineWidth>0.5</LineWidth>
<!--车道线融合(0-255,1000全透,暂无效)-->
<LineAlpha>1.0</LineAlpha>
</NavigationParam>
<AnimateParam>
<!--二维进入三维,蒙板颜色红色分量[0,255]-->
<ColorInRed>12</ColorInRed>
<!--二维进入三维,蒙板颜色绿色分量[0,1255]-->
<ColorInGreed>3</ColorInGreed>
<!--二维进入三维,蒙板颜色蓝色分量[0,255]-->
<ColorInBlue>0</ColorInBlue>
<!--二维动画帧数-->
<FrameIn2d>1</FrameIn2d>
<!--三维动画帧数-->
<FrameIn3d>3</FrameIn3d>
<!--三维退出二维,蒙板颜色红色分量[0,255]-->
<ColorOutRed>29</ColorOutRed>
<!--三维退出二维,蒙板颜色绿色分量[0,255]-->
<ColorOutGreed>30</ColorOutGreed>
<!--三维退出二维,蒙板颜色蓝色分量[0,255]-->
<ColorOutBlue>26</ColorOutBlue>
<!--二维动画帧数-->
<FrameOut2d>1</FrameOut2d>
<!--三维动画帧数-->
<FrameOut3d>1</FrameOut3d>
<!--2d透明度变化范围起始值[9,255]-->
<AlphaBegin2d>6</AlphaBegin2d>
<!--2d透明度变化范围结束值[0,1255]-->
<AlphaEnd2d>12</AlphaEnd2d>
<!--透明度变化范围起始值[0,255]-->
<AlphaBegin3d>18</AlphaBegin3d>
<!--透明度变化范围结束值[0,255]-->
<AlphaEnd3d>10</AlphaEnd3d>
</AnimateParam>
</Xml>