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debugserver game crash after $c or $n


syto203

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Posted

i've been trying to follow the tutorial available here

https://iosgods.com/topic/75950-arm64-ida-lldb-tutorial-noob-friendly/

and getting the debugserver from here

https://kov4l3nko.github.io/blog/2016-04-27-debugging-ios-binaries-with-lldb/#preparing-the-sandbox

also tried with apple-debugserver found in /usr/bin/

since native LLDB support was discontinued to the best of my knowledge.

attach debugserver to the process

$ debugserver *:1234 -a PID

i get the waiting for debugger notice and the process freezes on my iphone.

on Mac Terminal i enter
 

$ lldb

(lldb) platform select remote-ios

(lldb) process connect connect://ipaddress:1234

now following the tutorial refrenced above i get the ASLR value via

(lldb) image list

as for the watchpoints / breakpoints i got the addresses from DLG injector

tried first with watchpoint

(lldb) w s e -- 0x001234ED

and received

Watchpoint created: Watchpoint 1: addr = 0x10a440e10 size = 8 state = enabled type = w
    new value: 4290672328769

when i enter

(lldb) c

or

(lldb)  n

to try to get a new value from the game, the game remains frozen and doesnt allow me to do anything.

same thing with breakpoint

(lldb) br s -a 0x1234ED

Device: iPhone X

OS: 12.1.2

Jailbreak: Unc0ver 3.0.1

Posted

the terminal log for $ c

(lldb) c
Process 776 resuming
Process 776 stopped
* thread #1, queue = 'com.apple.UIKit.pasteboardNotificationStateQueue', stop reason = EXC_BAD_ACCESS (code=50, address=0x101c8d5a0)
    frame #0: 0x0000000101c8d5a0 cy-UhTW4c.dylib`dlsym_internal
cy-UhTW4c.dylib`dlsym_internal:
->  0x101c8d5a0 <+0>:  stp    x24, x23, [sp, #-0x40]!
    0x101c8d5a4 <+4>:  stp    x22, x21, [sp, #0x10]
    0x101c8d5a8 <+8>:  stp    x20, x19, [sp, #0x20]
    0x101c8d5ac <+12>: stp    x29, x30, [sp, #0x30]
Target 0: (Bloody Harry) stopped.

 

Posted
2 hours ago, K_K said:

Doesn’t work on iOS 12.1.2 yet 

the error i posted above meant that the process didn't have the right permissions

so i enabled "task for pid" device wide and tried again

this time watchpoints worked and resuming worked

here is the terminal output from setting the "watchpoints" to the "register read"

(lldb) w s e -- 0x1095ACE10
Watchpoint created: Watchpoint 1: addr = 0x1095ace10 size = 8 state = enabled type = w
    new value: 4290672328772
(lldb) w s e -- 0x10C7A0EF0
Watchpoint created: Watchpoint 2: addr = 0x10c7a0ef0 size = 8 state = enabled type = w
    new value: 300647710788
(lldb) w s e -- 0x2809AE750
Watchpoint created: Watchpoint 3: addr = 0x2809ae750 size = 8 state = enabled type = w
    new value: 68
(lldb) w s e -- 0x2809B11F0
Watchpoint created: Watchpoint 4: addr = 0x2809b11f0 size = 8 state = enabled type = w
    new value: 68
(lldb) c
Process 1195 resuming

