Jump to content

3 posts in this topic

Recommended Posts

Posted

i now how can hack 32bit but 64bit i cant understand how can i change value to high or low 

 

Hidden Content
    ADD             X29, SP, #0x20
    __text:00000000010DCD0C                 MOV             X19, X3
    __text:00000000010DCD10                 MOV             X21, X2
    __text:00000000010DCD14                 MOV             X20, X1
    __text:00000000010DCD18                 ADRP            X22, #byte_451C385@PAGE
    __text:00000000010DCD1C                 LDRB            W8, [X22,#byte_451C385@PAGEOFF]
    __text:00000000010DCD20                 TBNZ            W8, #0, loc_10DCD58
    __text:00000000010DCD24                 MOV             W0, #0x254C
    __text:00000000010DCD28                 BL              sub_2C38A80
    __text:00000000010DCD2C                 ADRP            X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGE
    __text:00000000010DCD30                 ADD             X8, X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGEOFF
    __text:00000000010DCD34                 STR             X0, [X8]
    __text:00000000010DCD38                 MOV             W0, #0x80000000
    __text:00000000010DCD3C                 MOVK            W0, #0x2B68
    __text:00000000010DCD40                 BL              sub_2C38B1C
    __text:00000000010DCD44                 ADRP            X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGE
    __text:00000000010DCD48                 ADD             X8, X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGEOFF
    __text:00000000010DCD4C                 STR             X0, [X8]
    __text:00000000010DCD50                 MOV             W8, #1
    __text:00000000010DCD54                 STRB            W8, [X22,#byte_451C385@PAGEOFF]
    __text:00000000010DCD58
    __text:00000000010DCD58 loc_10DCD58                             ; CODE XREF: _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+24↑j
    __text:00000000010DCD58                 LDR             W8, [X19]
    __text:00000000010DCD5C                 TBNZ            W8, #0x1F, loc_10DCDE4
    __text:00000000010DCD60                 ADRP            X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGE
    __text:00000000010DCD64                 NOP
    __text:00000000010DCD68                 LDR             X0, [X8,#_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGEOFF]
    __text:00000000010DCD6C                 LDRB            W8, [X0,#0x105]
    __text:00000000010DCD70                 TBZ             W8, #0, loc_10DCD80
    __text:00000000010DCD74                 LDR             W8, [X0,#0xBC]
    __text:00000000010DCD78                 CBNZ            W8, loc_10DCD80
    __text:00000000010DCD7C                 BL              _il2cpp_runtime_class_init_0
    __text:00000000010DCD80
    __text:00000000010DCD80 loc_10DCD80                             ; CODE XREF: _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+74↑j
    __text:00000000010DCD80                                         ; _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+7C↑j
    __text:00000000010DCD80                 ADRP            X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGE
    __text:00000000010DCD84                 NOP
    __text:00000000010DCD88                 LDR             X4, [X8,#_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGEOFF]
    __text:00000000010DCD8C                 MOV             W3, #0x20
    __text:00000000010DCD90                 MOV             X0, #0
    __text:00000000010DCD94                 MOV             X1, X20
    __text:00000000010DCD98                 MOV             X2, X21
    __text:00000000010DCD9C                 BL              _SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_gshared
    __text:00000000010DCDA0                 MOV             X2, X0
    __text:00000000010DCDA4                 MOV             X0, #0
    __text:00000000010DCDA8                 MOV             W1, #0
    __text:00000000010DCDAC                 MOV             X3, #0
    __text:00000000010DCDB0                 BL              _Mathf_Max_m_1383773559_0
    __text:00000000010DCDB4                 MOV             X21, X0
    __text:00000000010DCDB8                 CBZ             X20, loc_10DCDF4
    __text:00000000010DCDBC                 MOV             X0, X20
    __text:00000000010DCDC0                 MOV             X1, #0
    __text:00000000010DCDC4                 BL              _Actor_get_Attribute_m175352477_0
    __text:00000000010DCDC8                 CBZ             X0, loc_10DCDF4
    __text:00000000010DCDCC                 MOV             X1, #0
    __text:00000000010DCDD0                 BL              _CommonAttribute_get_Clip_m_893078187_0
    __text:00000000010DCDD4                 LDR             W8, [X19]
    __text:00000000010DCDD8                 ADD             W9, W0, W21
    __text:00000000010DCDDC                 ADD             W8, W9, W8

 

for 32bit i can use mov r0,#9999 to change value high or low 

64bit how :( 

Posted
2 hours ago, intell said:

i now how can hack 32bit but 64bit i cant understand how can i change value to high or low 

 

