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Ynotsend

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Everything posted by Ynotsend

  1. I shoudve specified, there is something called stealth in the game. And a lot of people use it, so I get really confused were they are. All I did was prevent the stealth from affecting my radar.
  2. Go ahead and check out my channel, most of these hacks are personal and for fun. In fact, from those hacks I listed, I can post a video on one of them. I have no other ways to prove to you that I hacked the game.
  3. -Speed hack -Add on hack -Radar hack -Score hack -Enemies stay in one place(no network errors) -Add 10 bullets per shot -Jetpack hack -Money hack -No timer on consumables I have more, but they are just recreations.
  4. I have been working on this for 2 months no help :), and came here again to see if I can get help with this. And I have modified this game to the very depths, I didn't post all of the modifications, but here is a few on my channel :). https://www.youtube.com/channel/UCCvahJxaSS-aRUYbpUkGb00A
  5. That is exactly why I tried to do. There was a VSUB.F32 which is apparently what subtracts my health when I fall. I NOP'D it and I no longer receive fall damage. But when I changed it to VADD.F32(with the correct registers), it subtracted even more health.
  6. Well, I am running out of options. Remember when you told me about EOR? That literally got me exactly were I wanted to be, and I ended up hacking the game score. But FOR THIS, ANYTHING THAT RELATES TO NOT DIEING IS ALWAYS SHARED WITH THE ENEMY.Except for fall damage which I was able to prevent, but is so useless, since fall damage subtracts very little health.
  7. I compare everything to the android version of the game, which has actual names for the functions. It makes everything wayyyyy easier.
  8. Didn't you run into this in many games? I noticed that all the functions that had "HealthComponent" always was shared with the enemies. And some of the "PlayerComponent" weren't connected to the enemy in any way.
  9. Ok, I have looked at your tutorial on vectors. On the unlinking health method you said at the end, I had to find my health backtrace and the enemies health backtrace. Is one of the frames in my health backtrace the cause of the shared health?
  10. Lol, who gave it to you?
  11. If I give it to you. Will you help me a little bit? Even better, what scenarios would you use branch rewriting?
  12. You totally missed my question bud
  13. Why just why.... Literally shmoo is the only person that can answer my questions. Rest of you guys are just staring at it, JUST STARING AT IT.
  14. I already know how to use Ida. Tell me how to do this. Or even better, if you know code caving(don't give me a defintion lol), just tell me briefly what to do, and when/why use it.
  15. He just tells me about branch rewriting, and then says I can't learn it....what help is that
  16. Gdb also doesn't work, is there any way I could find it directly in ida?
  17. I know how to un-link health with LLDB, but for this game, when I try to get a breakpoint on the enemies health, it just won't register it. So I can't compare my health frames to the enemies frames. Code caving apparently is another method to un-link.
  18. I should've said that before, yes I know how to clearly use Ida. I need to code cave because in some of the game I've hacked the health is connected to the enemies.
  19. I really want some help with this, please help me.
  20. If you reply "It's a secret", then why did you reply in the first place?!? I want help from people who can tell me INFO.
  21. Is there anyway? I'm sick of using fiddler, as it just looks at http traffic, I wanna see UDP/TCP traffic on my iPad
  22. It is possible, I just don't know how to find the function that connects them
  23. I would like some help. The question tells it all, here is something useful, when I hack my health it is infinite, but my enemies health also turns infinite.
  24. If you give me a direction where to go to start learning this branch rewriting, this had to come from somewhere?
  25. You said nova 3 speed was hard, but I hacked it:). Where can I refer to this branch rewriting?
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