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Posted

Hi, I was wondering if it was possible to run google chrome on an IDevice with unity. Particularly to play a browser based game that uses unity. I have seen it done on other tablets, Video But not on an IPad or iPhone. In this situation I am using a jail broken iPad Pro, 10.2. Thoughts?

Posted

Have you tried to do it? I don't think it can be done because the Mobile Google chrome is a simpler version separate for Mobile only, while PC chrome is built for this type of thing

 

Posted
1 minute ago, Basmal121 said:

Are you sure it's unity? Because most web-based games require Adobe Flash

Yes it is unity, the game I am trying to run is battle star galactica online. It's too complex for adobe flash

7 minutes ago, Lord Alucard said:

Have you tried to do it? I don't think it can be done because the Mobile Google chrome is a simpler version separate for Mobile only, while PC chrome is built for this type of thing

 

I'm in the process of troubleshooting it, the issue is definitely going to be how simplified the mobile version of chrome is. I'm thinking there has to be some way to tweak chrome so plugins can be installed. Like the unity plugin for example

Posted
2 minutes ago, AntiSaint said:

Yes it is unity, the game I am trying to run is battle star galactica online. It's too complex for adobe flash

I'm in the process of troubleshooting it, the issue is definitely going to be how simplified the mobile version of chrome is. I'm thinking there has to be some way to tweak chrome so plugins can be installed. Like the unity plugin for example

Maybe there is a way to tweak it, but keep in mind you said you saw it on other tablets, but not an iPhone or iPad. iPhones and iPads are phone based, more for mobile gaming while android and their line of tablets is closer to actual computer software, so it makes it easier to do this type of thing on those devices

Posted
I think Native Apps are the only way to go.

Since Unity charges for the Android and iOS export, I doubt they have any desire to develop a WebPlayer plugin for the platforms.

Even if they did, the web player builds don't handle touch input, so that would require a unique WebPlayer build for mobile browsers. That's not to mention the code generated for web builds is optimized for desktop video cards, not mobile ARM chips.

Even they did go through all the work needed to make this work, iOS web browser does not allow plugins, so they would be restricted to Android devices and that platform already allows for users to install web downloaded apps anyways so there is no real benefit.

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