Jump to content

27 posts in this topic

Recommended Posts

Posted
1 minute ago, Ted2 said:

You should not copy readme.txt into tweak.xm, start from scratch & tell me what errors, without touching anything yet

When starting from scratch, you mean by compiling it after changing the plist?

 

  • Replies 26
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted
Just now, PrincessJayJay said:

When starting from scratch, you mean by compiling it after changing the plist?

 

yea, aslong as you don't touch tweak.xm. 

Posted
1 minute ago, Ted2 said:

yea, aslong as you don't touch tweak.xm. 

Same error as before.

Havent touched anything apart from changing the plist to the bundle ID

------------------------------------------------------------------------------------------------------------

Tweak.xm:112: error %orig found outside of sook or subclass

make[2]: *** [obj/Tweak.xm.ea483cdd.o] Error 255

make[1]: ***[internal-library-all_] Error 2

make: *** [error.all.tweak.variables] Error 2

Posted (edited)
1 minute ago, PrincessJayJay said:

Same error as before.

Havent touched anything apart from changing the plist to the bundle ID

------------------------------------------------------------------------------------------------------------

Tweak.xm:112: error %orig found outside of sook or subclass

make[2]: *** [obj/Tweak.xm.ea483cdd.o] Error 255

make[1]: ***[internal-library-all_] Error 2

make: *** [error.all.tweak.variables] Error 2

can you add your tweak.xm in [.code] [./code] (without the '.')

Updated by Ted2
Posted (edited)
8 minutes ago, Ted2 said:

can you add your tweak.xm in


 [/code.] (without the '.') ?
 	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	
Just now, PrincessJayJay said:

 	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	
#import "Macros.h"
#import "ModMenu.h"
#import "Hack.h"
#import "Hook.h"
#import "SliderHook.h"
#import "TextfieldHook.h"
#import <substrate.h>
#import <initializer_list>
#import <vector>
#import <mach-o/dyld.h>
 
/*****************************/
static NSString *const title = @""; //title of your menu
static NSString *const credits = @""; //who made the hack?
static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font
static UIColor *const themeColor = ?; //the overall color for the menu and the button
 
//replace the ? with anything from this list:
//or you could specify a custom color with
//rgb(0xCOLORCODE) ex: rgb(0x738282)
 
//a complete list of fonts can be found here:
 
//please refer to README.txt for more info.
/******************************/
 
uint64_t getRealOffset(uint64_t);
 
void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);
void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);
void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
 
static ModMenu *menu;
 
bool buttonAdded;
 
%hook 
 
- (void)applicationDidBecomeActive:(id)arg0 {
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
openButton.backgroundColor = [UIColor clearColor];
openButton.layer.cornerRadius = 16;
openButton.layer.borderWidth = 2;
openButton.layer.borderColor = themeColor.CGColor;
[openButton addTarget:self action:@selector(wasDragged:withEvent:) 
forControlEvents:UIControlEventTouchDragInside];
[openButton addTarget:self action:@selector(showMenu) 
forControlEvents:UIControlEventTouchDownRepeat];
 
if(!buttonAdded){
timer((int64_t)1){
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];
 
/***********************
add your features below this multi line comment. they show in the order you have added them.
for example:
addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});
multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):
addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));
 
to add a slider hook:
for example:
addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);
 
to retrieve the value of the slider, use:
float val = [SliderHook getSliderValueForHook:@"hack name here"];
 
to add a textfield hook:
for example:
addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);
 
to retrieve the value of the textfield:
int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];
float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
 
to add a normal hook:
for example:
addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addHook(hack name, description, font, function to hook, hooked function name, original function name);
to see if the the user turned on the hook or not:
bool isOn = [Hook getHookOnForHook:@"hack name here"]
************************/
//add features here!
 
 
 
 
 
 
 
[main addSubview:openButton];
[main addSubview:menu];
 
buttonAdded = true;
});
}
 
%orig;
}
 
%new
- (void)showMenu {
[menu show];
}
 
%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];
 
    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;
 
    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end
 
void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}
 
void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];
    [menu addHook:h];
}
 
void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}
 
void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];
    [menu addHook:th];
}
 
uint64_t getRealOffset(uint64_t offset){
    return _dyld_get_image_vmaddr_slide(0)+offset;
}
Updated by PrincessJayJay
Posted
2 minutes ago, PrincessJayJay said:

 


 	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	

 

[.code]

<--> here

[./code]

Posted
Just now, Ted2 said:

