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[Offset] This War Of Mine


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Updated (edited)

I received a PM about there being an update to the game, and the person wondered whether I had updated the hack or not. Since I haven't made hacks for iOS in forever, I thought I'd post the offset and what I know about the game & possible hacks. Perhaps someone can update it & add more features :) 

 

Hack:

 

Offset: 0x1000FD664

Change it to: 01010051 (SUB    W1, W8, #0)

from

01050051 (SUB    W1, W8, #1)

This change might not be 100% stable might not be 100% stable.

 

__text:00000001000FD5E8 ; Attributes: bp-based frame
__text:00000001000FD5E8
__text:00000001000FD5E8 ; __int64 __fastcall KosovoInventoryElement::RemoveElement(KosovoInventoryElement *__hidden this, int)
__text:00000001000FD5E8 __ZN22KosovoInventoryElement13RemoveElementEi
__text:00000001000FD5E8                                         ; CODE XREF: KosovoInventoryContainer::Remove(int,int,bool)+11C↑p
__text:00000001000FD5E8                                         ; KosovoInventoryContainer::RemoveEntryWithHP(NameString const&,float)+124↑p ...
__text:00000001000FD5E8
__text:00000001000FD5E8 var_20          = -0x20
__text:00000001000FD5E8 var_10          = -0x10
__text:00000001000FD5E8 var_s0          =  0
__text:00000001000FD5E8
__text:00000001000FD5E8                 STP             X22, X21, [SP,#-0x10+var_20]!
__text:00000001000FD5EC                 STP             X20, X19, [SP,#0x20+var_10]
__text:00000001000FD5F0                 STP             X29, X30, [SP,#0x20+var_s0]
__text:00000001000FD5F4                 ADD             X29, SP, #0x20
__text:00000001000FD5F8                 MOV             X20, X1
__text:00000001000FD5FC                 MOV             X19, X0
__text:00000001000FD600                 ADRP            X8, #_gConsoleMode@PAGE
__text:00000001000FD604                 NOP
__text:00000001000FD608                 LDR             W8, [X8,#_gConsoleMode@PAGEOFF]
__text:00000001000FD60C                 CBZ             W8, loc_1000FD63C
__text:00000001000FD610                 TBNZ            W20, #0x1F, loc_1000FD620
__text:00000001000FD614                 LDR             W8, [X19,#0x20]
__text:00000001000FD618                 CMP             W8, W20
__text:00000001000FD61C                 B.GT            loc_1000FD63C
__text:00000001000FD620
__text:00000001000FD620 loc_1000FD620                           ; CODE XREF: KosovoInventoryElement::RemoveElement(int)+28↑j
__text:00000001000FD620                 ADRP            X0, #aIndex0IndexCur@PAGE ; "index>=0 && index<CurrentSize"
__text:00000001000FD624                 ADD             X0, X0, #aIndex0IndexCur@PAGEOFF ; "index>=0 && index<CurrentSize"
__text:00000001000FD628                 ADRP            X1, #aUsersAdministr_0@PAGE ; "/Users/Administrator/BuildStation/Kosov"...
__text:00000001000FD62C                 ADD             X1, X1, #aUsersAdministr_0@PAGEOFF ; "/Users/Administrator/BuildStation/Kosov"...
__text:00000001000FD630                 MOV             W2, #0x151 ; unsigned int
__text:00000001000FD634                 MOV             X3, #0  ; char *
__text:00000001000FD638                 BL              __Z14OnAssertFailedPKcS0_jS0_ ; OnAssertFailed(char const*,char const*,uint,char const*)
__text:00000001000FD63C
__text:00000001000FD63C loc_1000FD63C                           ; CODE XREF: KosovoInventoryElement::RemoveElement(int)+24↑j
__text:00000001000FD63C                                         ; KosovoInventoryElement::RemoveElement(int)+34↑j
__text:00000001000FD63C                 ADD             X21, X19, #0x30
__text:00000001000FD640                 ADD             W2, W20, #1
__text:00000001000FD644                 LDR             W8, [X19,#0x20]
__text:00000001000FD648                 MVN             W9, W20
__text:00000001000FD64C                 ADD             W3, W8, W9
__text:00000001000FD650                 LDR             X4, [X19,#0x28]
__text:00000001000FD654                 MOV             X0, X21
__text:00000001000FD658                 MOV             X1, X20
__text:00000001000FD65C                 BL              __ZN18DynarraySafeHelperI27KosovoInventoryElementEntryE9MoveElemsEiiiPS0_ ; DynarraySafeHelper<KosovoInventoryElementEntry>::MoveElems(int,int,int,KosovoInventoryElementEntry*)
__text:00000001000FD660                 LDR             W8, [X19,#0x20]
__text:00000001000FD664                 SUB             W1, W8, #1 // THIS IS THE LINE I CHANGED FOR MY HACK
__text:00000001000FD668                 STR             W1, [X19,#0x20]
__text:00000001000FD66C                 LDR             X3, [X19,#0x28]
__text:00000001000FD670                 MOV             W2, #1
__text:00000001000FD674                 MOV             X0, X21
__text:00000001000FD678                 LDP             X29, X30, [SP,#0x20+var_s0]
__text:00000001000FD67C                 LDP             X20, X19, [SP,#0x20+var_10]
__text:00000001000FD680                 LDP             X22, X21, [SP+0x20+var_20],#0x30
__text:00000001000FD684                 B               __ZN18DynarraySafeHelperI27KosovoInventoryElementEntryE10ResetElemsEiiPS0_ ; DynarraySafeHelper<KosovoInventoryElementEntry>::ResetElems(int,int,KosovoInventoryElementEntry*)

__text:00000001000FD664                 SUB             W1, W8, #1 // THIS IS THE LINE I CHANGED FOR MY HACK

Updated by Guest
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