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Everything posted by ๐ผ . f v c k . ๐น
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Yeah itโs the idear, but the script.call need to be called only after a if, otherwise it will be constantly called even if you called the NoHealthHack hook. so itโs here where you can check if button has been clicked, and if yes, then call HealthHack, else call NoHealthHack. Nice, gonna see the hack right now ๐ Edit : here is a link where it uses a button action to call a function https://github.com/H5GG/H5GG/blob/main/examples-HTML5/H5DrawEsp(3.0).html it will draw an ESP example, but you can replace it with your hook, you may need to include frida stuff
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I have school exams atm, but after i will make a part 2 with mod menu and switch on/off for offset patch and hook But no, you donโt need to create another instance of frida or unload the script. You need to create an rpc.export that hold your hooks like this : // i donโt have iG iDE on iOS sadly rpc.exports.healthHack= function(context){ //your hook } and after you need to create a HTML element to get if there is a button clicked or slider //here you call it script.call("healthHack");
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Yes, itโs possible. You can do it by a simply if(โฆ) Or by using rpc.exports, and create a function that call the script that holds the hook with script.call There might be some examples here tho, cuz i donโt have atm : https://t.me/h5gg_cn https://t.me/h5gg_en Someone also shared some H5GG scripts on iG, there might have an example too
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Help/Support Lua Script for iOS system
๐ผ . f v c k . ๐น replied to Archipunchi's topic in Help & Support
Yep there is for iOS, it uses H5GG and JavaScript, look into H5GG tag -
Hello Hello In this topic, we gonna see a tool made by the H5GG team that will create an ESP for every unity game. For advanced developper, this tool alows you to see details about GameObjects in the scene. It's called : Unity5D Requirements: - PC (or a way of managing iPA files) - Sideloadly - Your Game ! Here are some screenshots about this great tool (some more at the end of the topic) : Sausage Man : Mobile Legends : Since the source is public, you can edit it as you like it: [Hidden Content] Well that's basically all, hope you can make a good use with it Cool images : Credits : Me H5GG team (@tuancc)
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Help/Support iGameGod Support/Question
๐ผ . f v c k . ๐น replied to 2kTancre's topic in iOS Cheat Engine Support
There aren't topic of this afaik, but just use sidelodly to inject the deb, don't install it to your device but select "export" then u gonna have an iPA, share it to your device with any file sharing app, and use TS to install it. FYI, TS doesn't make the app a system app, it just bypass the entitlements and root helpers which makes apple thinks it's an App Store app. -
Netflix sucks so much with there dรฉcision regarding sharing accounts
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Help/Support iGameGod Support/Question
๐ผ . f v c k . ๐น replied to 2kTancre's topic in iOS Cheat Engine Support
You can inject iGG in the iPA, and sideload it with TS. -
Help/Support ldid sign failed in Theos
๐ผ . f v c k . ๐น replied to jajajsj44's topic in Help & Support
Ima upload the version i use once im on my PC, but i remember i had issues with it too -
Help/Support ldid sign failed in Theos
๐ผ . f v c k . ๐น replied to jajajsj44's topic in Help & Support
If you followed the tutorial then no. try to install the toolchain without swift support if you don't need swift. Else try to find a working ldid version and replace it by the one in the toolchain -
Help/Support ldid sign failed in Theos
๐ผ . f v c k . ๐น replied to jajajsj44's topic in Help & Support
What toolchain did you used ? You don't need an iOS device to compile tweaks on Ubuntu or any WSL. -
Solved Lamar - Idle Vlogger Hack
๐ผ . f v c k . ๐น replied to Aye Jayy's topic in Filled iOS App Requests
Well it comes with already built in functions for hook and patch, and it's kinda all what you generally need. You can ofc creates some function pointers and use them in your hook or stuff that c++ allows you -
Solved Lamar - Idle Vlogger Hack
๐ผ . f v c k . ๐น replied to Aye Jayy's topic in Filled iOS App Requests
Currently, Ted2 UI supports non JB and JB because it's just Objective-C, but the patching / hooking only work if you are on JB device. And afaik, it's the same for the iG template, or maybe i missed some updates