Jump to content

176579441

Senior Member
  • Posts

    247
  • Joined

  • Last visited

Everything posted by 176579441

  1. Hey bro, can you switch back to the speed manager from 0.8.4? 0.8.5 is even harder to use. With 0.8.4 I actually found a trick to fix the Unity no-speed-up bug, but now with 0.8.5, the speed boost stops working after a while, and I have to keep toggling it on and off—it's even more of a pain than before. The speed boost stops working after each game (Cry)
  2. Thanks to you developers for your hard work!
  3. Nice Work!There's also an occasional bug you can keep an eye on: after enabling the speed boost or the AutoTouch control bar, when you switch to another app and then return to the game, the control bar may disappear with some probability, and the iGameGod icon may also vanish, though the speed boost effect remains. This issue has appeared since version 0.8.0.
  4. Unity + wall clock is just as completely useless for in-game animation as enabling Unity alone. Plus, there's another issue with automatic mode — I feel it's faster than the old 5x speed... like several times faster, almost feels like 20x speed or more
  5. https://streamable.com/sflf6o
  6. can u offer me the deb file for igamegod rootless 0.8.0?or 0.8.3
  7. Or is there any way I can upload a screen recording?
  8. No, I usually only use 5x speed. Or you could try this: Launch Speed Manager. Select Automatic mode. Set the speed to 5x and click the black triangle button to start the acceleration, and let it run for a few minutes. Then click the pause button, or switch to Unity mode directly at that moment – you'll find the game crashes/freezes. (This didn't happen with the old version.)"
  9. Just test two scenarios: With only "Unity" mode enabled, you'll see that the main interface animations remain at 1x speed. With "Automatic" mode enabled, timers such as expedition cooldowns and stamina recovery all get sped up (while in the old version, these game timers were not accelerated).
  10. First of all, version 0.8.4 does not have 'v1' or 'v2' options – it only has 'automatic' and other modes. Secondly, what I actually want is to speed up only the game animations and battle speed – I don't need acceleration for anything else. In the old version, I simply selected 'automatic' and it worked fine. However, the new version can no longer speed up only animations and battle speed. The 'Unity' mode only speeds up battle speed but not game animations, while the 'automatic' mode speeds up too many things, such as the reward countdown timer. For online games, this causes desynchronization with the server time.
  11. You can take a look — previously, the speed-up only affected in-game animations and battle speed, but it didn't speed up timers. Now that it does speed up timers, these bugs have appeared, like with various countdowns.
  12. Capybara go! old version works fine but 0.8.4 get trouble
  13. Hello, could you please provide download links for historical versions (e.g., 0.8.3, 0.8.0, or even earlier)? The reason is that after I upgraded to 0.8.4, when using the Speed Engine feature to accelerate a certain game, the old versions only accelerated the game itself, but the new version seems to also accelerate local timers such as countdowns for chests and similar events. This causes a mismatch with the server time, leading to repeated game errors. Also, if I don't use the automatic mode, the acceleration doesn't actually take effect...
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines