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Posted
On 2/10/2018 at 12:08 AM, Rook said:

Very nice! Thanks for sharing your knowledge. :)

is he means that in dnspy any void func we can convert it to any other type like int float?!

Force Int or Float into a field: C#

//float
    private void setFieldF()
    {
        fieldF = 1000F;
    }

    public float fieldF;

//int
    private void setFieldI()
    {
        fieldI = 1000;
    }

    public int fieldI;
Posted

what are those used for or what is the purpose of it ??!

 

Force Int or Float into a field: C#

//float
    private void setFieldF()
    {
        fieldF = 1000F;
    }

    public float fieldF;

//int
    private void setFieldI()
    {
        fieldI = 1000;
    }

    public int fieldI;

Force Int or Float into a field: IDA Arm

Get your field offset from your generated dump.cs from Il2CppDumper by Prefare.

//float field
 MOV             R1, #0x447A
 STR             R1, [R0,#0x10] // replace "0x10" with your field offset inside of dump.cs
 BX              LR
hex -> 7A 14 04 E3 10 10 80 E5 1E FF 2F E1
   
//int field
 MOV             R1, #1000
 STR             R1, [R0,#0x14] // replace "0x14" with your field offset inside of dump.cs
 BX              LR
hex -> FA 1F A0 E3 14 10 80 E5 1E FF 2F E1

 

 

Force Return with Parameters:  C#

// 1 Parameter
	private string Param1(string one)
    {
        return one;
    }

//2 Parameters
	private int Param2(int one, int two)
    {
        return two;
    }

//3 Parameters
	private int Param2(float one, float two, float three)
    {
        return three;
    }

Force Return with Parameters:  IDA Arm

It does not matter if the function is string, int, or float, if the function is the same type as the parameter then it will be the same arm code regardless.

//1 Parameter
 MOV             R0, R1
 BX              LR
hex -> 01 00 A0 E1 1E FF 2F E1
//2 Parameters
 MOV             R0, R2
 BX              LR
hex -> 02 00 A0 E1 1E FF 2F E1
//3 Parameters
 MOV             R0, R3
 BX              LR
hex -> 03 00 A0 E1 1E FF 2F E1
//if the function has more than 3 parameters then reolace the second "R" with said parameter number
Example: 7 Parameters
 MOV             R0, R7
 BX              LR
hex -> 07 00 A0 E1 1E FF 2F E1
Example: 5 Parameters
 MOV             R0, R5
 BX              LR
hex -> 05 00 A0 E1 1E FF 2F E1

 

 

Force end an IEnumertor/IEnumerable: C#

    private IEnumerator setYielEnumerator()
    {
        yield break;
    }

    private IEnumerable setYieldEnumerable()
    {
        yield break;
    }

Force end an IEnumertor/IEnumerable: IDA Arm

Using BX LR to end an IEnumertor or IEnumerable is wrong.  Go to dump.cs and find the IEnumertor or IEnumerable function

Say for example dump.cs says this

private IEnumerator setYielEnumerator(); // 0xOFFSET

or

private IEnumerable setYieldEnumerable(); // 0xOFFSET

Find the "sealed class" that has the function name in the class name

Example

// Namespace: 
private sealed class <setYielEnumerator>c__Iterator0 : IEnumerator, IDisposable, IEnumerator`1<object> // TypeDefIndex: 1446
{
	// Fields
	internal object $current; // 0x8
	internal bool $disposing; // 0xC
	internal int $PC; // 0x10

	// Methods
	public void .ctor(); // 0xOFFSET
	public bool MoveNext(); // 0xOFFSET
	private object System.Collections.Generic.IEnumerator<object>.get_Current(); // 0xOFFSET
	private object System.Collections.IEnumerator.get_Current(); // 0xOFFSET
	public void Dispose(); // 0xOFFSET
	public void Reset(); // 0xOFFSET
}

// Namespace: 
private sealed class <setYieldEnumerable>c__Iterator1 : IEnumerable, IEnumerable`1<object>, IEnumerator, IDisposable, IEnumerator`1<object> // TypeDefIndex: 1447
{
	// Fields
	internal object $current; // 0x8
	internal bool $disposing; // 0xC
	internal int $PC; // 0x10

	// Methods
	public void .ctor(); // 0xOFFSET
	public bool MoveNext(); // 0xOFFSET
	private object System.Collections.Generic.IEnumerator<object>.get_Current(); // 0xOFFSET
	private object System.Collections.IEnumerator.get_Current(); // 0xOFFSET
	public void Dispose(); // 0xOFFSET
	public void Reset(); // 0xOFFSET
	private IEnumerator System.Collections.IEnumerable.GetEnumerator(); // 0xOFFSET
	private IEnumerator`1<object> System.Collections.Generic.IEnumerable<object>.GetEnumerator(); // 0xOFFSET
}

Go to the offset of MoveNext()

public bool MoveNext(); // 0xOFFSET

And write this in hex editor

 MOV             R1, #0xFFFFFFFF
 STR             R1, [R0,#0x10]
 MOV             R0, #0
 BX              LR
hex -> 00 10 E0 E3 10 10 80 E5 00 00 A0 E3 1E FF 2F E1
//same hex for both IEnumertor and IEnumerable
Posted
On 10/24/2019 at 7:21 AM, mrcas said:

spacer.png

 

Here is a function which i want to edit.

 

spacer.png

 

It maybe like this

 

public void set_Damage(int value)

{

damage = value;

}

I want to change damage = 9999

 

I edit add the offset: 0x22B7414 or 0x22B7450 with this hex:

F5E184D2C0035FD6

 

It means:

 

mov x21,0x270f

Ret

 

But the game was crashed. Is there any wrong with my patch?

Edita o offset 0x22B740C

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