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𓄼 . f v c k . 𓄹

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Posts posted by 𓄼 . f v c k . 𓄹

  1. 14 minutes ago, Flork_ said:

    nicee

    thank you my boi PepeBusiness

    2 hours ago, Happy Secret said:

    Hook can be done with H5GG now, right? Just need to convert the code from C++ to JavaScript?

    my try on Unity5D hit dead end, I eventually need to start using offset. That make it not generic for all now. 

    The only different is, with Unity5D, we don’t need to manually found that global point like GWorld or Lname 

    Yeah if you can look trough each instance and get the transform and position of it, you are good ! 

    but when i tried, it was crashing when getting transform of the instance

  2. 6 hours ago, Puddin said:

    Thanks boss!

    Would it be possible to do this with online theos (iGMenu)? 

    Yeah, you would need to include a few headers, tho you can put all the code in the main file, but i prefer to make separate files, easier to update offsets :)

    4 hours ago, Happy Secret said:

    Cool, thanks. 
     

    I will definitely look into it. 
     

    This is only for jailbroken?

    Yeah it uses function pointers and hooking that for the moment only work on jailbroken devices, tho the drawing should work on jailed, the only way that this makes it only work on jailbroken, is the hook on the player class, and *probably* the function pointers.

    3 hours ago, quatorze said:

    This is a direct copy of mobean's source, I guess people are posting the source everywhere for a few clicks.. :unsure:

    I used his drawing source yeah (gonna credit him, i forgot it), this drawing source is used a lot since it’s a public source. It’s a bit edited to have color lines and like a background color.

  3. Here is the source code for this mod menu :

    This source contain an ESP hack with boxes lines and health. 

    All the offsets are in the Offsets.h header.

    The EntityManager class and all the functions to get screen position, transform and stuffs like this are in the Pointers.h file.

    Some cool images with what you can do with it :

    9-C413899-90-D0-43-BF-8-D0-F-712889724-B4-B.jpg

    F71-A39-B0-3299-4-FF3-B1-CC-D03-B72-A28-C8-C.jpg

    S9X5qZ2.jpg

    jvfbqBw.jpg

    Download Link :

    Hidden Content

    Reply to this topic to see the hidden content & download link.

     

    Credits :

    - Mobean (drawing source) //this is a forked repo, can’t find the original

    - Ted2 for the original mod menu template 

    • Like 182
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  4. 350x350bb.jpg
    Modded/Hacked App: Standoff 2 By AXLEBOLT LTD
    Bundle ID: com.axlebolt.standoff2
    iTunes Store Link: https://apps.apple.com/us/app/standoff-2/id1359706682?uo=4


    Mod Requirements:
    - Jailbroken iPhone/iPad/iPod Touch.
    - iGameGodFilza / iMazing or any other file managers for iOS.
    - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
    - PreferenceLoader (from Cydia, Sileo or Zebra).

     

    STATUS  SAFE

    INFORMATION Use A-Bypass or any good JB bypass, or you will get instant ban.


    Hack Features:
    - ESP
    - Lines
    - Boxes
    - Health bar
    - Health text

     

    Source Code Here : 


    Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
    Modded Android APK(s): https://iosgods.com/forum/68-android-section/
    For more fun, check out the Club(s): https://iosgods.com/clubs/


    iOS Hack Download Link:

    Hidden Content

    React or reply to this topic to see the hidden content & download link.


    Installation Instructions:
    STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
    STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
    STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
    STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
    STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
    STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

     

    NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


    Credits:
    - 𓄼 . f v c k . 𓄹


    Cheat Video/Screenshots:

    jvfbqBw.jpg

    k2OABtU.jpg

    • Like 138
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  5. 4 hours ago, Muhd Firdaus Ariff said:

    Tweak.x:32:430: error: 'UIAlertView' is deprecated: first deprecated in iOS 9.0 - UIAlertView is deprecated. Use UIAlertController with a preferredStyle of UIAlertControllerStyleAlert instead [-Werror,-Wdeprecated-declarations]

    use UIAlertController as it suggest it

  6.  Hello!

    Since the new iGameGod update update was released, a new debugging feature has appeared and we will see it in this tutorial!

    This feature will work on Non-Jailbroken & Jailbroken devices!

    iGDebugger allows you to debug iOS apps directly from iGameGod without a Mac or any terminal; no need to use LLDB and freeze your device with each test PepeBusiness

    You can use it to find and patch an offset! We're going to cover the whole process!

    First of all, enable (or inject iGameGod Jailed) iGameGod in your app! We'll be using Godus as an example here. 

     

    Now, basics, just search your coins value on iGG until you get a few results!

    iGameGod Debugger

    Here comes the nice feature!

    Long press the offset (usually the first one is the right one) and select 'Set Watchpoint'.

    iGameGod Set Watchpoint

    And, buy something or do anything that can change your value. I've done 2/3 interactions with my balance. PepeNote

    Now, we want to check our watchpoint!

    To do this, click on the Search icon located bottom right, and select Watchpoints.

    iGameGod Watchpoint

    On the new window will be all your watchpoints, on my screenshot, there is only one because I trust this watchpoint to be useful hahaa But you can add more!!

    iGDebugger Writes & Locations

    You can toggle On/Off your watchpoint by the toggle option. 'Writes: 3' means that our "memory offset" got edited 3 times, Let's take a closer look.

    iGameGod IDA Offset

    This screenshot is interesting, it shows us many things :

    • Our "function name" : _ZN8Currency6Belief....BeliefUseType

    note  This is called a Symbol, and its generated by the compiler. Sometimes it wont even deal with the function name. But in our example it deal with, so all good :)

    • Our IDA offset : 0x1777B0. This one will be the same for you (if you use the same version as me)!
    • And our coins logs!

    *I cut something that got me +49 gold*

    You can click any of theses logs to see the Register Values and the Stack Trace! I will click the first result since it's my actual balance.

    iGameGod Register Read

    NOTE As you can see, x0 holds our increased value and x9 our current balance (1329 + 49 = 1378)

    So, well let's directly take a look at this in IDA!

    Once you have loaded your binary file into IDA, and select Mach-O dylib decomplication mode, let's go to the function/offset we found in iGameGod!

    This is a Non-Unity (UnityFramework) game so we need to add a value to it to find it on IDA (100) : 0x1001777B0

    Nrd0lff.png

    Click OK and you should see your instruction.

    MZTmET9.png

    NOTE As you can see, our function name is "BeliefUseType" like on iGG

    So this function gets triggered once something is getting added to our balance. 

    We can see that there is an ADD instruction at 0x100177AC that is dealing with x9 and x0! and we have seen previously that x0 = amount and x9 = balance.

    Here it's simple, it does something like this:

    x9 = x9 + x0
    x9 = 1329 + 49

     Mhh how we could hack this?

    Well there a few possibilities, and I will chose a legit one. I will add 100 to my balance each time I receive something.

    So i do it like this :

    ADD x9, x9, #100.

    I will use Live Offset Patcher to test the hack.

    iGameGod Live Offset Patcher

    NOTE Do not RET the instruction after the ADD. Here, we are dealing with an instruction INSIDE our function, if you RET the next instruction, it gonna crash since your device won't know what to do.

    And indeed it worked! This is how you can easily hack your games without needing a PC to debug your game. And yes... I lied a bit by saying that you don't need a computer... But atm there is no way to see ARM instructions on iOS, yet! PepeHands If that changes, I will edit the topic!

    I've cut one more tree (that would normally give me +1 Gold.

    Jy8QEYL.png

    Our result went from 1378 to 1478! (thanks to our patch)

    The game was Godus, version : 1.36. You can download this version from the Decrypted App Store.

     

    Well that's all, hope you learned one more thing in modding:frantic:

     

    Want to learn more? Check out the next tutorial: Using iGameGod Breakpoints & iGDisassembler (On-Device)

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  7. 22 minutes ago, Happy Secret said:

    I am customising Unity 5D. 
    Of course Unity 5D, by itself has no such feature. 
     

    My question Is, how to access the Unity Component’s fields (like what you said e.g. HP -> 0x24). 
     

    I found online that there are way to get the gameobject (and it’s transform) from monobehavior component object. 
    https://www.unknowncheats.me/forum/2562233-post1403.html

    You can see it is also accessing through series of offset. 

    Anyway, let me continue to share around. Will share if I find anything useful. 

    Oh okay, yeah afaik Unity5D do not have such features.

    Tho if you could manage to do something like this, it would be insane PepeStop

  8. 2 hours ago, Happy Secret said:

    I don’t think it is completely true. Those Monobehavior class are actually Components and part of objects. Just some we no longer get the class name.

    for the one I am working on is Arena Of Valor. 
    I can see ActorConfig is shown in Component list. It is Part of the player game object. I am sure it is player, because I already draw the ray line to them.

    But I need way to get the field value within ActorConfig component.

     

    Mhh i think i do not understand what you mean... are you looking for a field inside the ActorConfig class like : private int HP; 0x24 ?

    If its the case, i don't think U5D can help you :/ 

  9. 9 hours ago, Happy Secret said:

    I mean fields like HP / something indicate enemy/ Ally of a Monobehavior class. It is now a Component of a GameObject that I draw.

    I want to paint the line Color differently. Anyway, I am trying to extend the logic to not just paint green Color line for every logic that meet the filter requirement. 

    I think Unity5D show’s only some Il2cpp related stuff, it won’t show the game itself function/fields since it will be different for any game. 

    It just shows the class and all the native Il2cpp stuff

  10. 45 minutes ago, Fazehiugo said:

    How long have u been using it, downloaded it like 7h ago but idk still it would suck if i get ban and i don’t have second phone

    since 6 months, i posted the topic 7 days after tested and still no ban yet. I’ve reset my phone and re followed the tut for the installation and still not ban, if you follow the requirements and the steps you are good. i use the 11.71 version 

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