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help me to understand 64bit hack


m0hammed

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i now how can hack 32bit but 64bit i cant understand how can i change value to high or low 

 

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    ADD             X29, SP, #0x20
    __text:00000000010DCD0C                 MOV             X19, X3
    __text:00000000010DCD10                 MOV             X21, X2
    __text:00000000010DCD14                 MOV             X20, X1
    __text:00000000010DCD18                 ADRP            X22, #byte_451C385@PAGE
    __text:00000000010DCD1C                 LDRB            W8, [X22,#byte_451C385@PAGEOFF]
    __text:00000000010DCD20                 TBNZ            W8, #0, loc_10DCD58
    __text:00000000010DCD24                 MOV             W0, #0x254C
    __text:00000000010DCD28                 BL              sub_2C38A80
    __text:00000000010DCD2C                 ADRP            X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGE
    __text:00000000010DCD30                 ADD             X8, X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGEOFF
    __text:00000000010DCD34                 STR             X0, [X8]
    __text:00000000010DCD38                 MOV             W0, #0x80000000
    __text:00000000010DCD3C                 MOVK            W0, #0x2B68
    __text:00000000010DCD40                 BL              sub_2C38B1C
    __text:00000000010DCD44                 ADRP            X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGE
    __text:00000000010DCD48                 ADD             X8, X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGEOFF
    __text:00000000010DCD4C                 STR             X0, [X8]
    __text:00000000010DCD50                 MOV             W8, #1
    __text:00000000010DCD54                 STRB            W8, [X22,#byte_451C385@PAGEOFF]
    __text:00000000010DCD58
    __text:00000000010DCD58 loc_10DCD58                             ; CODE XREF: _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+24↑j
    __text:00000000010DCD58                 LDR             W8, [X19]
    __text:00000000010DCD5C                 TBNZ            W8, #0x1F, loc_10DCDE4
    __text:00000000010DCD60                 ADRP            X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGE
    __text:00000000010DCD64                 NOP
    __text:00000000010DCD68                 LDR             X0, [X8,#_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGEOFF]
    __text:00000000010DCD6C                 LDRB            W8, [X0,#0x105]
    __text:00000000010DCD70                 TBZ             W8, #0, loc_10DCD80
    __text:00000000010DCD74                 LDR             W8, [X0,#0xBC]
    __text:00000000010DCD78                 CBNZ            W8, loc_10DCD80
    __text:00000000010DCD7C                 BL              _il2cpp_runtime_class_init_0
    __text:00000000010DCD80
    __text:00000000010DCD80 loc_10DCD80                             ; CODE XREF: _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+74↑j
    __text:00000000010DCD80                                         ; _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+7C↑j
    __text:00000000010DCD80                 ADRP            X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGE
    __text:00000000010DCD84                 NOP
    __text:00000000010DCD88                 LDR             X4, [X8,#_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGEOFF]
    __text:00000000010DCD8C                 MOV             W3, #0x20
    __text:00000000010DCD90                 MOV             X0, #0
    __text:00000000010DCD94                 MOV             X1, X20
    __text:00000000010DCD98                 MOV             X2, X21
    __text:00000000010DCD9C                 BL              _SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_gshared
    __text:00000000010DCDA0                 MOV             X2, X0
    __text:00000000010DCDA4                 MOV             X0, #0
    __text:00000000010DCDA8                 MOV             W1, #0
    __text:00000000010DCDAC                 MOV             X3, #0
    __text:00000000010DCDB0                 BL              _Mathf_Max_m_1383773559_0
    __text:00000000010DCDB4                 MOV             X21, X0
    __text:00000000010DCDB8                 CBZ             X20, loc_10DCDF4
    __text:00000000010DCDBC                 MOV             X0, X20
    __text:00000000010DCDC0                 MOV             X1, #0
    __text:00000000010DCDC4                 BL              _Actor_get_Attribute_m175352477_0
    __text:00000000010DCDC8                 CBZ             X0, loc_10DCDF4
    __text:00000000010DCDCC                 MOV             X1, #0
    __text:00000000010DCDD0                 BL              _CommonAttribute_get_Clip_m_893078187_0
    __text:00000000010DCDD4                 LDR             W8, [X19]
    __text:00000000010DCDD8                 ADD             W9, W0, W21
    __text:00000000010DCDDC                 ADD             W8, W9, W8

