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Posted

 

 

 

 

//Generated with FlexConverter.

 

#include <substrate.h>

 

%hook Table

-(unsigned int) getNumBallsOnTable {

return ;

}

%end

 

%hook ShotResults

-(unsigned int) numBallsPocketed {

return ;

}

%end

 

%hook ShotResults

-(BOOL) isBallPocketed:(id)arg1 {

return FALSE;

}

%end

 

%hook RulesTutorial

-(int) foulReason {

return 13;

}

%end

 

%hook RulesTutorial

-(id) getFoulReasonText:(int)arg1 {

arg1 = 13;

return %orig;

}

%end

 

%hook FoulPopUp

-(void) setFoulReason:(int)arg1 opponentName:(id) {

arg1 = 13;

return %orig;

}

%end

 

%hook Rules8Ball

-(int) foulReason {

return 13;

}

%end

 

%hook Rules8Ball

-(id) getFoulReasonText:(int)arg1 {

arg1 = 13;

return %orig;

}

%end

 

%hook MatchInfo

-(void) setOpponentQuit:(BOOL)arg1 {

arg1 = FALSE;

return %orig;

}

%end

 

%hook MatchInfo

-(BOOL) opponentQuit {

return FALSE;

}

%end

 

%hook MenuManager

-(BOOL) isOnStateOpponentTurn {

return FALSE;

}

%end

 

%hook GameManager

-(BOOL) isOnStateOpponentTurn {

return FALSE;

}

%end

 

%hook GameManager

-(BOOL) isOnStateOpponentTurnOrJustLeftIt {

return FALSE;

}

%end

 

%hook NetworkHandler

-(animation_done) testAndReportShotWithBallPositions:(id)arg1 aimAngle:(MCNumber)arg2 power:(MCNumber)arg3 english:(?)arg4 powerStat:(MCNumber)arg5 spinStat:(MCNumber)arg6 aimStat:(MCNumber)arg7 nominateMode:(int)arg8 nominatedPocket:(unsigned int)arg9 rulesState:(int)arg10 playerIsStripes:(BOOL)arg11 opponentIsStripes:(BOOL) cueBallWasMoved:(BOOL) {

arg11 = FALSE;

arg12 = FALSE;

arg13 = FALSE;

return %orig;

}

%end

 

%hook OmSBJsonStreamWriter

-(void) setHumanReadable:(BOOL)arg1 {

arg1 = FALSE;

return %orig;

}

%end

 

%hook OmSBJsonStreamWriter

-(BOOL) humanReadable {

return FALSE;

}

%end

 

%hook OmSBJsonWriter

-(BOOL) humanReadable {

return FALSE;

}

%end

 

%hook OmSBJsonWriter

-(void) setHumanReadable:(BOOL)arg1 {

arg1 = FALSE;

return %orig;

}

%end

 

%hook MCSBJsonWriter

-(BOOL) humanReadable {

return FALSE;

}

%end

 

%hook MCSBJsonWriter

-(void) setHumanReadable:(BOOL)arg1 {

arg1 = FALSE;

return %orig;

}

%end

 

%hook UserInfo

-(BOOL) lastMatchWon {

return FALSE;

}

%end

 

%hook UserInfo

-(int) tournamentsWon {

return %orig;

}

%end

 

%hook UserInfo

-(void) setTournamentsWon:(int)arg1 {

arg1 = 278478;

return %orig;

}

%end

 

%hook UserInfo

-(void) setLastMatchWon:(BOOL)arg1 {

arg1 = FALSE;

return %orig;

}

%end

 

%hook AchievementManager

-(void) eightBallPottedOnBreak {

return %orig;

}

%end

 

%hook Rules8Ball

-(BOOL) winByPottingEverything {

return FALSE;

}

%end

 

%hook Rules8Ball

-(BOOL) turnChangedDuringGame {

return FALSE;

}

%end

 

%hook Table

-(BOOL) canBallHitBall:(id)arg1 ballB:(id) {

return FALSE;

arg1 = ;

arg2 = ;

}

%end

 

%hook VisualCue

-(void) setHideGuidelinesMode:(BOOL)arg1 {

arg1 = FALSE;

return %orig;

}

%end

 

%hook VisualCue

-(BOOL) hideGuidelinesMode {

return FALSE;

}

%end

 

%hook MCAsynchDataLoader

-(void) breakConnection {

return %orig;

}

%end

 

%hook MatchInfo

-(void) setHostWon:(BOOL)arg1 {

arg1 = FALSE;

return %orig;

}

%end

 

%hook SPReachability

(BOOL) isSystemProxyEnabled {

return FALSE;

}

%end

 

%hook MatchInfo

-(BOOL) hostWon {

return FALSE;

}

%end

 

%hook Table

-(BOOL) useTightPockets {

return FALSE;

}

%end

 

%hook Table

-(void) setUseTightPockets:(BOOL)arg1 {

arg1 = FALSE;

return %orig;

}

%end

 

 

 

Posted

You haven't returned the first few Classes :facepalm:

 

"Unsigned int" have to return with a number...

Posted

You haven't returned the first few Classes :facepalm:

 

"Unsigned int" have to return with a number...

Any thing else cuz I need to fix this auto win lol
Posted

Any thing else cuz I need to fix this auto win lol

Look:

 

%hook UserInfo
-(int) tournamentsWon {
return %orig;
}
%end

You need to return the "int" aswell...

Posted

Look:

 

%hook UserInfo
-(int) tournamentsWon {
return %orig;
}
%end
You need to return the "int" aswell...

I used flex converter and auto win seemed to work and then I put in the tweak and didn't work so thanks for helping me I'll credit u of it works

Posted

I used flex converter and auto win seemed to work and then I put in the tweak and didn't work so thanks for helping me I'll credit u of it works

Okay

Posted

Okay

yeah I'll take guidelines off probably

Okay

this auto win is getting put in V.I.P section cuz it's an easy way to get money

yeah I'll take guidelines off probably this auto win is getting put in V.I.P section cuz it's an easy way to get money

Posted

yeah I'll take guidelines off probably this auto win is getting put in V.I.P section cuz it's an easy way to get money

Okay lol

Posted

FlexConverter doesn't work with more than2 arguments. And by seeing this, I'm guessing it can't identify Unsigned variables. You'll have to set values manually

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