Hidden Content
  • ADD             X29, SP, #0x20
    __text:00000000010DCD0C                 MOV             X19, X3
    __text:00000000010DCD10                 MOV             X21, X2
    __text:00000000010DCD14                 MOV             X20, X1
    __text:00000000010DCD18                 ADRP            X22, #byte_451C385@PAGE
    __text:00000000010DCD1C                 LDRB            W8, [X22,#byte_451C385@PAGEOFF]
    __text:00000000010DCD20                 TBNZ            W8, #0, loc_10DCD58
    __text:00000000010DCD24                 MOV             W0, #0x254C
    __text:00000000010DCD28                 BL              sub_2C38A80
    __text:00000000010DCD2C                 ADRP            X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGE
    __text:00000000010DCD30                 ADD             X8, X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGEOFF
    __text:00000000010DCD34                 STR             X0, [X8]
    __text:00000000010DCD38                 MOV             W0, #0x80000000
    __text:00000000010DCD3C                 MOVK            W0, #0x2B68
    __text:00000000010DCD40                 BL              sub_2C38B1C
    __text:00000000010DCD44                 ADRP            X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGE
    __text:00000000010DCD48                 ADD             X8, X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGEOFF
    __text:00000000010DCD4C                 STR             X0, [X8]
    __text:00000000010DCD50                 MOV             W8, #1
    __text:00000000010DCD54                 STRB            W8, [X22,#byte_451C385@PAGEOFF]
    __text:00000000010DCD58
    __text:00000000010DCD58 loc_10DCD58                             ; CODE XREF: _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+24↑j
    __text:00000000010DCD58                 LDR             W8, [X19]
    __text:00000000010DCD5C                 TBNZ            W8, #0x1F, loc_10DCDE4
    __text:00000000010DCD60                 ADRP            X8, #_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGE
    __text:00000000010DCD64                 NOP
    __text:00000000010DCD68                 LDR             X0, [X8,#_SkillUtil_t_510926504_0_il2cpp_TypeInfo_var@PAGEOFF]
    __text:00000000010DCD6C                 LDRB            W8, [X0,#0x105]
    __text:00000000010DCD70                 TBZ             W8, #0, loc_10DCD80
    __text:00000000010DCD74                 LDR             W8, [X0,#0xBC]
    __text:00000000010DCD78                 CBNZ            W8, loc_10DCD80
    __text:00000000010DCD7C                 BL              _il2cpp_runtime_class_init_0
    __text:00000000010DCD80
    __text:00000000010DCD80 loc_10DCD80                             ; CODE XREF: _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+74↑j
    __text:00000000010DCD80                                         ; _SkillUtil_CalculateAmmoBaseCapacity_m_199227708_0+7C↑j
    __text:00000000010DCD80                 ADRP            X8, #_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGE
    __text:00000000010DCD84                 NOP
    __text:00000000010DCD88                 LDR             X4, [X8,#_SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_MethodInfo_var@PAGEOFF]
    __text:00000000010DCD8C                 MOV             W3, #0x20
    __text:00000000010DCD90                 MOV             X0, #0
    __text:00000000010DCD94                 MOV             X1, X20
    __text:00000000010DCD98                 MOV             X2, X21
    __text:00000000010DCD9C                 BL              _SkillUtil_GetSkillProperty_TisInt32_t1628762099_0_m516930746_0_gshared
    __text:00000000010DCDA0                 MOV             X2, X0
    __text:00000000010DCDA4                 MOV             X0, #0
    __text:00000000010DCDA8                 MOV             W1, #0
    __text:00000000010DCDAC                 MOV             X3, #0
    __text:00000000010DCDB0                 BL              _Mathf_Max_m_1383773559_0
    __text:00000000010DCDB4                 MOV             X21, X0
    __text:00000000010DCDB8                 CBZ             X20, loc_10DCDF4
    __text:00000000010DCDBC                 MOV             X0, X20
    __text:00000000010DCDC0                 MOV             X1, #0
    __text:00000000010DCDC4                 BL              _Actor_get_Attribute_m175352477_0
    __text:00000000010DCDC8                 CBZ             X0, loc_10DCDF4
    __text:00000000010DCDCC                 MOV             X1, #0
    __text:00000000010DCDD0                 BL              _CommonAttribute_get_Clip_m_893078187_0
    __text:00000000010DCDD4                 LDR             W8, [X19]
    __text:00000000010DCDD8                 ADD             W9, W0, W21
    __text:00000000010DCDDC                 ADD             W8, W9, W8

 

 

for 32bit i can use mov r0,#9999 to change value high or low 

64bit how :( 

mov w0,#0xffffff

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • Lands of Jail v1.0.7 [+1 Jailed Cheats]
      Modded/Hacked App: Lands of Jail By SINGAPORE JUST GAME TECHNOLOGY PTE. LTD.
      Bundle ID: com.justgame.jails.global
      App Store Link: https://apps.apple.com/us/app/lands-of-jail/id6738469826?uo=4



      🤩 Hack Features

      - Enemy Can't Attack (Enable Before Enter the Stage)

      • 1 reply
    • Lands of Jail v1.0.7 [+1 Cheats]
      Modded/Hacked App: Lands of Jail By SINGAPORE JUST GAME TECHNOLOGY PTE. LTD.
      Bundle ID: com.justgame.jails.global
      App Store Link: https://apps.apple.com/us/app/lands-of-jail/id6738469826?uo=4



      🤩 Hack Features

      - Enemy Can't Attack (Enable Before Enter the Stage)
       