 

for 32bit i can use mov r0,#9999 to change value high or low 

64bit how :( 

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2 hours ago, intell said:

i now how can hack 32bit but 64bit i cant understand how can i change value to high or low 

 

Hidden Content
  • ADD             X29, SP, #0x20
    __text:00000000010DCD0C                 MOV             X19, X3
    __text:00000000010DCD10                 MOV             X21, X2
    __text:00000000010DCD14                 MOV             X20, X1
    __text:00000000010DCD18                 ADRP            X22, #byte_451C385@PAGE
    __text:00000000010DCD1C                 LDRB            W8, [X22,#byte_451C385@PAGEOFF]
    __text:00000000010DCD20                 TBNZ            W8, #0, loc_10DCD58
    __text:00000000010DCD24                 MOV             W0, #0x254C
    __text:00000000010DCD28                 BL              sub_2C38A80
    __text:00000000010DCD2C                 ADRP            X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGE
    __text:00000000010DCD30                 ADD             X8, X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGEOFF
    __text:00000000010DCD34                 STR             X0, [X8]
    __text:00000000010DCD38                 MOV             W0, #0x80000000
    __text:00000000010DCD3C                 MOVK            W0, #0x2B68
    __text:00000000010DCD40                 BL              sub_2C38B1C
    __text:00000000010DCD44                 ADRP            X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGE
    __text:00000000010DCD48                 ADD             X8, X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGEOFF
    __text:00000000010DCD4C                 STR             X0, [X8]
    __text:00000000010DCD50                 MOV             W8, #1
    __text:00000000010DCD54                 STRB            W8, [X22,#byte_451C385@PAGEOFF]
    __text:00000000010DCD58
    __text:00000000010DCD58 loc_10DCD58                             ; CODE XREF: _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+24↑j
    __text:00000000010DCD58                 LDR             W8, [X19]
    __text:00000000010DCD5C                 TBNZ            W8, #0x1F, loc_10DCDE4
    __text:00000000010DCD60                 ADRP            X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGE
    __text:00000000010DCD64                 NOP
    __text:00000000010DCD68                 LDR             X0, [X8,#_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGEOFF]
    __text:00000000010DCD6C                 LDRB            W8, [X0,#0x105]
    __text:00000000010DCD70                 TBZ             W8, #0, loc_10DCD80
    __text:00000000010DCD74                 LDR             W8, [X0,#0xBC]
    __text:00000000010DCD78                 CBNZ            W8, loc_10DCD80
    __text:00000000010DCD7C                 BL              _il2cpp_runtime_class_init_0
    __text:00000000010DCD80
    __text:00000000010DCD80 loc_10DCD80                             ; CODE XREF: _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+74↑j
    __text:00000000010DCD80                                         ; _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+7C↑j
    __text:00000000010DCD80                 ADRP            X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGE
    __text:00000000010DCD84                 NOP
    __text:00000000010DCD88                 LDR             X4, [X8,#_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGEOFF]
    __text:00000000010DCD8C                 MOV             W3, #0x20
    __text:00000000010DCD90                 MOV             X0, #0
    __text:00000000010DCD94                 MOV             X1, X20
    __text:00000000010DCD98                 MOV             X2, X21
    __text:00000000010DCD9C                 BL              _SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_gshared
    __text:00000000010DCDA0                 MOV             X2, X0
    __text:00000000010DCDA4                 MOV             X0, #0
    __text:00000000010DCDA8                 MOV             W1, #0
    __text:00000000010DCDAC                 MOV             X3, #0
    __text:00000000010DCDB0                 BL              _Mathf_Max_m_1383773559_0
    __text:00000000010DCDB4                 MOV             X21, X0
    __text:00000000010DCDB8                 CBZ             X20, loc_10DCDF4
    __text:00000000010DCDBC                 MOV             X0, X20
    __text:00000000010DCDC0                 MOV             X1, #0
    __text:00000000010DCDC4                 BL              _Actor_get_Attribute_m175352477_0
    __text:00000000010DCDC8                 CBZ             X0, loc_10DCDF4
    __text:00000000010DCDCC                 MOV             X1, #0
    __text:00000000010DCDD0                 BL              _CommonAttribute_get_Clip_m_893078187_0
    __text:00000000010DCDD4                 LDR             W8, [X19]
    __text:00000000010DCDD8                 ADD             W9, W0, W21
    __text:00000000010DCDDC                 ADD             W8, W9, W8

