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Posted
6 minutes ago, Ted2 said:

I know.. That's why I think what I hack is right xD.

 

loads R10 into R2

loads 'damage' into R2

loads R7 into R2

loads '803mil' into R2

 

right? O.o

I'm not sure about that but the function I'm on about (LDR.W R10, [R0]).                    Means load the value of R0 into damage   So that means you can just change R0 into R7 which means instad of loading R0 into your damage it should load 803 million. 

Posted
11 minutes ago, NoHax said:

I'm not sure about that but the function I'm on about (LDR.W R10, [R0]).                    Means load the value of R0 into damage   So that means you can just change R0 into R7 which means instad of loading R0 into your damage it should load 803 million. 

Hm, yea. Tried it too, didn't work either :/ 

15 minutes ago, Zimon said:

R2 = health? 

Register told you that?

What happens when you try this?

Have you tried NOP?

Does the enemy receive damage?

 

Yea R2 is supposed to be health.. So I though R10 (damage) into R2 (health)

 

chabfe to R7 would do the job

Posted
5 minutes ago, 3L1T3 BL4Z3 said:

Did u try to bx lr the whole function?

If i bxlr the loc of my enemy, will it skip the other loc functions from the sub_x funtions too?

 

If yes, my health is stored too in the sub_x in another loc..

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