[.code]

<--> here

[./code]

	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	

Posted (edited)
1 minute ago, PrincessJayJay said:

 


	#import "Macros.h"	#import "ModMenu.h"	#import "Hack.h"	#import "Hook.h"	#import "SliderHook.h"	#import "TextfieldHook.h"	#import <substrate.h>	#import <initializer_list>	#import <vector>	#import <mach-o/dyld.h>	 	/*****************************/	static NSString *const title = @""; //title of your menu	static NSString *const credits = @""; //who made the hack?	static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font	static UIColor *const themeColor = ?; //the overall color for the menu and the button	 	//replace the ? with anything from this list:	//https://ghostbin.com/paste/mbkfb	//or you could specify a custom color with	//rgb(0xCOLORCODE) ex: rgb(0x738282)	 	//a complete list of fonts can be found here:	//http://iosfonts.com/	 	//please refer to README.txt for more info.	/******************************/	 	uint64_t getRealOffset(uint64_t);	 	void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);	void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);	void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);	 	static ModMenu *menu;	 	bool buttonAdded;	 	%hook 	 	- (void)applicationDidBecomeActive:(id)arg0 {	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];	openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);	openButton.backgroundColor = [UIColor clearColor];	openButton.layer.cornerRadius = 16;	openButton.layer.borderWidth = 2;	openButton.layer.borderColor = themeColor.CGColor;	[openButton addTarget:self action:@selector(wasDragged:withEvent:) 	forControlEvents:UIControlEventTouchDragInside];	[openButton addTarget:self action:@selector(showMenu) 	forControlEvents:UIControlEventTouchDownRepeat];	 	if(!buttonAdded){	timer((int64_t)1){	UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;	 	menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];	 	/***********************	add your features below this multi line comment. they show in the order you have added them.	for example:	addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});	multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):	addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});	parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));	 	to add a slider hook:	for example:	addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);	 	to retrieve the value of the slider, use:	float val = [SliderHook getSliderValueForHook:@"hack name here"];	 	to add a textfield hook:	for example:	addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);	 	to retrieve the value of the textfield:	int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];	float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];	 	to add a normal hook:	for example:	addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);	parameters:	addHook(hack name, description, font, function to hook, hooked function name, original function name);	to see if the the user turned on the hook or not:	bool isOn = [Hook getHookOnForHook:@"hack name here"]	************************/	//add features here!	 	 	 	 	 	 	 	[main addSubview:openButton];	[main addSubview:menu];	 	buttonAdded = true;	});	}	 	%orig;	}	 	%new	- (void)showMenu {	[menu show];	}	 	%new	- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event	{	    UITouch *touch = [[event touchesForView:button] anyObject];	 	    CGPoint previousLocation = [touch previousLocationInView:button];	    CGPoint location = [touch locationInView:button];	    CGFloat delta_x = location.x - previousLocation.x;	    CGFloat delta_y = location.y - previousLocation.y;	 	    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);	}	%end	 	void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){	    std::vector<uint64_t> offsetVector;	    std::vector<uint64_t> hackedHexVector;	    std::vector<uint64_t> originalHexVector;	    	    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());	    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());	    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());	    	    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];	    [menu addHack:h];	}	 	void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];	    [menu addHook:h];	}	 	void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];	    [menu addHook:sh];	}	 	void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){	    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);	 	    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];	    [menu addHook:th];	}	 	uint64_t getRealOffset(uint64_t offset){	    return _dyld_get_image_vmaddr_slide(0)+offset;	}	

 

Lol, it's f**ked now. Nvm the code, just paste it....

 

edit: nvm got it

Updated by Ted2
Posted
Just now, Ted2 said:

Lol, it's f**ked now. Nvm the code, just paste it....

Yes, I'm not sure why its doing that.

-------------------------------------------------------------

Tweak.xm

------------------

#import "Macros.h"
#import "ModMenu.h"
#import "Hack.h"
#import "Hook.h"
#import "SliderHook.h"
#import "TextfieldHook.h"
#import <substrate.h>
#import <initializer_list>
#import <vector>
#import <mach-o/dyld.h>
 
/*****************************/
static NSString *const title = @""; //title of your menu
static NSString *const credits = @""; //who made the hack?
static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font
static UIColor *const themeColor = ?; //the overall color for the menu and the button
 
//replace the ? with anything from this list:
//or you could specify a custom color with
//rgb(0xCOLORCODE) ex: rgb(0x738282)
 
//a complete list of fonts can be found here:
 
//please refer to README.txt for more info.
/******************************/
 
uint64_t getRealOffset(uint64_t);
 
void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);
void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);
void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
 
static ModMenu *menu;
 
bool buttonAdded;
 
%hook 
 
- (void)applicationDidBecomeActive:(id)arg0 {
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
openButton.backgroundColor = [UIColor clearColor];
openButton.layer.cornerRadius = 16;
openButton.layer.borderWidth = 2;
openButton.layer.borderColor = themeColor.CGColor;
[openButton addTarget:self action:@selector(wasDragged:withEvent:) 
forControlEvents:UIControlEventTouchDragInside];
[openButton addTarget:self action:@selector(showMenu) 
forControlEvents:UIControlEventTouchDownRepeat];
 
if(!buttonAdded){
timer((int64_t)1){
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];
 
/***********************
add your features below this multi line comment. they show in the order you have added them.
for example:
addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});
multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):
addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));
 
to add a slider hook:
for example:
addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);
 
to retrieve the value of the slider, use:
float val = [SliderHook getSliderValueForHook:@"hack name here"];
 
to add a textfield hook:
for example:
addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);
 
to retrieve the value of the textfield:
int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];
float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
 
to add a normal hook:
for example:
addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addHook(hack name, description, font, function to hook, hooked function name, original function name);
to see if the the user turned on the hook or not:
bool isOn = [Hook getHookOnForHook:@"hack name here"]
************************/
//add features here!
 
 
 
 
 
 
 
[main addSubview:openButton];
[main addSubview:menu];
 
buttonAdded = true;
});
}
 
%orig;
}
 
%new
- (void)showMenu {
[menu show];
}
 
%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];
 
    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;
 
    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end
 
void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}
 
void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];
    [menu addHook:h];
}
 
void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}
 
void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];
    [menu addHook:th];
}
 
uint64_t getRealOffset(uint64_t offset){
    return _dyld_get_image_vmaddr_slide(0)+offset;
}
Posted

This should work :/

 

#import "Macros.h"
#import "ModMenu.h"
#import "Hack.h"
#import "Hook.h"
#import "SliderHook.h"
#import "TextfieldHook.h"
#import <substrate.h>
#import <initializer_list>
#import <vector>
#import <mach-o/dyld.h>
 
/*****************************/
static NSString *const title = @""; //title of your menu
static NSString *const credits = @""; //who made the hack?
static NSString *const font = @""; //what font do you want the text to be? don't put anything for the default font
static UIColor *const themeColor = rgb(0x738282); //the overall color for the menu and the button
 
//replace the ? with anything from this list:
//https://ghostbin.com/paste/mbkfb
//or you could specify a custom color with
//rgb(0xCOLORCODE) ex: rgb(0x738282)
 
//a complete list of fonts can be found here:
//http://iosfonts.com/
 
//please refer to README.txt for more info.
/******************************/
 
uint64_t getRealOffset(uint64_t);
 
void addHack(NSString *, NSString *, NSString *, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>, std::initializer_list<uint64_t>);
void addHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
void addSliderHook(NSString *, NSString *, NSString *, float, float, uint64_t, void *, void *);
void addTextfieldHook(NSString *, NSString *, NSString *, uint64_t, void *, void *);
 
static ModMenu *menu;
 
bool buttonAdded;
 
%hook 
 
- (void)applicationDidBecomeActive:(id)arg0 {
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
openButton.backgroundColor = [UIColor clearColor];
openButton.layer.cornerRadius = 16;
openButton.layer.borderWidth = 2;
openButton.layer.borderColor = themeColor.CGColor;
[openButton addTarget:self action:@selector(wasDragged:withEvent:) 
forControlEvents:UIControlEventTouchDragInside];
[openButton addTarget:self action:@selector(showMenu) 
forControlEvents:UIControlEventTouchDownRepeat];
 
if(!buttonAdded){
timer((int64_t)1){
UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
 
menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor];
 
