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๐“„ผ . f v c k . ๐“„น

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Everything posted by ๐“„ผ . f v c k . ๐“„น

  1. Yeah itโ€™s the idear, but the script.call need to be called only after a if, otherwise it will be constantly called even if you called the NoHealthHack hook. so itโ€™s here where you can check if button has been clicked, and if yes, then call HealthHack, else call NoHealthHack. Nice, gonna see the hack right now ๐Ÿ™‚ Edit : here is a link where it uses a button action to call a function https://github.com/H5GG/H5GG/blob/main/examples-HTML5/H5DrawEsp(3.0).html it will draw an ESP example, but you can replace it with your hook, you may need to include frida stuff
  2. I have school exams atm, but after i will make a part 2 with mod menu and switch on/off for offset patch and hook But no, you donโ€™t need to create another instance of frida or unload the script. You need to create an rpc.export that hold your hooks like this : // i donโ€™t have iG iDE on iOS sadly rpc.exports.healthHack= function(context){ //your hook } and after you need to create a HTML element to get if there is a button clicked or slider //here you call it script.call("healthHack");
  3. Yes, itโ€™s possible. You can do it by a simply if(โ€ฆ) Or by using rpc.exports, and create a function that call the script that holds the hook with script.call There might be some examples here tho, cuz i donโ€™t have atm : https://t.me/h5gg_cn https://t.me/h5gg_en Someone also shared some H5GG scripts on iG, there might have an example too
  4. For this you gonna need to press ยซ make dylib ยป and select an icon, and an HTML file (the one with hack) after this it will create a dylib at a certain location, and just inject this dylib like you inject any dylib with Sideloadly. In a few days ima make a tutorial for this
  5. Yep there is for iOS, it uses H5GG and JavaScript, look into H5GG tag
  6. Hello Hello In this topic, we gonna see a tool made by the H5GG team that will create an ESP for every unity game. For advanced developper, this tool alows you to see details about GameObjects in the scene. It's called : Unity5D Requirements: - PC (or a way of managing iPA files) - Sideloadly - Your Game ! Here are some screenshots about this great tool (some more at the end of the topic) : Sausage Man : Mobile Legends : Since the source is public, you can edit it as you like it: [Hidden Content] Well that's basically all, hope you can make a good use with it Cool images : Credits : Me H5GG team (@tuancc)
  7. There aren't topic of this afaik, but just use sidelodly to inject the deb, don't install it to your device but select "export" then u gonna have an iPA, share it to your device with any file sharing app, and use TS to install it. FYI, TS doesn't make the app a system app, it just bypass the entitlements and root helpers which makes apple thinks it's an App Store app.
  8. Netflix sucks so much with there dรฉcision regarding sharing accounts

    1. iNME

      iNME

      Just use one of thousand pirate streaming sites instead then? not a big deal

    2. Kobina

      Kobina

      I mean what do you expect from big companies and their dumb ideas

    3. ๐“„ผ . f v c k . ๐“„น

      ๐“„ผ . f v c k . ๐“„น

      Yeah they so dumb... gonna stay on YouTube kids, it's not that bad hahaaย 

  9. Ima upload the version i use once im on my PC, but i remember i had issues with it too
  10. If you followed the tutorial then no. try to install the toolchain without swift support if you don't need swift. Else try to find a working ldid version and replace it by the one in the toolchain
  11. What toolchain did you used ? You don't need an iOS device to compile tweaks on Ubuntu or any WSL.
  12. Go to /var, and if you see a folder named theos delete it. Respring the device, and type $THEOS/bin/nic.pl, if it's showing you that nothing was found at that directory then you are good, delete the alias / edit it to match the one installed in /opt/theos
  13. It's probably that you installed 2 theos, your allias is maybe pointing to opt/theos. But your $THEOS variable is pointing to the one in /var, and as it's marked on Rook's tuto, it can make this error.
  14. Well it comes with already built in functions for hook and patch, and it's kinda all what you generally need. You can ofc creates some function pointers and use them in your hook or stuff that c++ allows you
  15. Currently, Ted2 UI supports non JB and JB because it's just Objective-C, but the patching / hooking only work if you are on JB device. And afaik, it's the same for the iG template, or maybe i missed some updates
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