 

 

for 32bit i can use mov r0,#9999 to change value high or low 

64bit how :( 

mov w0,#0xffffff

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      Download Hack







       

      📖 iOS Installation Instructions

      STEP 1: Download the .deb hack file from the link above. Use Safari, Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If needed, tap on the downloaded file again, then select ‘Normal Install’ from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. If it doesn’t install successfully, see the note below.
      STEP 5: Open the game, log in to your iOSGods account when asked, then toggle on the features you want and enjoy!

       

      NOTE: If you have any questions or problems, read our Jailbreak iOS Hack Troubleshooting & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A

       

      More iOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.

      Modded Android APKs
      Need modded apps or games for Android? Check out the latest custom APK mods, cheats & more in our Android Section.
      • 16 replies
    • Bully: Anniversary Edition Cheats v1.1 +1 [ Dev Menu ]
      Modded/Hacked App: Bully: Anniversary Edition by Rockstar Games, Inc.
      Bundle ID: com.rockstargames.bully
      iTunes Store Link: https://apps.apple.com/us/app/bully-anniversary-edition/id1148321705?uo=4&at=1010lce4


      Hack Features:
      Jump to (will lose current progress)
      - Ability to jump to any Mission in-game. From Chapter 1 to Chapter 6.
      - Ability to jump to any Classes in-game. Art, Biology, Gym, Geography, Math, English, Chemistry, Music, Photography, Shop.
      - Ability to play any Minigames such as Arcade, Mowing House 1/2/3, Mowing Part 1/2/3, Paper Route Intro, Paper Route, Keep Ups, Penalty Shots, Bike Store & Tattoos.
      - Teleport to any location in-game. Asylum (Ouside), Blue Skies Industrial Part (Trailer Part), Bullworth Town (Outside), Carnival (Outside), New Coventry (Outside), Old Bullworth Gardens (Park), Old Bullworth Vale (Town), High Striker (Carnival Games), etc, etc. 
       
      Interrupt time-space continuum
      - Ability to Change Time.
      - Ability to Change Season. Summer, Fall, Winter, Spring.
      - Cycle Weather.
       
      Cheats
      - Toggle FPS (Display and Frames Per Second counter at the bottom of your screen).
      - Heal (Heal yourself).
      - Give Money (Give yourself unlimited money. The more you tap on this option the more money you will get).
      - Disable Crime
      - Give Bike
      - Invulnerability a.k.a God Mode / Never Die
      - Unlimited Sprint
      - Unlimited Ammo
      - Max Ammo
      - One Shot Kills
      - All Pranks
      - All Weapons
      - All Moves
      - All Grapples
      - All Clothing
      - Pass mission (Pass your current mission with success).
      - Fail mission (Fail your current mission).
       

      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/topic/135424-bully-anniversary-edition-v11-jailed-cheats-1-debug-menu/


      iOS Hack Download Link: https://iosgods.com/topic/113583-bully-anniversary-edition-cheats-v11-1-dev-menu/
      • 1,308 replies
    • Clusterduck v1.24 +3 Jailed Cheats [ Unlimited Currencies ]
      Modded/Hacked App: Clusterduck By Prodigy Design Limited T/A Sidhe Interactive
      Bundle ID: com.pikpok.wtd.iosstore
      iTunes Store Link: https://apps.apple.com/us/app/clusterduck/id1531250914?uo=4

       
       

      🤩 Hack Features

      - Unlimited Currencies -> Will increase instead of decrease.
      -- No Ads
      -- 4th Nest Purchased
      • 1 reply
    • Clusterduck v1.24 +3 Cheats [ Unlimited Currencies ]
      Modded/Hacked App: Clusterduck By Prodigy Design Limited T/A Sidhe Interactive
      Bundle ID: com.pikpok.wtd.iosstore
      iTunes Store Link: https://apps.apple.com/us/app/clusterduck/id1531250914?uo=4

       
       

      🤩 Hack Features

      - Unlimited Currencies -> Will increase instead of decrease.
      -- No Ads
      -- 4th Nest Purchased
      • 1 reply
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