Jump to content

Enoch

Senior Member
  • Posts

    589
  • Joined

  • Last visited

Posts posted by Enoch

  1. To go with the post above, In the MCMMetaIdentifier the value is: com.lilithgame.roc.ios

    Also not preferences, I see the same thing. I’m thinking maybe they never changed the file names from Rise of Civilizations but when I run it in lldb I still get the same thing.

    This must be easier to attach the game with the PID.

  2. 59 minutes ago, DanYal said:

    make sure binary name is correct 

    The game is Rise of Kingdoms in the app store but on the homepage it's called RiseofKingdoms so I assume I'm spelling it correctly.

    Edit: Just checked /var/mobile/Containers/Data/Application and it’s called RiseOfKingdoms so I’m spelling it correctly.

    They did have a legal issue a while back and had to change their name from Rise of Civilizations to Rise of Kingdoms but I don’t think that would matter at this point.

    • Like 1
  3. So I'm using PutTTY to attempt to attach the game, I have no idea what the PID is for the game and not sure how to find it using DLG so I'm trying to attach using the name of the game. However, it won't attach. Maybe it'll actually attach using the PID but as I said, I'm not sure how to get it using DLG.

    I'm following this tutorial: 

     

     

    Screenshot: https://prnt.sc/q1q674

    • Like 1
  4. I uninstalled all the hacks, I used App manager to wipe it, and it loads up to the "Activision" screen and then closes. I've respurng, deleted the game, and it still crashes.

    It was running fine for a while but I stopped playing to work on another game and after a while COD stopped working. I never touched COD in PuTTY or DLG.

    • Like 2
    • Thanks 1
    • Agree 1
  5. I'm attempting to install Python from here: https://github.com/Proteas/native-lldb-for-ios/blob/master/python-v2.7.6-proteas-2015-11-30.deb

    But when I press "install" it runs pretty smoothly until I hit the following code. I installed libffi through github but still get this.

    1mdpkg: [0m dependency problems prevent configuration of python:
    	python depends on libffi; however:
    	Package libffi is not configured yet.
    	python depends on sqlite3; however:
    	Package sqlite3 is not configured yet.
    	[1mdpkg:[9m error processing package python 
    	(--install):
    	dependency problems - leaving unconfigured 
    	Errors where encountered while processing:
    	python
    	bash-5.0#

  6. 10 minutes ago, DADi said:

    You need to open the App’s binary/executable in IDA. Not your Tweak.xm file.

    Your Tweak.xm is what you will use to create the .deb package.

    Alright, thank you. I'm just trying to follow tutorials on YouTube and they're opening Tweak.xm's in IDA. Maybe these are really outdated.

  7. 1 minute ago, bR34Kr said:

    You need to use the iOS 10 SDK. To do that just rename your iOS 9 SDK by adding some random letter at the end. It just must not end with .sdk

    I just edited the post above. Looks like it worked! Thank you so much!

    • Like 1
  8. 24 minutes ago, bR34Kr said:

    It’s a bug with the Jailbreak, so you need to ReJB. As for the error, it’s as simple as not having permission to access the directory. I believe you created your project as root but you tried to compile with mobile and mobile does not have permissions to go to root’s directories. Try compiling as root. And if you want to compile as mobile then change owner to mobile for all files and directories in that project.

     

    And a small tip, add this line to your Makefile to remove armv7

    
    ARCHS = arm64

     

    Holy sh!t this worked, thank you so much.

  9. 1 minute ago, bR34Kr said:

    It’s a bug with the Jailbreak, so you need to ReJB. As for the error, it’s as simple as not having permission to access the directory. I believe you created your project as root but you tried to compile with mobile and mobile does not have permissions to go to root’s directories.

     

    And a small tip, add this line to your Makefile to remove armv7

    
    ARCHS = arm64

     

    Alright I'll do that. Looks like I have to re-do the whole thing and hopefully this stops the error for next time.

  10. Hey everyone, my name's ZoZo. I haven't really been in the iOS modding scene. I had jailbroken iPhone's since I was a kid because of my brother and only ever used LocaliAP but never went any further than that.

    I used to hack PSP's thanks to my brother and made a hack for G-Force by messing with random things, and would hack on SOCOM and Siphon Filter. A few years ago I owned an RGH and had some fun with that until it got boring.

    I was a Diet Mod on a popular gaming website majority of you probably know about but it would be considered advertisement if I posted the website but it has something to do with the number 7. 

    I am a former U.S. Marine, infantryman (03XX is open contract infantryman). That's where the 03XX comes from. I'm 22 and just learning and getting into the iOS hacking scene. Hopefully with all the pro's in this forum, I can further my knowledge and create some mod menu's or hacks in general for everyone. I've already learned quite a bit. 

    Some things I love are: Dip, Whiskey, bacon, Star Wars (Clearly), Wolf of Wall Street (You gents know why *Cough* Margot Robbie), and Baywatch (*Bronchitis cough* Alexandra Daddario).

    I hope to see y'all around.

  11. So I ended up fixing the last error or it fixed itself, not quite sure. Do I need to reinstall Theos and all dependencies or is there any easier fix for this?

    But with getting rid of that error, a new one has sprung. I'm using SDK 9.3. I changed permsiions of Rokmod.mm.0f7f951.o to Read,Write, Execute and I'm still getting it.

    	==> Compiling RoKMod.mm (armv7)…                   
    	error: unable to open output file '/var/mobile/rokmod/.theos/obj/armv7/RoKMod.mm.0f7f7951.o': 'Permission denied'                                          
    	1 error generated.                                 
    	make[4]: *** [/var/theos/makefiles/instance/rules.mk:199: /var/mobile/rokmod/.theos/obj/armv7/RoKMod.mm.0f7f7951.o] Error 1                                
    	make[3]: *** [/var/theos/makefiles/instance/bundle.mk:37: /var/mobile/rokmod/.theos/obj/armv7/RoKMod.bundle/RoKMod] Error 2                                
    	make[2]: *** [/var/theos/makefiles/instance/bundle.mk:26: internal-bundle-all_] Error 2                
    	make[1]: *** [/var/theos/makefiles/master/rules.mk:111: RoKMod.all.bundle.variables] Error 2           
    	make: *** [/var/theos/makefiles/master/aggregate.mk:12: internal-all] Error 2                         
    • Informative 1
  12. I’m trying to run “make package install” but I’m getting the following error, also I replaced 

    my $functionRetval = shift $args;

    my $functionName = shift $args;

    with

    my $functionRetval = shift @{args};

    my $functionName = shift @{args};

    	bash: line 1: 29985 Done                    swift --version                                            
    	     29986                       | head -1         
    	     29987 Broken pipe: 13         | cut -d'v' -f2 
    	     29988 Killed: 9               | cut -d' ' -f2 
    	     29989 Killed: 9               | cut -d'-' -f1 
    	> Making all for tweak RoKMod…                     
    	make[2]: *** [/var/theos/makefiles/instance/library.mk:33: /var/mobile/rokmod/.theos/obj/armv7/RoKMod.dylib] Killed: 9                                     
    	make[2]: *** Waiting for unfinished jobs....       
    	==> Preprocessing Tweak.xm…                        
    	Experimental shift on scalar is now forbidden at /private/var/theos/vendor/logos/bin/lib/Logos/Group.pm
    	line 107, near "$args;"                            
    	Experimental shift on scalar is now forbidden at /private/var/theos/vendor/logos/bin/lib/Logos/Group.pm
    	line 108, near "$args;"                            
    	Compilation failed in require at (eval 10) line 1. 
    	BEGIN failed--compilation aborted at (eval 10) line
    	1.                                                 
    	 at /var/theos/bin/logos.pl line 22.               
    	BEGIN failed--compilation aborted at /var/theos/bin/logos.pl line 22.                                  
    	make[3]: *** [/var/theos/makefiles/instance/rules.mk:264: /var/mobile/rokmod/.theos/obj/arm64/Tweak.xm.mm] Error 255                                       
    	rm /var/mobile/rokmod/.theos/obj/arm64/Tweak.xm.mm 
    	make[2]: *** [/var/theos/makefiles/instance/library.mk:33: /var/mobile/rokmod/.theos/obj/arm64/RoKMod.dylib] Error 2                                       
    	make[1]: *** [/var/theos/makefiles/instance/library.mk:24: internal-library-all_] Error 2              
    	make: *** [/var/theos/makefiles/master/rules.mk:111: RoKMod.all.tweak.variables] Error 2               
    	iPhone:/var/mobile/rokmod root#

     

  13. 33 minutes ago, Zahir said:

    If you downloaded the game from your iDevice, the app will only contain the portion that is compatible with your device. In your case arm64.

    So there is no need to thin the binary since it contains arm64 portion only.

     

    32 minutes ago, DADi said:

    Yeah, thinning binaries is old school. People just hack ARM64 portions now.

    Huh, alright that makes sense. Thank y'all.

  14. I decrypted an app named RiseofKingdoms and renamed the decrypted version to RoKDecrypted. I used bfdecrypt to decrypt the ipa. 

    However, when I load it into armconverter and attempt to thin the binary I get "Error occurred while thinning the binary. Contact Us for help." There is one post on here where someone had the same issue but it was from like 2015 or something.  I saw that in iOS 9 you had to download the ipa from iTunes and I'm not sure if that's still the case here in 2019.

    I'm currently on iOS 12.4, iPhone 8.

    • Like 1
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines