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HEX editing, dissassembled binary HEX values and binary HEX values different...wt#


Anonymonk

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i guess i could have choose something easier for my first start ^^, but thats that one i want to hack...

so i have a problem, when i dissassemble the binary as arm7 in ida (arm proc), he show a different hex view... as just to open the binary as raw...

i tried to open the binary with several Hex editors, they never match with the hex values from ida

i was thinking to edit the binary inside my iphone with a hexeditor and test it straight away... 

binary of assassin creed unity, thinned and alsr removed

HEX value from binary

Spoiler

003D08E0  252B 447D 7828 BBE0 F641 0088 F235 DB2C F649 31C0 F2C0 2104 4479 6809 6008 F641
003D0900  300A F235 DB21 F64B 4136 F2C0 2104 4479 6809 6008 F641 300E F235 DB16 F64B 4180
003D0920  F2C0 2104 4479 6809 6008 F241 305A F2C8 0000 F235 DB07 F64B 41AE F2C0 2104 4479

HEX value from dissassembled binary in IDA

Spoiler

003D08E0  D193 4605 A801 212A 4622 F239 DB37 9A02 4629 9801 6813 4798 B003 BDF0 6880 4770
003D0900  6087 4770 B580 466F B082 4602 4668 2118 F239 DB24 E89D 0003 680A 4790 B002 BD80
003D0920  B590 AF01 B082 460C 4602 4668 2119 F239 DB15 E89D 0005 4621 6813 4798 B002 BD90

the watchpoint is health going down in 32b float

lldb watchpoint

Spoiler

Watchpoint 1 hit:
old value: 1134626297
new value: 1133971717
Process 766 stopped
* thread #1: tid = 0x1898, 0x003d0902 acier`___lldb_unnamed_function18218$$acier + 2, queue = 'com.apple.main-thread', stop reason = watchpoint 1
    frame #0: 0x003d0902 acier`___lldb_unnamed_function18218$$acier + 2
acier`___lldb_unnamed_function18218$$acier:
->  0x3d0902 <+2>: bx     lr

acier`___lldb_unnamed_function18219$$acier:
    0x3d0904 <+0>: push   {r7, lr}
    0x3d0906 <+2>: mov    r7, sp
    0x3d0908 <+4>: sub    sp, #0x8
(lldb) dis -c 20
acier`___lldb_unnamed_function18218$$acier:
    0x3d0900 <+0>:  str    r1, [r0, #0x8]
->  0x3d0902 <+2>:  bx     lr

acier`___lldb_unnamed_function18219$$acier:
    0x3d0904 <+0>:  push   {r7, lr}
    0x3d0906 <+2>:  mov    r7, sp
    0x3d0908 <+4>:  sub    sp, #0x8
    0x3d090a <+6>:  mov    r2, r0
    0x3d090c <+8>:  mov    r0, sp
    0x3d090e <+10>: movs   r1, #0x18
    0x3d0910 <+12>: bl     0xe09f5c                  ; ___lldb_unnamed_function81925$$acier
    0x3d0914 <+16>: ldm.w  sp, {r0, r1}
    0x3d0918 <+20>: ldr    r2, [r1]
    0x3d091a <+22>: blx    r2
    0x3d091c <+24>: add    sp, #0x8
    0x3d091e <+26>: pop    {r7, pc}

acier`___lldb_unnamed_function18220$$acier:
    0x3d0920 <+0>:  push   {r4, r7, lr}
    0x3d0922 <+2>:  add    r7, sp, #0x4
    0x3d0924 <+4>:  sub    sp, #0x8
    0x3d0926 <+6>:  mov    r4, r1
    0x3d0928 <+8>:  mov    r2, r0
    0x3d092a <+10>: mov    r0, sp

 

IDA view-A

Spoiler


__text:003D08FC ; =============== S U B R O U T I N E =======================================
__text:003D08FC
__text:003D08FC
__text:003D08FC sub_3D08FC                              ; DATA XREF: __const:024C77F0o
__text:003D08FC                 LDR             R0, [R0,#8]
__text:003D08FE                 BX              LR
__text:003D08FE ; End of function sub_3D08FC
__text:003D08FE
__text:003D0900
__text:003D0900 ; =============== S U B R O U T I N E =======================================
__text:003D0900
__text:003D0900
__text:003D0900 sub_3D0900                              ; DATA XREF: __const:024C77F4o
__text:003D0900                 STR             R7, [R0,#8]
__text:003D0902                 BX              LR
__text:003D0902 ; End of function sub_3D0900
__text:003D0902
__text:003D0904
__text:003D0904 ; =============== S U B R O U T I N E =======================================
__text:003D0904
__text:003D0904
__text:003D0904 sub_3D0904                              ; DATA XREF: __const:024C77F8o
__text:003D0904                 PUSH            {R7,LR}
__text:003D0906                 MOV             R7, SP
__text:003D0908                 SUB             SP, SP, #8
__text:003D090A                 MOV             R2, R0
__text:003D090C                 MOV             R0, SP
__text:003D090E                 MOVS            R1, #0x18
__text:003D0910                 BL.W            sub_E09F5C
__text:003D0914                 LDMFD.W         SP, {R0,R1}
__text:003D0918                 LDR             R2, [R1]
__text:003D091A                 BLX             R2
__text:003D091C                 ADD             SP, SP, #8
__text:003D091E                 POP             {R7,PC}
__text:003D091E ; End of function sub_3D0904

 

when i convert arm to hex or hex to arm... nothing is matching with the value i find when i open the binary in a hex editor..

why is that so, a protection?

all the tuto i have red or watched dont have that issue...

thanks

 

5 minutes ago, Anonymonk said:

i guess i could have choose something easier for my first start ^^, but thats that one i want to hack...

so i have a problem, when i dissassemble the binary as arm7 in ida (arm proc), he show a different hex view... as just to open the binary as raw...

i tried to open the binary with several Hex editors, they never match with the hex values from ida

i was thinking to edit the binary inside my iphone with a hexeditor and test it straight away... 

binary of assassin creed unity, thinned and alsr removed

HEX value from binary

  Hide contents

003D08E0  252B 447D 7828 BBE0 F641 0088 F235 DB2C F649 31C0 F2C0 2104 4479 6809 6008 F641
003D0900  300A F235 DB21 F64B 4136 F2C0 2104 4479 6809 6008 F641 300E F235 DB16 F64B 4180
003D0920  F2C0 2104 4479 6809 6008 F241 305A F2C8 0000 F235 DB07 F64B 41AE F2C0 2104 4479

HEX value from dissassembled binary in IDA

  Hide contents

003D08E0  D193 4605 A801 212A 4622 F239 DB37 9A02 4629 9801 6813 4798 B003 BDF0 6880 4770
003D0900  6087 4770 B580 466F B082 4602 4668 2118 F239 DB24 E89D 0003 680A 4790 B002 BD80
003D0920  B590 AF01 B082 460C 4602 4668 2119 F239 DB15 E89D 0005 4621 6813 4798 B002 BD90

the watchpoint is health going down in 32b float

lldb watchpoint

  Hide contents

Watchpoint 1 hit:
old value: 1134626297
new value: 1133971717
Process 766 stopped
* thread #1: tid = 0x1898, 0x003d0902 acier`___lldb_unnamed_function18218$$acier + 2, queue = 'com.apple.main-thread', stop reason = watchpoint 1
    frame #0: 0x003d0902 acier`___lldb_unnamed_function18218$$acier + 2
acier`___lldb_unnamed_function18218$$acier:
->  0x3d0902 <+2>: bx     lr

acier`___lldb_unnamed_function18219$$acier:
    0x3d0904 <+0>: push   {r7, lr}
    0x3d0906 <+2>: mov    r7, sp
    0x3d0908 <+4>: sub    sp, #0x8
(lldb) dis -c 20
acier`___lldb_unnamed_function18218$$acier:
    0x3d0900 <+0>:  str    r1, [r0, #0x8]
->  0x3d0902 <+2>:  bx     lr

acier`___lldb_unnamed_function18219$$acier:
    0x3d0904 <+0>:  push   {r7, lr}
    0x3d0906 <+2>:  mov    r7, sp
    0x3d0908 <+4>:  sub    sp, #0x8
    0x3d090a <+6>:  mov    r2, r0
    0x3d090c <+8>:  mov    r0, sp
    0x3d090e <+10>: movs   r1, #0x18
    0x3d0910 <+12>: bl     0xe09f5c                  ; ___lldb_unnamed_function81925$$acier
    0x3d0914 <+16>: ldm.w  sp, {r0, r1}
    0x3d0918 <+20>: ldr    r2, [r1]
    0x3d091a <+22>: blx    r2
    0x3d091c <+24>: add    sp, #0x8
    0x3d091e <+26>: pop    {r7, pc}

acier`___lldb_unnamed_function18220$$acier:
    0x3d0920 <+0>:  push   {r4, r7, lr}
    0x3d0922 <+2>:  add    r7, sp, #0x4
    0x3d0924 <+4>:  sub    sp, #0x8
    0x3d0926 <+6>:  mov    r4, r1
    0x3d0928 <+8>:  mov    r2, r0
    0x3d092a <+10>: mov    r0, sp

 

IDA view-A

  Reveal hidden contents

__text:003D08F4 ; End of function sub_3D0854
__text:003D08F4
__text:003D08F6                 BLX             R3
__text:003D08F8                 ADD             SP, SP, #0xC
__text:003D08FA                 POP             {R4-R7,PC}
__text:003D08FC ; ---------------------------------------------------------------------------
__text:003D08FC                 LDR             R0, [R0,#8]
__text:003D08FE                 BX              LR
__text:003D0900 ; ---------------------------------------------------------------------------
__text:003D0900                 STR             R0, [R0,#8]
__text:003D0902                 BX              LR
__text:003D0904
__text:003D0904 ; =============== S U B R O U T I N E =======================================
__text:003D0904
__text:003D0904
__text:003D0904 sub_3D0904
__text:003D0904                 PUSH            {R7,LR}
__text:003D0906                 MOV             R7, SP
__text:003D0908                 SUB             SP, SP, #8
__text:003D090A                 MOV             R2, R0
__text:003D090C                 MOV             R0, SP
__text:003D090E                 MOVS            R1, #0x18
__text:003D0910                 BL.W            sub_E09F5C
__text:003D0914                 LDMFD.W         SP, {R0,R1}
__text:003D0918                 LDR             R2, [R1]
__text:003D091A                 BLX             R2
__text:003D091C                 ADD             SP, SP, #8
__text:003D091E                 POP             {R7,PC}
__text:003D091E ; End of function sub_3D0904
__text:003D091E
__text:003D0920

 

when i convert arm to hex or hex to arm... nothing is matching with the value i find when i open the binary in a hex editor..

why is that so, a protection?

all the tuto i have red or watched dont have that issue...

thanks

 

1 - did you disable aslr? if never disable aslr, watchpoint offset from lldb is not correct.

2 - if you done disable aslr, when you find hex from hex editor , it must be -4000 from the IDA offset.

7 minutes ago, xiaov said:

1 - did you disable aslr? if never disable aslr, watchpoint offset from lldb is not correct.

2 - if you done disable aslr, when you find hex from hex editor , it must be -4000 from the IDA offset.

i disabled the alsr, and i guess its proper as the lldb display show the same instruction than Ida

 

9 minutes ago, Amuyea said:

IDA and Hex are at different address

ItbTaac.png

Left is Hex address  and right is IDA address

i see... thank you both for your help, i will give a try right now

yep.. thats it.. i can now try...

but it seems really hard  to begin to learn instruction in that assassin creed unity

i made a try and everyone became immortal, and all attribute to max.... big mess

seems like i will have to spend time to learn all that...

if someone feel to tell me what to edit ... i welcome everyone, hihihi

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      - Everything Unlocked
      - No Skills Cooldown


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content

      Download Hack








      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 73 replies
    • Stick War: Saga v2025.4.699 +5 Jailed Cheats
      Modded/Hacked App: Stick War: Saga By 1004319 Alberta Ltd
      Bundle ID: com.maxgames.stickwar3
      iTunes Store Link: https://apps.apple.com/us/app/stick-war-saga/id1548764863?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Instant Win → Battle Setting → Resign
      - Battle Gold → Spend/Gain
      - Unlimited Mana → Spend/Gain
      - Everything Unlocked
      - No Skills Cooldown


      Jailbreak required hack(s): 


      iOS Hack Download IPA Link:

      Hidden Content

      Download via the iOSGods App








      PC Installation Instructions:
      STEP 1: If necessary, uninstall the app if you have it installed on your iDevice. Some hacked IPAs will install as a duplicate app. Make sure to back it up so you don't lose your progress.
      STEP 2: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see this tutorial topic.
      STEP 3: Download Sideloadly and install it on your PC.
      STEP 4: Open/Run Sideloadly on your computer, connect your iOS Device, and wait until your device name shows up.
      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login, press "Start" & then you will be asked to enter your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles/VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. Jailbroken iDevices can also use Sideloadly/Filza/IPA Installer to normally install the IPA with AppSync. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 85 replies
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