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Posted
1 minute ago, Ted2 said:

You should not copy readme.txt into tweak.xm, start from scratch & tell me what errors, without touching anything yet

When starting from scratch, you mean by compiling it after changing the plist?

 

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Posted
Just now, PrincessJayJay said:

When starting from scratch, you mean by compiling it after changing the plist?

 

yea, aslong as you don't touch tweak.xm. 

Posted
1 minute ago, Ted2 said:

yea, aslong as you don't touch tweak.xm. 

Same error as before.

Havent touched anything apart from changing the plist to the bundle ID

------------------------------------------------------------------------------------------------------------

Tweak.xm:112: error %orig found outside of sook or subclass

make[2]: *** [obj/Tweak.xm.ea483cdd.o] Error 255

make[1]: ***[internal-library-all_] Error 2

make: *** [error.all.tweak.variables] Error 2

Posted (edited)
1 minute ago, PrincessJayJay said:

Same error as before.

Havent touched anything apart from changing the plist to the bundle ID

------------------------------------------------------------------------------------------------------------

Tweak.xm:112: error %orig found outside of sook or subclass

make[2]: *** [obj/Tweak.xm.ea483cdd.o] Error 255

make[1]: ***[internal-library-all_] Error 2

make: *** [error.all.tweak.variables] Error 2

can you add your tweak.xm in [.code] [./code] (without the '.')

Updated by Ted2
Posted (edited)
8 minutes ago, Ted2 said:

can you add your tweak.xm in


 [/code.] (without the '.') ?
 	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	
Just now, PrincessJayJay said:

 	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	
#import "Macros.h"
#import "ModMenu.h"
#import "Hack.h"
#import "Hook.h"
#import "SliderHook.h"
#import "TextfieldHook.h"
#import <substrate.h>
#import <initializer_list>
#import <vector>
#import <mach-o/dyld.h>
 
/*****************************/
static NSString *const title = @""; //title of your menu
static NSString *const credits = @""; //who made the hack?
static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font
static UIColor *const themeColor = ?; //the overall color for the menu and the button
 
//replace the ? with anything from this list:
//or you could specify a custom color with
//rgb(0xCOLORCODE) ex: rgb(0x738282)
 
//a complete list of fonts can be found here:
 
//please refer to README.txt for more info.
/******************************/
 
uint64_t getRealOffset(uint64_t);
 
void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);
void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);
void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
 
static ModMenu *menu;
 
bool buttonAdded;
 
%hook 
 
- (void)applicationDidBecomeActive:(id)arg0 {
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
openButton.backgroundColor = [UIColor clearColor];
openButton.layer.cornerRadius = 16;
openButton.layer.borderWidth = 2;
openButton.layer.borderColor = themeColor.CGColor;
[openButton addTarget:self action:@selector(wasDragged:withEvent:) 
forControlEvents:UIControlEventTouchDragInside];
[openButton addTarget:self action:@selector(showMenu) 
forControlEvents:UIControlEventTouchDownRepeat];
 
if(!buttonAdded){
timer((int64_t)1){
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];
 
/***********************
add your features below this multi line comment. they show in the order you have added them.
for example:
addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});
multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):
addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));
 
to add a slider hook:
for example:
addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);
 
to retrieve the value of the slider, use:
float val = [SliderHook getSliderValueForHook:@"hack name here"];
 
to add a textfield hook:
for example:
addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);
 
to retrieve the value of the textfield:
int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];
float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
 
to add a normal hook:
for example:
addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addHook(hack name, description, font, function to hook, hooked function name, original function name);
to see if the the user turned on the hook or not:
bool isOn = [Hook getHookOnForHook:@"hack name here"]
************************/
//add features here!
 
 
 
 
 
 
 
[main addSubview:openButton];
[main addSubview:menu];
 
buttonAdded = true;
});
}
 
%orig;
}
 
%new
- (void)showMenu {
[menu show];
}
 
%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];
 
    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;
 
    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end
 
void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}
 
void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];
    [menu addHook:h];
}
 
void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}
 
void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];
    [menu addHook:th];
}
 
uint64_t getRealOffset(uint64_t offset){
    return _dyld_get_image_vmaddr_slide(0)+offset;
}
Updated by PrincessJayJay
Posted
2 minutes ago, PrincessJayJay said:

 


 	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	

 

[.code]

<--> here

[./code]

Posted
Just now, Ted2 said:

[.code]

<--> here

[./code]

	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	

Posted (edited)
1 minute ago, PrincessJayJay said:

 


	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	

 

Lol, it's f**ked now. Nvm the code, just paste it....

 

edit: nvm got it

Updated by Ted2
Posted
Just now, Ted2 said:

Lol, it's f**ked now. Nvm the code, just paste it....

Yes, I'm not sure why its doing that.

-------------------------------------------------------------

Tweak.xm

------------------

#import "Macros.h"
#import "ModMenu.h"
#import "Hack.h"
#import "Hook.h"
#import "SliderHook.h"
#import "TextfieldHook.h"
#import <substrate.h>
#import <initializer_list>
#import <vector>
#import <mach-o/dyld.h>
 
/*****************************/
static NSString *const title = @""; //title of your menu
static NSString *const credits = @""; //who made the hack?
static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font
static UIColor *const themeColor = ?; //the overall color for the menu and the button
 
//replace the ? with anything from this list:
//or you could specify a custom color with
//rgb(0xCOLORCODE) ex: rgb(0x738282)
 
//a complete list of fonts can be found here:
 
//please refer to README.txt for more info.
/******************************/
 
uint64_t getRealOffset(uint64_t);
 
void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);
void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);
void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
 
static ModMenu *menu;
 
bool buttonAdded;
 
%hook 
 
- (void)applicationDidBecomeActive:(id)arg0 {
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
openButton.backgroundColor = [UIColor clearColor];
openButton.layer.cornerRadius = 16;
openButton.layer.borderWidth = 2;
openButton.layer.borderColor = themeColor.CGColor;
[openButton addTarget:self action:@selector(wasDragged:withEvent:) 
forControlEvents:UIControlEventTouchDragInside];
[openButton addTarget:self action:@selector(showMenu) 
forControlEvents:UIControlEventTouchDownRepeat];
 
if(!buttonAdded){
timer((int64_t)1){
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];
 
/***********************
add your features below this multi line comment. they show in the order you have added them.
for example:
addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});
multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):
addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));
 
to add a slider hook:
for example:
addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);
 
to retrieve the value of the slider, use:
float val = [SliderHook getSliderValueForHook:@"hack name here"];
 
to add a textfield hook:
for example:
addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);
 
to retrieve the value of the textfield:
int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];
float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
 
to add a normal hook:
for example:
addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addHook(hack name, description, font, function to hook, hooked function name, original function name);
to see if the the user turned on the hook or not:
bool isOn = [Hook getHookOnForHook:@"hack name here"]
************************/
//add features here!
 
 
 
 
 
 
 
[main addSubview:openButton];
[main addSubview:menu];
 
buttonAdded = true;
});
}
 
%orig;
}
 
%new
- (void)showMenu {
[menu show];
}
 
%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];
 
    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;
 
    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end
 
void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}
 
void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];
    [menu addHook:h];
}
 
void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}
 
void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];
    [menu addHook:th];
}
 
uint64_t getRealOffset(uint64_t offset){
    return _dyld_get_image_vmaddr_slide(0)+offset;
}
Posted

This should work :/

 

#import "Macros.h"
#import "ModMenu.h"
#import "Hack.h"
#import "Hook.h"
#import "SliderHook.h"
#import "TextfieldHook.h"
#import <substrate.h>
#import <initializer_list>
#import <vector>
#import <mach-o/dyld.h>
 
/*****************************/
static NSString *const title = @""; //title of your menu
static NSString *const credits = @""; //who made the hack?
static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font
static UIColor *const themeColor = rgb(0x738282); //the overall color for the menu and the button
 
//replace the ? with anything from this list:
//https://ghostbin.com/paste/mbkfb
//or you could specify a custom color with
//rgb(0xCOLORCODE) ex: rgb(0x738282)
 
//a complete list of fonts can be found here:
//http://iosfonts.com/
 
//please refer to README.txt for more info.
/******************************/
 
uint64_t getRealOffset(uint64_t);
 
void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);
void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);
void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
 
static ModMenu *menu;
 
bool buttonAdded;
 
%hook 
 
- (void)applicationDidBecomeActive:(id)arg0 {
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
openButton.backgroundColor = [UIColor clearColor];
openButton.layer.cornerRadius = 16;
openButton.layer.borderWidth = 2;
openButton.layer.borderColor = themeColor.CGColor;
[openButton addTarget:self action:@selector(wasDragged:withEvent:) 
forControlEvents:UIControlEventTouchDragInside];
[openButton addTarget:self action:@selector(showMenu) 
forControlEvents:UIControlEventTouchDownRepeat];
 
if(!buttonAdded){
timer((int64_t)1){
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];
 
/***********************
add your features below this multi line comment. they show in the order you have added them.
for example:
addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});
multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):
addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));
 
to add a slider hook:
for example:
addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);
 
to retrieve the value of the slider, use:
float val = [SliderHook getSliderValueForHook:@"hack name here"];
 
to add a textfield hook:
for example:
addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);
 
to retrieve the value of the textfield:
int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];
float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
 
to add a normal hook:
for example:
addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addHook(hack name, description, font, function to hook, hooked function name, original function name);
to see if the the user turned on the hook or not:
bool isOn = [Hook getHookOnForHook:@"hack name here"]
************************/
//add features here!
 
 
 
 
 
 
 
[main addSubview:openButton];
[main addSubview:menu];
 
buttonAdded = true;
});
}
 
%orig;
}
 
%new
- (void)showMenu {
[menu show];
}
 
%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];
 
    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;
 
    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end
 
void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}
 
void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];
    [menu addHook:h];
}
 
void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}
 
void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];
    [menu addHook:th];
}
 
uint64_t getRealOffset(uint64_t offset){
    return _dyld_get_image_vmaddr_slide(0)+offset;

 

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  • Our picks

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      Mod APK Game Name: Elemental Battle: Merge Game
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.datagames.elemental.monsters&ref=apkcombo.com

       

      🤩 Hack Features

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      - Unlimited Coins
      - Coins Freeze

       

      ⬇️ Android Mod APK Download Link


      Hidden Content

      iOSGods App for Android







       

      📖 Android Installation Instructions

      STEP 1: Download the modded APK file from the link above using your preferred Android browser or download manager.
      STEP 2: Once the download is complete, open your file manager and locate the downloaded .apk file (usually in the Downloads folder).
      STEP 3: Tap the APK file, then select Install. If prompted, enable Install from Unknown Sources in your device settings.
      STEP 3A: If the mod includes an OBB file, extract it if it’s inside an archive. Then move the folder to: /Android/obb/
      STEP 3B: If the mod includes a DATA file, extract it if it’s archived. Then move the folder to: /Android/data/
      STEP 4: Once installed, open the game and toggle your desired cheats & features through the APK mod menu. Enjoy!

       

      NOTE: If you have any questions or issues, read our Frequently Asked Questions topic. If you still need help, post your issue below and we’ll assist you as soon as possible. If the mod works for you, please share your feedback to help other members!

       

      🙌 Credits

      - IK_IK

       

      📷 Cheat Video/Screenshots

      N/A

       

       iOS & iPadOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.
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      Bundle ID: com.datagames.elemental.monsters
      App Store Link: https://apps.apple.com/us/app/elemental-battle-merge-game/id6758715446?uo=4

      🤩 Hack Features

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      - Unlimited Coins
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      Bundle ID: com.datagames.elemental.monsters
      App Store Link: https://apps.apple.com/us/app/elemental-battle-merge-game/id6758715446?uo=4

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      App Store Link: https://apps.apple.com/us/app/toca-boca-world-game-play/id1208138685?uo=4

       

      📌 Mod Requirements

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      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

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      ⬇️ iOS Hack Download IPA Link: https://iosgods.com/topic/79743-toca-boca-world-auto-update-jailed-cheats-1/
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      App Store Link: https://apps.apple.com/us/app/elemental-monsters-merge/id6763310808?uo=4

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      Bundle ID: com.Olnip.MergeElements
      App Store Link: https://apps.apple.com/us/app/elemental-monsters-merge/id6763310808?uo=4

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      iTunes Store Link: https://apps.apple.com/us/app/boom-castle-tower-defense-td/id6502820312?uo=4


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      - Battle Pass Unlocked 

      - Battle Pass Claim Unlimited [ Gems Gold ]

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      Jailbreak required hack(s): https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
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      Bundle ID: castle.heroes.tower.defense.kingdom.magic.battle.archer
      iTunes Store Link: https://apps.apple.com/us/app/boom-castle-tower-defense-td/id6502820312?uo=4


      Hack Features:
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      - Base HP 

      - Battle Cost 0 

      -  Stage Unlocked [ Play Any Stage ]

      - Battle Pass Unlocked 

      - Battle Pass Claim Unlimited [ Gems Gold ]

      - iGG Speed Hack Max 0 - 10 [ Skill CD - ATK Speed - Animation Speed - Wave Faster ] 


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
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      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.superplaystudios.dicedreams&hl=en_US

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      Bundle ID: com.fc.monster.survivor.io
      App Store Link: https://apps.apple.com/us/app/solo-survivor/id6447290553?uo=4

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      Bundle ID: com.fc.monster.survivor.io
      iTunes Store Link: https://apps.apple.com/us/app/solo-survivor/id6447290553?uo=4

       

      Hack Features:
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      - Damage [ Upgrade Weapon ]

      - Health [ Upgrade Weapon ]

      - EXP Max [ Patrol Earnings ]

      - Materials Max [ Patrol Earnings ]

      - Gold Max [ Patrol Earnings ]


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
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    • SD Gundam G Generation ETERNAL +4 Jailed Cheats
      Modded/Hacked App: SD Gundam G Generation ETERNAL By Bandai Namco Entertainment Inc.
      Bundle ID: jp.co.bandainamcoent.BNEI0405
      iTunes Store Link: https://apps.apple.com/us/app/sd-gundam-g-generation-eternal/id6692615881?uo=4

       

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - Damage Multiplier
      - Defense Multiplier
      - Unlimited Skills Energy

       

      ⬇️ iOS Hack Download IPA Link


      Hidden Content

      Download via the iOSGods App







       

      📖 PC Installation Instructions

      STEP 1: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see our iOSGods App IPA Download Tutorial which includes a video example.
      STEP 2: Download Sideloadly and install it on your Windows or Mac.
      STEP 3: Open Sideloadly on your computer, connect your iOS device, and wait until your device name appears in Sideloadly.
      STEP 4: Once your iDevice is recognized, drag the modded .IPA file you downloaded and drop it into the Sideloadly application.
      STEP 5: Enter your Apple Account email, then press “Start.” You’ll then be asked to enter your password. Go ahead and provide the required information.
      STEP 6: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 7: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles / VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 8: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A
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      • 344 replies
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