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Posted

i now how can hack 32bit but 64bit i cant understand how can i change value to high or low 

 

Hidden Content
    ADD             X29, SP, #0x20
    __text:00000000010DCD0C                 MOV             X19, X3
    __text:00000000010DCD10                 MOV             X21, X2
    __text:00000000010DCD14                 MOV             X20, X1
    __text:00000000010DCD18                 ADRP            X22, #byte_451C385@PAGE
    __text:00000000010DCD1C                 LDRB            W8, [X22,#byte_451C385@PAGEOFF]
    __text:00000000010DCD20                 TBNZ            W8, #0, loc_10DCD58
    __text:00000000010DCD24                 MOV             W0, #0x254C
    __text:00000000010DCD28                 BL              sub_2C38A80
    __text:00000000010DCD2C                 ADRP            X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGE
    __text:00000000010DCD30                 ADD             X8, X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGEOFF
    __text:00000000010DCD34                 STR             X0, [X8]
    __text:00000000010DCD38                 MOV             W0, #0x80000000
    __text:00000000010DCD3C                 MOVK            W0, #0x2B68
    __text:00000000010DCD40                 BL              sub_2C38B1C
    __text:00000000010DCD44                 ADRP            X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGE
    __text:00000000010DCD48                 ADD             X8, X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGEOFF
    __text:00000000010DCD4C                 STR             X0, [X8]
    __text:00000000010DCD50                 MOV             W8, #1
    __text:00000000010DCD54                 STRB            W8, [X22,#byte_451C385@PAGEOFF]
    __text:00000000010DCD58
    __text:00000000010DCD58 loc_10DCD58                             ; CODE XREF: _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+24↑j
    __text:00000000010DCD58                 LDR             W8, [X19]
    __text:00000000010DCD5C                 TBNZ            W8, #0x1F, loc_10DCDE4
    __text:00000000010DCD60                 ADRP            X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGE
    __text:00000000010DCD64                 NOP
    __text:00000000010DCD68                 LDR             X0, [X8,#_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGEOFF]
    __text:00000000010DCD6C                 LDRB            W8, [X0,#0x105]
    __text:00000000010DCD70                 TBZ             W8, #0, loc_10DCD80
    __text:00000000010DCD74                 LDR             W8, [X0,#0xBC]
    __text:00000000010DCD78                 CBNZ            W8, loc_10DCD80
    __text:00000000010DCD7C                 BL              _il2cpp_runtime_class_init_0
    __text:00000000010DCD80
    __text:00000000010DCD80 loc_10DCD80                             ; CODE XREF: _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+74↑j
    __text:00000000010DCD80                                         ; _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+7C↑j
    __text:00000000010DCD80                 ADRP            X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGE
    __text:00000000010DCD84                 NOP
    __text:00000000010DCD88                 LDR             X4, [X8,#_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGEOFF]
    __text:00000000010DCD8C                 MOV             W3, #0x20
    __text:00000000010DCD90                 MOV             X0, #0
    __text:00000000010DCD94                 MOV             X1, X20
    __text:00000000010DCD98                 MOV             X2, X21
    __text:00000000010DCD9C                 BL              _SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_gshared
    __text:00000000010DCDA0                 MOV             X2, X0
    __text:00000000010DCDA4                 MOV             X0, #0
    __text:00000000010DCDA8                 MOV             W1, #0
    __text:00000000010DCDAC                 MOV             X3, #0
    __text:00000000010DCDB0                 BL              _Mathf_Max_m_1383773559_0
    __text:00000000010DCDB4                 MOV             X21, X0
    __text:00000000010DCDB8                 CBZ             X20, loc_10DCDF4
    __text:00000000010DCDBC                 MOV             X0, X20
    __text:00000000010DCDC0                 MOV             X1, #0
    __text:00000000010DCDC4                 BL              _Actor_get_Attribute_m175352477_0
    __text:00000000010DCDC8                 CBZ             X0, loc_10DCDF4
    __text:00000000010DCDCC                 MOV             X1, #0
    __text:00000000010DCDD0                 BL              _CommonAttribute_get_Clip_m_893078187_0
    __text:00000000010DCDD4                 LDR             W8, [X19]
    __text:00000000010DCDD8                 ADD             W9, W0, W21
    __text:00000000010DCDDC                 ADD             W8, W9, W8