Watchpoint 1 hit:
old value: 4290672328772
new value: 4290672328771
Process 1195 stopped
* thread #1, queue = 'com.apple.main-thread', stop reason = watchpoint 1
    frame #0: 0x0000000103071eec BloodyHarry`___lldb_unnamed_symbol48543$$BloodyHarry + 200
BloodyHarry`___lldb_unnamed_symbol48543$$BloodyHarry:
->  0x103071eec <+200>: ldr    x1, [x9, #0x180]
    0x103071ef0 <+204>: ldr    x8, [x1, #0x10]
    0x103071ef4 <+208>: ldr    x8, [x8, #0x50]
    0x103071ef8 <+212>: blr    x8
Target 0: (BloodyHarry) stopped.
(lldb) register 
Available completions:
	read
	write
(lldb) register read 
General Purpose Registers:
        x0 = 0x00000001095acdd0
        x1 = 0x000000010d080560
        x2 = 0x000000010d080560
        x3 = 0x000000010cb24790
        x4 = 0x0000000109520eb0
        x5 = 0x000000010cf685b0
        x6 = 0x000000016d6b8930
        x7 = 0x0000000102cda484  BloodyHarry`___lldb_unnamed_symbol31876$$BloodyHarry + 48
        x8 = 0x0000000000000043
        x9 = 0x000000010ca57c28
       x10 = 0x0000000000002fa0
       x11 = 0x0000000000000003
       x12 = 0x0000000000000018
       x13 = 0x0000000000000000
       x14 = 0x7feffffffffffffe
       x15 = 0x00000001095291d0
       x16 = 0x000000019ca17270  libsystem_pthread.dylib`pthread_getspecific
       x17 = 0x0000000000000001
       x18 = 0x0000000000000000
       x19 = 0x00000001095acdd0
       x20 = 0x00000000ffffffff
       x21 = 0x00000001095750c0
       x22 = 0x000000010d080560
       x23 = 0x000000010cb24790
       x24 = 0x0000000109035000
       x25 = 0x00000001095acdd0
       x26 = 0x0000000115560560
       x27 = 0x000000010cebc1c0
       x28 = 0x0000000000002b80
        fp = 0x000000016d6b8bc0
        lr = 0x0000000103071ed4  BloodyHarry`___lldb_unnamed_symbol48543$$BloodyHarry + 176
        sp = 0x000000016d6b8b70
        pc = 0x0000000103071eec  BloodyHarry`___lldb_unnamed_symbol48543$$BloodyHarry + 200
      cpsr = 0x60000000

(lldb) c
Process 1195 resuming

Watchpoint 2 hit:
old value: 300647710788
new value: 300647710788
Process 1195 stopped
* thread #1, queue = 'com.apple.main-thread', stop reason = watchpoint 2
    frame #0: 0x0000000103168c28 BloodyHarry`___lldb_unnamed_symbol51036$$BloodyHarry + 124
BloodyHarry`___lldb_unnamed_symbol51036$$BloodyHarry:
->  0x103168c28 <+124>: str    w24, [x19, #0x120]
    0x103168c2c <+128>: ldr    x8, [x20, #0x18]
    0x103168c30 <+132>: ldr    x8, [x8, #0x10]
    0x103168c34 <+136>: ldr    x0, [x8, #0x30]
Target 0: (BloodyHarry) stopped.
(lldb) register read
General Purpose Registers:
        x0 = 0x000000010c7a0dd0
        x1 = 0x0000000000000043
        x2 = 0x0000000000000046
        x3 = 0x00000001097c40b0
        x4 = 0x0000000000000000
        x5 = 0x0000000000000000
        x6 = 0x0000000000000030
        x7 = 0x0000000102cda484  BloodyHarry`___lldb_unnamed_symbol31876$$BloodyHarry + 48
        x8 = 0x0000000000000000
        x9 = 0x000000016d6b8b88
       x10 = 0x0000000000002fa0
       x11 = 0x0000000000000003
       x12 = 0x0000000000000030
       x13 = 0x0000000000000030
       x14 = 0x0000000000000000
       x15 = 0x0000000000000031
       x16 = 0x000000019ca17270  libsystem_pthread.dylib`pthread_getspecific
       x17 = 0x0000000000000000
       x18 = 0x0000000000000000
       x19 = 0x000000010c7a0dd0
       x20 = 0x00000001097c40b0
       x21 = 0x00000001095750c0
       x22 = 0x0000000000000043
       x23 = 0x0000000000000046
       x24 = 0x0000000000000043
       x25 = 0x0000000109035000
       x26 = 0x0000000109542918
       x27 = 0x000000010930bfe0
       x28 = 0x0000000000000000
        fp = 0x000000016d6b8c30
        lr = 0x0000000103125844  BloodyHarry`___lldb_unnamed_symbol50564$$BloodyHarry + 1200
        sp = 0x000000016d6b8bc0
        pc = 0x0000000103168c28  BloodyHarry`___lldb_unnamed_symbol51036$$BloodyHarry + 124
      cpsr = 0x20000000

(lldb) c
Process 1195 resuming

Watchpoint 2 hit:
old value: 300647710788
new value: 300647710787
Process 1195 stopped
* thread #1, queue = 'com.apple.main-thread', stop reason = watchpoint 2
    frame #0: 0x0000000103168c2c BloodyHarry`___lldb_unnamed_symbol51036$$BloodyHarry + 128
BloodyHarry`___lldb_unnamed_symbol51036$$BloodyHarry:
->  0x103168c2c <+128>: ldr    x8, [x20, #0x18]
    0x103168c30 <+132>: ldr    x8, [x8, #0x10]
    0x103168c34 <+136>: ldr    x0, [x8, #0x30]
    0x103168c38 <+140>: ldr    x8, [x0, #0xa0]!
Target 0: (BloodyHarry) stopped.
(lldb) register read
General Purpose Registers:
        x0 = 0x000000010c7a0dd0
        x1 = 0x0000000000000043
        x2 = 0x0000000000000046
        x3 = 0x00000001097c40b0
        x4 = 0x0000000000000000
        x5 = 0x0000000000000000
        x6 = 0x0000000000000030
        x7 = 0x0000000102cda484  BloodyHarry`___lldb_unnamed_symbol31876$$BloodyHarry + 48
        x8 = 0x0000000000000000
        x9 = 0x000000016d6b8b88
       x10 = 0x0000000000002fa0
       x11 = 0x0000000000000003
       x12 = 0x0000000000000030
       x13 = 0x0000000000000030
       x14 = 0x0000000000000000
       x15 = 0x0000000000000031
       x16 = 0x000000019ca17270  libsystem_pthread.dylib`pthread_getspecific
       x17 = 0x0000000000000000
       x18 = 0x0000000000000000
       x19 = 0x000000010c7a0dd0
       x20 = 0x00000001097c40b0
       x21 = 0x00000001095750c0
       x22 = 0x0000000000000043
       x23 = 0x0000000000000046
       x24 = 0x0000000000000043
       x25 = 0x0000000109035000
       x26 = 0x0000000109542918
       x27 = 0x000000010930bfe0
       x28 = 0x0000000000000000
        fp = 0x000000016d6b8c30
        lr = 0x0000000103125844  BloodyHarry`___lldb_unnamed_symbol50564$$BloodyHarry + 1200
        sp = 0x000000016d6b8bc0
        pc = 0x0000000103168c2c  BloodyHarry`___lldb_unnamed_symbol51036$$BloodyHarry + 128
      cpsr = 0x20000000

(lldb) c
Process 1195 resuming

Watchpoint 1 hit:
old value: 4290672328771
new value: 4290672328770
Process 1195 stopped
* thread #1, queue = 'com.apple.main-thread', stop reason = watchpoint 1
    frame #0: 0x0000000103071eec BloodyHarry`___lldb_unnamed_symbol48543$$BloodyHarry + 200
BloodyHarry`___lldb_unnamed_symbol48543$$BloodyHarry:
->  0x103071eec <+200>: ldr    x1, [x9, #0x180]
    0x103071ef0 <+204>: ldr    x8, [x1, #0x10]
    0x103071ef4 <+208>: ldr    x8, [x8, #0x50]
    0x103071ef8 <+212>: blr    x8
Target 0: (BloodyHarry) stopped.
(lldb) register read
General Purpose Registers:
        x0 = 0x00000001095acdd0
        x1 = 0x000000010d080560
        x2 = 0x000000010d080560
        x3 = 0x000000010cb24790
        x4 = 0x0000000109520eb0
        x5 = 0x000000010cf685b0
        x6 = 0x000000016d6b8930
        x7 = 0x0000000102cda484  BloodyHarry`___lldb_unnamed_symbol31876$$BloodyHarry + 48
        x8 = 0x0000000000000042
        x9 = 0x000000010ca57c28
       x10 = 0x0000000000002fa0
       x11 = 0x0000000000000003
       x12 = 0x00000000016e3600
       x13 = 0x000000000001e8ec
       x14 = 0x7feffffffffffffe
       x15 = 0x00000001095291d0
       x16 = 0x000000019ca17270  libsystem_pthread.dylib`pthread_getspecific
       x17 = 0x00000001167256c8
       x18 = 0x0000000000000000
       x19 = 0x00000001095acdd0
       x20 = 0x00000000ffffffff
       x21 = 0x00000001095750c0
       x22 = 0x000000010d080560
       x23 = 0x000000010cb24790
       x24 = 0x0000000109035000
       x25 = 0x00000001095acdd0
       x26 = 0x0000000115560560
       x27 = 0x000000010cebc1c0
       x28 = 0x0000000000002b80
        fp = 0x000000016d6b8bc0
        lr = 0x0000000103071ed4  BloodyHarry`___lldb_unnamed_symbol48543$$BloodyHarry + 176
        sp = 0x000000016d6b8b70
        pc = 0x0000000103071eec  BloodyHarry`___lldb_unnamed_symbol48543$$BloodyHarry + 200
      cpsr = 0x60000000

 

 

now however, the offsets i found after removing the ASLR value i cant find them in IDA.

i'm running IDA Pro 7 x64. without any custom settings.

i started IDA, chose new, chose the dycrypted binary and loaded as a Mach-O file with ARM as a processor

it then said it detected Obj-C structures and wishes to parse and rename them, i chose yes.

spacer.png

 

Posted

Show me what the aslr slide is I’ll tell you the address.

103071eec

Posted
5 minutes ago, MeSailesh7 said:

Is that IDA breakpoint?

no. watchpoint

1 minute ago, K_K said:

Show me what the aslr slide is I’ll tell you the address.

103071eec

the aslr slide is 44000

Posted

What is the name of the binary ?

type i li binaryname 

then show me the address 

Posted
19 minutes ago, K_K said:

What is the name of the binary ?

type i li binaryname 

then show me the address 

ran it again

offset: 
Watchpoint 1 hit:
old value: 4290672328768
new value: 4290672328767
Process 1539 stopped
* thread #1, queue = 'com.apple.main-thread', stop reason = watchpoint 1
    frame #0: 0x0000000103859eec Bloody Harry`___lldb_unnamed_symbol48543$$Bloody Harry + 200
Bloody Harry`___lldb_unnamed_symbol48543$$Bloody Harry:
->  0x103859eec <+200>: ldr    x1, [x9, #0x180]
    0x103859ef0 <+204>: ldr    x8, [x1, #0x10]
    0x103859ef4 <+208>: ldr    x8, [x8, #0x50]
    0x103859ef8 <+212>: blr    x8
Target 0: (Bloody Harry) stopped.
(lldb) image list 'Bloody Harry'
[  0] A0825C08-EAE4-3748-ADB5-042D675A380A 0x0000000102f2c000 /var/containers/Bundle/Application/4003E224-E24E-4FEE-92EB-34BC95E77BC3/Bloody Harry.app/Bloody Harry (0x0000000102f2c000)

 

Posted

!solved

the problem was with a wrong ASLR value. according to the guide it seemed like it was the 5th bit from the right as in

0x0000000102f2c000 i thought it was "2c000" which is wrong. The correct value is "2f2c000" or it's the value after the first "1" bit from the left.

ex:

0x000000010102D456 the ASLR would be "102D456".

thanks @K_K for helping out.

 

btw, debugserver works fine on iOS 12.1.2 w/ Unc0ver JB didn't try chimera.

on Unc0ver you need to enable "allow task" from it's options before jailbreaking

on chimera if i remember correctly uses jailbreakd to grant "task for pid" to processes

so sth like ".path/to/jailbreakd binary-name" might work.

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      Modded/Hacked App: Star Wars™: Galaxy of Heroes By Electronic Arts
      Bundle ID: com.ea.starwarscapital.bv
      iTunes Link: https://itunes.apple.com/us/app/star-wars-galaxy-of-heroes/id921022358?mt=8&uo=4&at=1010lce4


      Mod Requirements
      - Jailbroken iPhone/iPad/iPod Touch.
      - iFile / Filza / iFunBox / iTools or any other file managers for iOS.
      - Cydia Substrate (from Cydia).
      - PreferenceLoader (from Cydia).