      • 3 replies
    • Obsidian Knight RPG v1.97 [+3 Jailed Cheats]
      Modded/Hacked App: Obsidian Knight RPG By ActFirst Games AB
      Bundle ID: com.actfirstgames.obsidianknight
      iTunes Store Link: https://apps.apple.com/us/app/obsidian-knight-rpg/id6505061490?uo=4



      🚀 Hack Features

      - Unlimited Currency
      - God Mode / Never Die
      - High Damage / OHK
      • 16 replies
    • Obsidian Knight RPG v1.97 [+3 Cheats]
      Modded/Hacked App: Obsidian Knight RPG By ActFirst Games AB
      Bundle ID: com.actfirstgames.obsidianknight
      iTunes Store Link: https://apps.apple.com/us/app/obsidian-knight-rpg/id6505061490?uo=4

       

      🚀 Hack Features

      - Unlimited Currency
      - God Mode / Never Die
      - High Damage / OHK
      • 19 replies
    • Z Survivor: Backpack Shooter v0.59 [+2 Cheats]
      Modded/Hacked App: Z Survivor: Backpack Shooter By Tapped Ltd
      Bundle ID: com.tapped.zsurvivor
      iTunes Store Link: https://apps.apple.com/us/app/z-survivor-backpack-shooter/id6557072922?uo=4



      🤩 Hack Features

      - Debug Menu (Auto Play, Skip Level and more)
      - Never Die
      - Unlimited Resource (Currency, Keys, Blueprints)
      • 5 replies
    • Z Survivor: Backpack Shooter v0.59 [+2 Jailed Cheats]
      Modded/Hacked App: Z Survivor: Backpack Shooter By Tapped Ltd
      Bundle ID: com.tapped.zsurvivor
      iTunes Store Link: https://apps.apple.com/us/app/z-survivor-backpack-shooter/id6557072922?uo=4



      🤩 Hack Features

      - Debug Menu (Auto Play, Skip Level and more)
      - Never Die
      - Unlimited Resource (Currency, Keys, Blueprints)
      • 4 replies
    • Kingdom Survivors v1.0720 [+4 Cheats]
      Modded/Hacked App: Kingdom Survivors By a plant standing on a chair Game Studio HB
      Bundle ID: com.DefaultCompany.MonsJacobSurvivorGame
      iTunes Store Link: https://apps.apple.com/us/app/kingdom-survivors/id1662497248?uo=4



      🚀 Hack Features

      - Never Die
      - Gain Exp (Toggle On gives you exp in battle)
      - Unlock All Characters
      - Add Currency
      • 16 replies
    • Kingdom Survivors v1.0720 [+4 Jailed Cheats]
      Modded/Hacked App: Kingdom Survivors By a plant standing on a chair Game Studio HB
      Bundle ID: com.DefaultCompany.MonsJacobSurvivorGame
      iTunes Store Link: https://apps.apple.com/us/app/kingdom-survivors/id1662497248?uo=4



      Hack Features:

      - Never Die
      - Gain Exp (Toggle On gives you exp in battle)
      - Unlock All Characters
      - Add Currency

      • 12 replies
    • Dwarf Kingdom - Idle Survival v5.2 Debug Menu [+6 Jailed Cheats]
      Modded/Hacked App: Dwarf Kingdom - Idle Survival By PAPER PIGEON YAZILIM VE OYUN GELISTIRME LIMITED SIRKETI
      Bundle ID: com.PaperPigeon.DwarfKingdom
      iTunes Store Link: https://apps.apple.com/us/app/dwarf-kingdom-idle-survival/id6477745778?uo=4



      🤩 Hack Features

      - Debug Menu (Enable cheat and debug menu will open)
       
      • 4 replies
    • Dwarf Kingdom - Idle Survival v5.2 Debug Menu [+6 Cheats]
      Modded/Hacked App: Dwarf Kingdom - Idle Survival By PAPER PIGEON YAZILIM VE OYUN GELISTIRME LIMITED SIRKETI
      Bundle ID: com.PaperPigeon.DwarfKingdom
      iTunes Store Link: https://apps.apple.com/us/app/dwarf-kingdom-idle-survival/id6477745778?uo=4



      🤩 Hack Features

      - Debug Menu (Enable cheat and debug menu will open)
      • 4 replies
    • Cup Quest - Hero's Journey v1.4 [+3 Cheats]
      Modded/Hacked App: Cup Quest - Hero's Journey By DOGSTER TECHNOLOGIES PRIVATE LIMITED
      Bundle ID: com.felicity.cupquest
      App Store Link: https://apps.apple.com/us/app/cup-quest-heros-journey/id6742395137?uo=4



      🤩 Hack Features

      - One Hit Kill
      - Add Currency
      - Unlock Double Speed
      • 3 replies
    • Cup Quest - Hero's Journey v1.4 [+3 Jailed Cheats]
      Modded/Hacked App: Cup Quest - Hero's Journey By DOGSTER TECHNOLOGIES PRIVATE LIMITED
      Bundle ID: com.felicity.cupquest
      App Store Link: https://apps.apple.com/us/app/cup-quest-heros-journey/id6742395137?uo=4



      🤩 Hack Features

      - One Hit Kill
      - Add Currency
      - Unlock Double Speed
      • 2 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines