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dolphinorca123

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  1. Function name goes here - multi offset : (0x2504F64 + 0x26755A0 ) byte (C0035FD6)RET Cherry public class LocateEntity private void SendDamageAlterOrBarrierReq(Unit attackUnit, long attackHitId, AttackCollision attack) { } Cherry public class HaveRegardDamage private bool UpdateRecord(HaveRegardDamage.DanageData data, long attackHitId) { } - Speed x3 offset : (0x26E9B40) byte (C0035FD6)RET Cherry public class UnitModel public float SpeedFactor() { } - Aura offset : (0x24D56C0) byte (20008052C0035FD6)rerurn true Cherry public class AttackCollision public bool IsAlive() { } -Bypass score offset : (0x2553878) byte (C035FD6)RET? Cherry public class Player public void DisconnectByCheat(Unit _unit) { } - stop ai offset : (0x263D8F0 + 0x26C6188) byte (C035FD6)RET? Cherry public class UnitAiMaster public bool get_IsAiStop() { } Cherry public class UnitAI public bool get_IsAiStop() { } -Ipad view offset : (0x3A8BFE0 + 0x24D16A0 + 0x24D2AE0 + 0x24C6740) byte (C0035FD6)RET UnityEngine public sealed class Camera public static Camera get_main() { } Cherry public class FollowCameraParameter public float get_FieldOfView() { } Cherry public class FollowCamera public float get_fieldOfView() { } Cherry public class FollowCamera public void set_fieldOfView(float value) { } -Speed Anamiton offset : (0x256447C) byte (C0035FD6)RET Cherry public class CharacterAnimator private float GetDeltaTime() { }
  2. Ah, I understand a little bit. I got it working by adding an Update function. But can it work without Update like NepMod?
  3. Note: I'm a beginner and I'm Japanese. I've only used C++ a little. I looked at various sample codes and threads, But eventually it crashes Target function [Address(RVA = "0x18E60AC", Offset = "0x18E60AC", VA = "0x18E60AC")] public void Jump(){} the code I made #include <And64InlineHook/And64InlineHook.hpp> void (*old_alwaysjump)(void *instance); void alwaysjump(void* instance) { if (instance != NULL) { alwaysjumpbtn = instance; // It could be some functions are missing in this line. } return old_alwaysjump(instance); // *return* is missing here. } jobjectArray GetFeatureList(JNIEnv *env, jobject context) { do { sleep(1); } while (!isLibraryLoaded(targetLibName)); A64HookFunction((void*)getAbsoluteAddress("libil2cpp.so", 0x18E60AC), (void*)alwaysjump, (void **)&old_alwaysjump); const char *features[] = { OBFUSCATE("Button_test1") }; void Changes(JNIEnv *env, jclass clazz, jobject obj, jint featNum, jstring featName, jint value, jboolean boolean, jstring str) { switch (featNum) { case 0: if (alwaysjump != NULL) old_alwaysjump(alwaysjumpbtn); break; } Thread referenced
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