 

for 32bit i can use mov r0,#9999 to change value high or low 

64bit how :( 

Posted
2 hours ago, intell said:

i now how can hack 32bit but 64bit i cant understand how can i change value to high or low 

 

Hidden Content
  • ADD             X29, SP, #0x20
    __text:00000000010DCD0C                 MOV             X19, X3
    __text:00000000010DCD10                 MOV             X21, X2
    __text:00000000010DCD14                 MOV             X20, X1
    __text:00000000010DCD18                 ADRP            X22, #byte_451C385@PAGE
    __text:00000000010DCD1C                 LDRB            W8, [X22,#byte_451C385@PAGEOFF]
    __text:00000000010DCD20                 TBNZ            W8, #0, loc_10DCD58
    __text:00000000010DCD24                 MOV             W0, #0x254C
    __text:00000000010DCD28                 BL              sub_2C38A80
    __text:00000000010DCD2C                 ADRP            X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGE
    __text:00000000010DCD30                 ADD             X8, X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGEOFF
    __text:00000000010DCD34                 STR             X0, [X8]
    __text:00000000010DCD38                 MOV             W0, #0x80000000
    __text:00000000010DCD3C                 MOVK            W0, #0x2B68
    __text:00000000010DCD40                 BL              sub_2C38B1C
    __text:00000000010DCD44                 ADRP            X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGE
    __text:00000000010DCD48                 ADD             X8, X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGEOFF
    __text:00000000010DCD4C                 STR             X0, [X8]
    __text:00000000010DCD50                 MOV             W8, #1
    __text:00000000010DCD54                 STRB            W8, [X22,#byte_451C385@PAGEOFF]
    __text:00000000010DCD58
    __text:00000000010DCD58 loc_10DCD58                             ; CODE XREF: _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+24↑j
    __text:00000000010DCD58                 LDR             W8, [X19]
    __text:00000000010DCD5C                 TBNZ            W8, #0x1F, loc_10DCDE4
    __text:00000000010DCD60                 ADRP            X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGE
    __text:00000000010DCD64                 NOP
    __text:00000000010DCD68                 LDR             X0, [X8,#_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGEOFF]
    __text:00000000010DCD6C                 LDRB            W8, [X0,#0x105]
    __text:00000000010DCD70                 TBZ             W8, #0, loc_10DCD80
    __text:00000000010DCD74                 LDR             W8, [X0,#0xBC]
    __text:00000000010DCD78                 CBNZ            W8, loc_10DCD80
    __text:00000000010DCD7C                 BL              _il2cpp_runtime_class_init_0
    __text:00000000010DCD80
    __text:00000000010DCD80 loc_10DCD80                             ; CODE XREF: _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+74↑j
    __text:00000000010DCD80                                         ; _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+7C↑j
    __text:00000000010DCD80                 ADRP            X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGE
    __text:00000000010DCD84                 NOP
    __text:00000000010DCD88                 LDR             X4, [X8,#_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGEOFF]
    __text:00000000010DCD8C                 MOV             W3, #0x20
    __text:00000000010DCD90                 MOV             X0, #0
    __text:00000000010DCD94                 MOV             X1, X20
    __text:00000000010DCD98                 MOV             X2, X21
    __text:00000000010DCD9C                 BL              _SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_gshared
    __text:00000000010DCDA0                 MOV             X2, X0
    __text:00000000010DCDA4                 MOV             X0, #0
    __text:00000000010DCDA8                 MOV             W1, #0
    __text:00000000010DCDAC                 MOV             X3, #0
    __text:00000000010DCDB0                 BL              _Mathf_Max_m_1383773559_0
    __text:00000000010DCDB4                 MOV             X21, X0
    __text:00000000010DCDB8                 CBZ             X20, loc_10DCDF4
    __text:00000000010DCDBC                 MOV             X0, X20
    __text:00000000010DCDC0                 MOV             X1, #0
    __text:00000000010DCDC4                 BL              _Actor_get_Attribute_m175352477_0
    __text:00000000010DCDC8                 CBZ             X0, loc_10DCDF4
    __text:00000000010DCDCC                 MOV             X1, #0
    __text:00000000010DCDD0                 BL              _CommonAttribute_get_Clip_m_893078187_0
    __text:00000000010DCDD4                 LDR             W8, [X19]
    __text:00000000010DCDD8                 ADD             W9, W0, W21
    __text:00000000010DCDDC                 ADD             W8, W9, W8

 

 

for 32bit i can use mov r0,#9999 to change value high or low 

64bit how :( 

mov w0,#0xffffff

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    • Conquest Girls : AFK Idle RPG Cheats v2.12.13 +4
      Modded/Hacked App: Conquest Girls : AFK Idle RPG By Toast.Co.,Ltd
      Bundle ID: com.greenspring.conquestgirls
      iTunes Store Link: https://apps.apple.com/us/app/conquest-girls-afk-idle-rpg/id6670455686?uo=4

       

      📌 Mod Requirements

      - Jailbroken iPhone or iPad.
      - iGameGod / Filza / iMazing.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak (from Sileo, Cydia or Zebra).

       

      🤩 Hack Features

      - Multiply Attack
      - Multiply Attack Speed
      - Multiply Attack Range
      - Freeze Currencies (Some arena / section may not support this)

       

      Non-Jailbroken Hack: https://iosgods.com/topic/189660-conquest-girls-afk-idle-rpg-v21164-jailed-cheats-4/

       

      ⬇️ iOS Hack Download Link: https://iosgods.com/topic/186829-conquest-girls-afk-idle-rpg-cheats-v21167-4/
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      • 55 replies
    • Capcut Premium No Jailbreak 2025!
      Modded/Hacked App: CapCut - Video Editor By Bytedance Pte. Ltd
      Bundle ID: com.lemon.lvoverseas
      iTunes Store Link: https://apps.apple.com/us/app/capcut-video-editor/id1500855883

       

      Requirements:

      - PC / Laptop
      - Tested version Capcut 15.2.1
      - iMazing 2 App (https://imazing.com/download-v2)

       

      Instruction:
      - TURN OFF FIND MY IPHONE FIRST
      - Follow the video

      https://streamable.com/7ftqua

       

      Credits:
      - Huy Nguyen (34306) for the method
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      • 5 replies
    • BitLife - Life Simulator Cheats v3.20.10 +2
      Modded/Hacked App: BitLife - Life Simulator by Candywriter, LLC
      Bundle ID: com.wtfapps.apollo16
      iTunes Store Link: https://apps.apple.com/us/app/bitlife-life-simulator/id1374403536?uo=4&at=1010lce4


      Hack Features:
      - Infinite Cash
      - Free Bitizen Purchase (Press Cancle) - Work for All Versions


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/topic/84167-arm64-bitlife-life-simulator-v1412-jailed-cheats-2/


      Hack Download Link: https://iosgods.com/topic/84223-arm64-bitlife-life-simulator-cheats-all-versions-2/
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      • 3,781 replies
    • Potion Punch 2 Cheats v2.9.91 +1
      Modded/Hacked App: Potion Punch 2 by Monstronauts Inc.
      Bundle ID: com.monstronauts.potionpunch2
      iTunes Store Link: https://apps.apple.com/us/app/potion-punch-2/id1463550435?uo=4&at=1010lce4


      Hack Features:
      - Infinite Currencies
      - Free iAP (Turn this on and use with Free iAP Tweak)


      iOS Hack Download Link: https://iosgods.com/topic/112395-arm64-potion-punch-2-cheats-v102-2/
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      • 97 replies
    • Sushi Bar Idle Cheats v2.8.10 +2
      Modded/Hacked App: Sushi Bar Idle by GREEN PANDA
      Bundle ID: com.gangame.sushibar
      iTunes Store Link: https://itunes.apple.com/us/app/sushi-bar-idle/id1438089337?mt=8&uo=4&at=1010lce4



      Hack Features:
      - Infinite Coins
      - No Ads


      Hack Download Link: https://iosgods.com/topic/87577-arm64-sushi-bar-idle-cheats-v115-2/
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      • 96 replies
    • Tap Tap Fish - AbyssRium Cheats v1.88.0 +1
      Modded/Hacked App: Tap Tap Fish - AbyssRium By SangHeon Kim
      Bundle ID: com.idleif.abyssrium
      iTunes Store Link: https://itunes.apple.com/us/app/tap-tap-fish-abyssrium/id1068366937?mt=8&uo=4&at=1010lce4



      Hack Features:
      - Infinite Vitality, Gem, etc ... (Increase When Used) / Untested with Pearl
       

      Hack Download Link: https://iosgods.com/topic/81337-arm64-tap-tap-fish-abyssrium-cheats-v179-1/
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      • 371 replies
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