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scratchyentree

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  1. I think we're screwed man, even the gods of iOS hacking don't know what's going on, I'm sure it's something to do with our ios version and lldb compatibility.
  2. So it’s not breaking or pausing because the vale of the watchpoint address isn’t changing in lldb, even though it is in iGG (I’m using iMemEditor which is the same thing with a different name from the same company).
  3. Seems like I'm not the only one having this issue. I believe it might be something to do with either our iOS version, or the LLDB debian that's become outdated. If you could post your iOS version and the version of LLDB you're using maybe we can get an answer sooner.
  4. From what I understand from most of the tutorials I've read on here, I have to get a watchpoint to hit on the Memory Editor Address before I adjust the ASLR on the IDA address. The picture in the OP where it stopped was where I changed the value in game (in my case I gained another coin), and the watchpoint still didn't hit (So it's not outputting the address to subtract the ASLR from). Maybe I'm wrong, but I'm using iMemEditor (Formerly iGameGuardian) to get the memory address, adding said address to lldb, and my watchpoint isn't updating or hitting even though I verified that the address value is changing through iMemEditor. Also, are you telling me to adjust for ASLR on the iMemEditor offset? Because if so, it goes against every tutorial on here I've ever read, and also I took the time to try to subtract the ASLR from the iMemEditor address myself with no success.
  5. iOS version 11.4.1 on iPhone 7 Plus using unc0ver 5.2.0 and lldb from San bigner’s repo For multiple apps, when I set a watchpoint through lldb, it sets a watchpoint properly and reads the value properly. When I go back to the game and modify the value, the watchpoint doesn’t hit, and when I do “w list”, the value of the watchpoint isn’t changed. Am I doing something wrong?
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