/***********************
add your features below this multi line comment. they show in the order you have added them.
for example:
addHack(@"God Mode", @"Description of the hack", font, {0x252e1a}, {0x7047}, {0xf0b5});
multi offset hacks can be added like this (there is no limit to the number of offsets you can have!):
addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", font, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
parameters: addHack(hack name, description, font, offset(s), hacked hex(es), original hex(es));
 
to add a slider hook:
for example:
addSliderHook(@"Field of View Slider", @"Adjust the game's field of view with this slider.", font, 40, 120, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, minimum slider value, maximum slider value, function to hook, hooked function name, original function name);
 
to retrieve the value of the slider, use:
float val = [SliderHook getSliderValueForHook:@"hack name here"];
 
to add a textfield hook:
for example:
addTextfieldHook(@"Field of View Textfield", @"Adjust the game's field of view with this textfield.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addSliderHook(hack name, description, font, function to hook, hooked function name, original function name);
 
to retrieve the value of the textfield:
int val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];
float val = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
 
to add a normal hook:
for example:
addHook(@"80 FOV", @"When on, your FOV will be changed to 80.", font, 0xc48ea6, (void *)_getFov, (void *)getFov);
parameters:
addHook(hack name, description, font, function to hook, hooked function name, original function name);
to see if the the user turned on the hook or not:
bool isOn = [Hook getHookOnForHook:@"hack name here"]
************************/
//add features here!
 
 
 
 
 
 
 
[main addSubview:openButton];
[main addSubview:menu];
 
buttonAdded = true;
});
}
 
%orig;
}
 
%new
- (void)showMenu {
[menu show];
}
 
%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];
 
    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;
 
    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end
 
void addHack(NSString *name, NSString *description, NSString *fontName, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:fontName theme:themeColor offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}
 
void addHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:fontName theme:themeColor offset:0x251832];
    [menu addHook:h];
}
 
void addSliderHook(NSString *name, NSString *description, NSString *fontName, float minValue, float maxValue, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:fontName theme:themeColor offset:offset minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}
 
void addTextfieldHook(NSString *name, NSString *description, NSString *fontName, uint64_t offset, void *hooked, void *orig){
    MSHookFunction(((void*)getRealOffset(offset + 1)), hooked, &orig);
 
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:fontName theme:themeColor offset:offset];
    [menu addHook:th];
}
 
uint64_t getRealOffset(uint64_t offset){
    return _dyld_get_image_vmaddr_slide(0)+offset;

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • Tap Titans 2 - Hero Legends Cheats (Auto Update) +9
      Modded/Hacked App: Tap Titans 2 - Hero Legends By Game Hive Corporation
      Bundle ID: com.gamehivecorp.taptitans2
      iTunes Store Link: https://apps.apple.com/us/app/tap-titans-2-hero-legends/id1120294802?uo=4


      Hack Features:
      - Free Level Up
      - Free Skill Upgrades
      - Free Hired Heroes Upgrades
      - Skills Cost 0 Mana To Use
      - No Skill Cooldown
      - Skip Waves - Each Kill acts like the boss so it takes you to next stage instantly no need for waves to move on to next stage
      - Monsters Have Low HP - kill faster
      - Collect Ad Rewards Without Having to Watch Videos


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 527 replies
    • Great Conqueror: Rome +3 Jailed Cheats [ Unlimited Currencies ]
      Modded/Hacked App: Great Conqueror: Rome By 悦 张
      Bundle ID: com.zhangyue.rome
      App Store Link: https://apps.apple.com/us/app/great-conqueror-rome/id1462722690?uo=4

       


      🤩 Hack Features

      - Unlimited Gold -> Earn or spend some.
      - Unlimited Gems -> Earn or spend some.
      - Unlimited Medals -> Earn or spend some.
      • 7 replies
    • Great Conqueror 2: Shogun +2 Jailed Cheats [ Unlimited Currencies ]
      Modded/Hacked App: Great Conqueror 2: Shogun By 悦 张
      Bundle ID: com.zhangyue.shogun
      App Store Link: https://apps.apple.com/us/app/great-conqueror-2-shogun/id6463077055?uo=4

       
       

      🤩 Hack Features

      - Unlimited Gold -> Earn or spend some then re-launch the game.
      - Unlimited Medals -> Earn or spend some then re-launch the game.

