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L O V A

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Posts posted by L O V A

  1. 18 minutes ago, Max-Q said:

    How you want. But you can just post the ss with the error compile, then if need you can send over. 

    You can use also live offset patcher to do much faster things in a game, and test offsets, to avoid compiling everytime.

    ok i will PM everything

  2.  

    Hi all. i have been trying to hack an online game and i want to make zoom out for better view to see enemies. such as like Agario zoom hack

    but this one looks hard for me cuz im not that pro cheater with IDA Pro.

    So here is the function that i need it to be hacked.

     

    .il2cpp:0000000102875048 var_18          = -0x18
    .il2cpp:0000000102875048 var_10          = -0x10
    .il2cpp:0000000102875048 var_s0          =  0
    .il2cpp:0000000102875048
    .il2cpp:0000000102875048                 SUB             SP, SP, #0x30
    .il2cpp:000000010287504C                 STP             X20, X19, [SP,#0x20+var_10]
    .il2cpp:0000000102875050                 STP             X29, X30, [SP,#0x20+var_s0]
    .il2cpp:0000000102875054                 ADD             X29, SP, #0x20
    .il2cpp:0000000102875058                 MOV             X19, X0
    .il2cpp:000000010287505C                 ADRP            X20, #qword_104D8EC30@PAGE
    .il2cpp:0000000102875060                 LDR             X1, [X20,#qword_104D8EC30@PAGEOFF]
    .il2cpp:0000000102875064                 CBNZ            X1, loc_10387508C
    .il2cpp:0000000102875068                 ADRP            X0, #aUnityengineCam@PAGE ; "Cam::get_View()"
    .il2cpp:000000010287506C                 ADD             X0, X0, #aUnityengineCam@PAGEOFF ; "Cam::get_View()"
    .il2cpp:0000000102875070                 BL              sub_101124E8C
    .il2cpp:0000000102875074                 MOV             X1, X0
    .il2cpp:0000000102875078                 CBNZ            X0, loc_103875088
    .il2cpp:000000010287507C                 ADRP            X0, #aUnityengineCam@PAGE ; "Cam::get_View()"
    .il2cpp:0000000102875080                 ADD             X0, X0, #aUnityengineCam@PAGEOFF ; "Cam::get_View()"
    .il2cpp:0000000102875084                 STR             X1, [SP,#0x20+var_18]
    .il2cpp:0000000102875088                 BL              sub_1011216EC
    .il2cpp:000000010287508C                 MOV             X1, #0
    .il2cpp:0000000102875090                 BL              sub_101120410
    .il2cpp:0000000102875094 ; ---------------------------------------------------------------------------
    .il2cpp:0000000102875094                 LDR             X1, [SP,#0x20+var_18]
    .il2cpp:0000000102875098
    .il2cpp:0000000102875098 loc_103875088                           ; CODE XREF: Cam$$get_View+30j
    .il2cpp:0000000102875098                 STR             X1, [X20,#qword_104D8EC30@PAGEOFF]
    .il2cpp:000000010287509C
    .il2cpp:000000010287509C loc_10387508C                           ; CODE XREF: Cam$$get_View+1Cj
    .il2cpp:000000010287509C                 MOV             X0, X19
    .il2cpp:0000000102875100                 LDP             X29, X30, [SP,#0x20+var_s0]
    .il2cpp:0000000102875104                 LDP             X20, X19, [SP,#0x20+var_10]
    .il2cpp:0000000102875108                 ADD             SP, SP, #0x30 ; '0'
    .il2cpp:000000010287510C                 BR              X1
    .il2cpp:000000010287510C ; End of function Cam$$get_View

     

    this is the right function of camera view

    all what i want is to make slide switch hack "the slide is to custom the zoom in/out"

     

    all what i can do is to zoom-in i couldn't find out how to zoom-out.

     

    all what i did is take the offset: 102875048 change to fmov s0, #31

     

    now fmove s0, #10 super zoom-in if we increase the number we go zoom out until fmov s0, #31 the max value

    but the game original zoom is #29 if change to #31 not a big difference it's like useless.

     

    i tried everything i know only (fmove s0, #31) worked, 

     

    Any possible way/method to zoom out more?

     

     

     

     

    • Agree 1
    • Informative 1
  3. Hi everyone hope you all are doing great.

    i need help to make slide hack on mod menu.

    here an example of what i really want.

    1- Attack Damage " x1 - 100"

    2- Zoom view "x1 - 3000"

     

    now for the fist one i want to make a slide hack on my mod menu.

    lets' say this is the offset of attack damage function,

    Offset = 101B83577

    Hack = E0FF8152

    the ARM will be mov w0, #0xfff

    if i want to make more damage i add one to the ARM for more damage add another f to make it huge value of damage

    and that will be mov w0, #0xffffff 

     

    So with above how can i build manual damage number such as slide hack on the mod menu.

    im using Ted2 mod menu and it has an example of the slide which is:

     

    [switches addSliderSwitch:@"slide"
                  description:@"slide"
                    minimumValue:1
                      maximumValue:10
                        sliderColor:UIColorFromHex(0xBD0000)]

     

    where i write the offset and put the damage values? i need help with this one.

     

     

     

    for the 2nd part on zoom hack. i took a hack for Agario made via FLEX 3 and build it in Ted2 mod menu and here how it looks

    it works fine

    %hook AgarCell
    - (float)targetRadius {
        int zoomValue = [[switches getValueFromSwitch:@"Zoom"] intValue];
        if([switches isSwitchOn:@"Zoom"]) {
        return zoomValue;
        }
        else {
        return %orig;
        }
    }
    %end
    
    [switches addSliderSwitch:@"Zoom"
                  description:@"custom Zoom"
                    minimumValue:1
                      maximumValue:3000
                        sliderColor:UIColorFromHex(0xBD0000)];
    
    }

     

    but what if i found an offset of camera view on IDA and want to make one. the problem is on IDA PRO i don't know how to get the "class and the method of the function.

     

     

     

    • Agree 1
  4. 31 minutes ago, GodKratos said:

    WHAT THE HELL! OMG THANK YOU SO MUCH!!!

    @L O V A is it possible to get 99 Undo Rolls Per Match? Just like in Ludo Star tweak.

    It's almost the same game, it may be the same line of code. IDK lol

    THANKS AGAIN FOR THIS TWEAK!

    99 undo in ludo star is visual u can use 7 times then the rest won't change the dice number

    same thing here if i put 999 u can change it 7 times after that that u get same dice over and over. so it useless.

    • Winner 4
    • Thanks 3
    • Agree 3
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