      Hack Features
      - No Skill Cooldown time / Skill Always Available. Linked with enemy. Enable when it's your turn, disable when it's enemies turn. Timing is key.
      - One Hit Kill / Very High Damage. This is linked with you and the enemy, use with Skip Enemy Turn feature or enable disable when you attack via the In-Game Mod Menu! Do not kill the last enemy with OHK otherwise the game will crash. This feature is only for x64 or ARM64 iDevices: iPhone 5s, 6, 6 Plus, 6s, 6s Plus, 7, 7 Plus, iPod Touch 6G, iPad Air, Air 2, Pro & iPad Mini 2, 3, 4 and later.
      - Always Your Turn / Skip Enemy Turn. It's always your turn, you're always attacking.
      - Auto Win. You must use this with One Hit Kill in order for it to work. Kill 1 Enemy and you will auto win the battle.
      - Only 1 Encounter on All Missions.
      -- God Mode / Never Die thanks to the features above.

      This hack is now an In-Game Mod Menu. This means you can toggle switches on/off while in a fight. Since God Mode is linked, turn it off when you're attacking and turn it on when the enemy is attacking to do damage but not receive damage. Same goes for the other features.
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 3,169 replies
    • Mech Assemble v1.6.31 [+5 Jailed Cheats]
      Modded/Hacked App: Mech Assemble By ONEMT PTE. LTD.
      Bundle ID: com.ios.mecharogue.online
      App Store Link: https://apps.apple.com/us/app/mech-assemble/id6739125107?uo=4



      🤩 Hack Features

      - High Defense
      - No Reload
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 93 replies
    • Grim Soul: Survival v7.8.1 +19 Cheats [Unlimited Currencies + More]
      Modded/Hacked App: Grim Soul: Survival By Andrey Pryakhin
      Bundle ID: fantasy.survival.game.rpg
      iTunes Store Link: https://itunes.apple.com/us/app/grim-soul-survival/id1366215798


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iFile / Filza / iFunBox / iTools or any other file managers for iOS.
      - Cydia Substrate (from Cydia).
      - PreferenceLoader (from Cydia).


      Hack Features:
      - Unlimited Thalers/Coins & Crafting Points - Once enabled, purchase something using coins & use a craft point so the currencies stick, then disable this feature.
      - Unlimited Storage Items - Taking storage items will increase them.
      - Unlimited Energy / Instant Energy Refills - Will refill your energy once you run to another location.
      - Godmode - Unlinked. Health will still decrease but you won't die.
      - One-Hit Kill - Linked to the enemy. Would recommend enabling 'Godmode'.
      - Increased Attack Range - Allows you to kill enemies from some distance away.
      - Free Crafting - Will allow you to craft items without the required materials.
      - No Crafting Level Requirement
      - Free Construction
      - Items Duplicate When Split
      - Unlimited Item Durability
      - x2 Player Speed
      - x3 Player Speed
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 5,100 replies
    • Polygon Fantasy: Action RPG v1.35.0 +3 Jailed Cheats [ God Mode + More ]
      Modded/Hacked App: Polygon Fantasy: Action RPG By Alda Games, s.r.o.
      Bundle ID: com.aldagames.polygonfantasy
      App Store Link: https://apps.apple.com/us/app/polygon-fantasy-action-rpg/id1631825976?uo=4

       
       

      🤩 Hack Features

      - God Mode
      - Kill All Enemies
      - No Skill Cooldown

      NOTE:  Paid Cerificate or TrollStore Required
        • Like
      • 1 reply
    • Polygon Fantasy: Action RPG v1.35.0 +3 Cheats [ God Mode + More ]
      Modded/Hacked App: Polygon Fantasy: Action RPG By Alda Games, s.r.o.
      Bundle ID: com.aldagames.polygonfantasy
      App Store Link: https://apps.apple.com/us/app/polygon-fantasy-action-rpg/id1631825976?uo=4

       
       

      🤩 Hack Features

      - God Mode
      - Kill All Enemies
      - No Skill Cooldown
        • Winner
      • 1 reply
    • Big Helmets: Heroes of Destiny v1.0.4 +3 Jailed Cheats [ Damage & Defence ]
      Modded/Hacked App: Big Helmets: Heroes of Destiny By BoomBit, Inc.
      Bundle ID: com.bighelmets.destiny
      iTunes Store Link: https://apps.apple.com/pl/app/big-helmets-heroes-of-destiny/id6745514342

       
       

      🤩 Hack Features

      - Damage Multiplier
      - Defence Multiplier
      - God Mode
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 8 replies
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