      Note - Disable your internet before opening the game otherwise you'll be banned.
      • 23 replies
    • Merge Village : Story & Puzzle v1.2.11 [ +3 Cheats ] Currency Max
      Modded/Hacked App: Merge Village : Merge Game By SUPERBOX. Inc
      Bundle ID: com.superbox.ios.merge
      App Store Link: https://apps.apple.com/ph/app/merge-village-merge-game/id6499426750?uo=4

      🤩 Hack Features

      - Unlimited Gems
      - Unlimited Coins
      - Unlimited Energy
      • 4 replies
    • Merge Village : Story & Puzzle v1.2.11 [ +3 Jailed ] Currency Max
      Modded/Hacked App: Merge Village : Merge Game By SUPERBOX. Inc
      Bundle ID: com.superbox.ios.merge
      App Store Link: https://apps.apple.com/ph/app/merge-village-merge-game/id6499426750?uo=4

      🤩 Hack Features

      - Unlimited Gems
      - Unlimited Coins
      - Unlimited Energy
      • 3 replies
    • Harekat 2 : Online +3 Jailed Cheats [ God Mode ]
      Modded/Hacked App: Harekat 2 : Online By DEVLAPS YAZILIM TEKNOLOJI TICARET VE PAZARLAMA LIMITED SIRKETI
      Bundle ID: com.devlaps.harekat2
      iTunes Store Link: https://apps.apple.com/us/app/harekat-2-online/id6477324341?uo=4


      Hack Features:
      - God Mode
      - Unlimited Ammo -> Will not decrease.
      - Unlimited Stamina -> Will decrease but can still use.


      Jailbreak required hack(s): [Mod Menu Hack] Harekat 2 : Online v0.4.2 +3 Cheats [ Defence ] - Free Jailbroken Cydia Cheats - iOSGods
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 60 replies
    • BagMaster Isekai – Bag Battle +3 Jailed Cheats [ Damage + More ]
      Modded/Hacked App: BagMaster Isekai – Bag Battle By SayGames LTD
      Bundle ID: com.DoorTeam.BagMaster
      App Store Link: https://apps.apple.com/us/app/bagmaster-isekai-bag-battle/id6760184819?uo=4

       

      🤩 Hack Features

      - Damage Multiplier
      - God Mode
      - Auto Win -> Hit or be hit.
      • 1 reply
    • Harvest King v10.1 [ +3 Cheats ] Currency Freeze
      Modded/Hacked App: Harvest King By SEMRUK OYUN YAZILIM VE PAZARLAMA ANONIM SIRKETI
      Bundle ID: com.semruk.harvestking
      App Store Link: https://apps.apple.com/us/app/harvest-king/id6752251959?uo=4

      🤩 Hack Features

      - Speed 2X Active
      - Currency Freeze
      - Currency / No Need Buy Anything / Not IAP
      • 4 replies
    • Harvest King v10.1 [ +3 Jailed ] Currency Freeze
      Modded/Hacked App: Harvest King By SEMRUK OYUN YAZILIM VE PAZARLAMA ANONIM SIRKETI
      Bundle ID: com.semruk.harvestking
      App Store Link: https://apps.apple.com/us/app/harvest-king/id6752251959?uo=4

      🤩 Hack Features

      - Speed 2X Active
      - Currency Freeze
      - Currency / No Need Buy Anything / Not IAP
      • 4 replies
    • Wicked Defense v1.0.13 [ +8 Cheats ] Never Die
      Modded/Hacked App: Wicked Defense By SuperPlanet corp.
      Bundle ID: com.superplanet.defense
      App Store Link: https://apps.apple.com/ph/app/wicked-defense/id6748435197?uo=4
      🤩 Hack Features

      Enemy Stats
      - ATK 0
      - HP 0
      - DEF 0
      - CRITICAL 0
      - ATK SPEED 0
      - MOVE SPEED 99
      - ATK RANGE 0
      • 5 replies
    • Wicked Defense v1.0.13 [ +8 Jailed ] Never Die
      Modded/Hacked App: Wicked Defense By SuperPlanet corp.
      Bundle ID: com.superplanet.defense
      App Store Link: https://apps.apple.com/ph/app/wicked-defense/id6748435197?uo=4
       
      🤩 Hack Features

      Enemy Stats
      - ATK 0
      - HP 0
      - DEF 0
      - CRITICAL 0
      - ATK SPEED 0
      - MOVE SPEED 99
      - ATK RANGE 0
      • 3 replies
    • Urban Heat: FPS +7 Jailed Cheats [ Mega Hack ]
      Modded/Hacked App: Urban Heat: FPS By Oneup Games LTD
      Bundle ID: gg.oneupgames.ggclient
      App Store Link: https://apps.apple.com/us/app/urban-heat-fps/id1611003698?uo=4

       

      🤩 Hack Features

      - No Recoil
      - No Spread
      - Instant Reload
      - Instant Weapon Swap

      VIP
      - Freeze Ammo
      - Rapid Fire
      - Move Speed Multiplier
      • 1 reply
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines