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Soul Knight 1.1.13 Mod By MXB Beta 0.1


maxerbox

10 posts in this topic

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Updated

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Modded Game Name: Soul Knight_1.1.13_Mod_By_MXB_Beta_0.1
Google Play Store Link: https://play.google.com/store/apps/detailsid=com.ChillyRoom.DungeonShooter
Rooted Device: Not Required.

Mod Features:
- When you get diamonds you get 9999 diamond. Diamonds are not consummed

(Edit : ARM assembly direct editing is complicated ^^)



Hack Download Link:

Hidden Content

React or reply to this topic to see the hidden content & download link. 👀



Installation Instructions:
Step 1: Download the Modded APK file above using your favorite browser or a download manager of your choice.
Step 2: Copy the file over to your Android device via USB or wirelessly. Skip this step if you're using your Android device to download the mod.
Step 3: Browse to the location where the hacked APK is stored using a file manager of your choice.
Step 4: Tap on the .APK file then tap 'Install' and the installation should begin.
Step 5a: If the mod contains an OBB file, extract it if it's archived and copy the folder to /Android/obb.
Step 5b: If the mod contains a DATA file/folder, extract it if it's archived and copy the folder to /Android/data.
Step 6: Once the installation is complete, everything should be ready. Enjoy!

Note: Please uninstall the game before installing the hack. Make sure you have enabled 'Unknown Sources' in settings before installing the Modded APK. If you encounter issues, our Frequently Asked Questions topic may help you.


Credits:
- @maxerbox


Mod Video/Screenshots:

NZ15Duz.png
 

UQMoHJN.jpg

Posted

How did you get access to the DLLs? I don't want a newbie tutorial I'm not new to this or anything just wondering what method was used by the game developer to pack/encrypt the files in assets/bin/Data?

Any info would be greatly appreciated I can't find any info online anywhere!

 

EDIT: Sorry about this, it appears I have made a VERY n00b mistake in thinking it was files encrypted in the assets folder that were dlls used by Unity and .NET framework...however, this game uses IL2CPP to output .so files instead. This makes easy and quick decompile methods impossible and I must resort to assembly and IDA instead....yuck...thanks for the hack, I know these things are a lot more difficult and time consuming! Good work! I'm working on the newest version right now for personal/private use :)

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