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<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="39">
  <CheatEntries>
    <CheatEntry>
      <ID>79</ID>
      <Description>"[[ ENABLE ]]"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>FF8000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
  if process and readInteger(process) ~= 0 then
      local processList = createStringlist()
      getProcesslist(processList)
      for i = 1,processList.count-1 do
      if string.match(processList[i], "-(.*)") == 'BloonsTD6.exe' then openProcess('BloonsTD6.exe') LaunchMonoDataCollector() break end end
      if process == nil then local msg = 'No process detected.' print(msg) end
  end
while not monoSymbolList.FullyLoaded do sleep(3) end

if getStructureCount() ~= 0 then
for i = getStructureCount()-1,0,-1 do
getStructure(i).removeFromGlobalStructureList()
end end
if BTD6Offsets ~= nil then BTD6Offsets = nil end
BTD6Offsets = createStructure(BTD6Offsets)
BTD6Offsets.Name='BTD6Offsets'
ProfileModelC = mono_class_enumFields(mono_findClass('Assets.Scripts.Models.Profile','ProfileModel'))
SimulationC = mono_class_enumFields(mono_findClass('Assets.Scripts.Simulation','Simulation'))
Btd6PlayerC = mono_class_enumFields(mono_findClass('Assets.Scripts.Unity.Player','Btd6Player'))
GameModelC = mono_class_enumFields(mono_findClass('Assets.Scripts.Models','GameModel'))
MapC = mono_class_enumFields(mono_findClass('Assets.Scripts.Simulation.Track','Map'))
SpawnerC = mono_class_enumFields(mono_findClass('Assets.Scripts.Simulation.Track','Spawner'))
ProfileModelVars = {"dailyRewardIndex", "monkeyMoney", "xp", "knowledgePoints"}
SimulationVars = {"instantCooldowns", "immunity", "model", "map"}
Btd6PlayerVars = {"debugUnlockAllUpgrades", "debugUnlockAllTowers", "model", "map"}
GameModelVars = {"cash", "startingHealth", "maxHealth", "startingShield", "maxShield", "sellMultiplier", "startRound", "endRound", "maxTowerCount", "maxPowerCount", "towerSellEnabled", "powersEnabled", "continueEnabled", "doubleCashAllowed"}
MapVars = {"spawner"}
SpawnerVars = {"spawnedRound"}

function containsName(nameCheck, varCheck)
  for v=1,#varCheck do
    if varCheck[v] == nameCheck then return true end
  end
  return false
end

function checkClass(Class, varCheck)
for i=1,#Class do
  if containsName(Class[i].name,varCheck) == true then
  --printf((Class[i].name) .. '---&gt;' .. "%X",(Class[i].offset))
  local tempElement = BTD6Offsets.addElement()
  tempElement.Offset=Class[i].offset
  tempElement.Name=Class[i].name
end end
BTD6Offsets.addToGlobalStructureList()
end

checkClass(ProfileModelC, ProfileModelVars)
checkClass(SimulationC, SimulationVars)
checkClass(Btd6PlayerC, Btd6PlayerVars)
checkClass(GameModelC, GameModelVars)
checkClass(MapC, MapVars)
checkClass(SpawnerC, SpawnerVars)
{$asm}
alloc(newmem,2048,Assets.Scripts.Models.Profile.ProfileModel.get_KnowledgePoints)
aobscanregion(get_HackerDetected,Assets.Scripts.Unity.Analytics.AnalyticsManager.HackerDetected,Assets.Scripts.Unity.Analytics.AnalyticsManager.HackerDetected+4,48 89 ? 24)
registersymbol(get_HackerDetected)
alloc(Content,8)
alloc(Simulation,8,Assets.Scripts.Simulation.Simulation.Simulate)
registersymbol(Content)
registersymbol(Simulation)
label(getContent)
label(getContentRet)
label(getSimulation)
label(getSimulationRet)

newmem:
getContent:
mov [Content],rcx
sub rsp,28
mov rcx,[rcx+BTD6Offsets.knowledgePoints]
jmp getContentRet

getSimulation:
mov [Simulation],rcx
mov [rsp+08],rcx
jmp getSimulationRet

Assets.Scripts.Models.Profile.ProfileModel.get_KnowledgePoints:
jmp newmem
nop 6
getContentRet:

Assets.Scripts.Simulation.Simulation.Simulate:
jmp getSimulation
getSimulationRet:

get_HackerDetected:
db C3
//VISUAL LEAF
//Assets.Scripts.Unity.UI_New.Utils.EnableIfBadActor.OnEnable:
//db C3

[DISABLE]
Assets.Scripts.Models.Profile.ProfileModel.get_KnowledgePoints:
sub rsp,28
mov rcx,[rcx+BTD6Offsets.knowledgePoints]

Assets.Scripts.Simulation.Simulation.Simulate:
db 48 89 4C 24 08

get_HackerDetected:
db 48
//VISUAL LEAF
//Assets.Scripts.Unity.UI_New.Utils.EnableIfBadActor.OnEnable:
//db 48

unregistersymbol(get_Content)
unregistersymbol(get_Simulation)
unregistersymbol(get_HackerDetected)
dealloc(Content)
dealloc(Simulation)
unregistersymbol(Content)
unregistersymbol(Simulation)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>92</ID>
          <Description>"[ Editable Values ]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>81</ID>
              <Description>"Current Daily Reward"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <Color>000000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Content</Address>
              <Offsets>
                <Offset>BTD6Offsets.dailyRewardIndex</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1824</ID>
              <Description>"Next Round [+2 (98 = 100)]"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <Color>000000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Simulation</Address>
              <Offsets>
                <Offset>BTD6Offsets.spawnedRound</Offset>
                <Offset>BTD6Offsets.spawner</Offset>
                <Offset>BTD6Offsets.map</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>94</ID>
              <Description>"Match Cheats"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <Color>FF8000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>95</ID>
                  <Description>"Instant Cooldowns"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>1</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.instantCooldowns</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>96</ID>
                  <Description>"Immunity"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>1</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.immunity</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1770</ID>
              <Description>"Match Default Settings [Restart match to set]"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <Color>FF8000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1771</ID>
                  <Description>"Starting Cash"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.cash</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1772</ID>
                  <Description>"Starting Health"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.startingHealth</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1775</ID>
                  <Description>"Max Health"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.maxHealth</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1774</ID>
                  <Description>"Starting Shield"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.startingShield</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1773</ID>
                  <Description>"Max Shield"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.maxShield</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1920</ID>
                  <Description>"Starting Round"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.startRound</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2176</ID>
                  <Description>"Last Round"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.endRound</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2180</ID>
                  <Description>"Sell Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.sellMultiplier</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2178</ID>
                  <Description>"Max Tower Count [-1 = Infinite]"</Description>
                  <ShowAsSigned>1</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.maxTowerCount</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2179</ID>
                  <Description>"Max Power Count [-1 = Infinite]"</Description>
                  <ShowAsSigned>1</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.maxPowerCount</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2175</ID>
                  <Description>"Tower Sell Enabled?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.towerSellEnabled</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1921</ID>
                  <Description>"Powers Enabled?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.powersEnabled</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2177</ID>
                  <Description>"Continue Enabled?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.continueEnabled</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1922</ID>
                  <Description>"Double Cash Allowed?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.doubleCashAllowed</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2140</ID>
              <Description>"Get Player [High Probability of Getting Marked as a Cheater]"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <Color>FF8000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_Player,Assets.Scripts.Unity.UI_New.CommonForegroundScreen.Update,Assets.Scripts.Unity.UI_New.CommonForegroundScreen.Update+100,48 8B 48 48 48 85 C9)
alloc(newmem,$1000,get_Player)
label(code)
label(return)
alloc(doAction,4)
alloc(Player,8)
alloc(PlayerInfo,100)
registersymbol(doAction)
registersymbol(Player)
registersymbol(PlayerInfo)

newmem:
  cmp byte ptr [doAction],00
  je code
  cmp byte ptr [doAction],01
  je GetProfile
  cmp byte ptr [doAction],02
  je SetProfile
  jmp code

GetProfile:
  mov [Player],rcx
  mov byte ptr [doAction],00
  push rax
  push rbx
  push rcx
  push rdx
  push rsi
  push rdi
  push r8
  push r9
  sub rsp,20
  mov rcx,Content
  cmp rcx,00000000
  je @f
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.knowledgePoints]
  xor edx,edx
  call Assets.Scripts.Utils.KonFuze.Read
  cvttsd2si eax,xmm0
  mov [PlayerInfo],eax //Knowledge Points
  mov rcx,Content
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.monkeyMoney]
  xor edx,edx
  call Assets.Scripts.Utils.KonFuze.Read
  cvttsd2si eax,xmm0
  mov [PlayerInfo+4],eax //Monkey Money
  mov rcx,Content
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.xp]
  xor edx,edx
  call Assets.Scripts.Utils.KonFuze.Read
  cvttsd2si eax,xmm0
  mov [PlayerInfo+8],eax //Experience
  /*mov rcx,Content - DON'T USE. OFFSETS ARE WRONG, THEY'RE NOT IN THE ADDRESS LIST AND TROPHIES ARE SERVER SIDED ANYWAYS.
  mov rcx,[rcx]
  mov rcx,[rcx+158]
  xor edx,edx
  call Assets.Scripts.Utils.KonFuze.Read
  cvttsd2si eax,xmm0
  mov [PlayerInfo+C],eax //Trophies */
@@:
  add rsp,20
  pop r9
  pop r8
  pop rdi
  pop rsi
  pop rdx
  pop rcx
  pop rbx
  pop rax
  jmp code

SetProfile:
  mov [Player],rcx
  mov byte ptr [doAction],00
  push rax
  push rbx
  push rcx
  push rdx
  push rsi
  push rdi
  push r8
  push r9
  sub rsp,20
  mov rcx,Content
  cmp rcx,00000000
  je @f
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.knowledgePoints]
  movd xmm1,[PlayerInfo] //Knowledge Points
  cvtdq2pd xmm1,xmm1
  call Assets.Scripts.Utils.KonFuze.Write
  mov rcx,Content
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.monkeyMoney]
  movd xmm1,[PlayerInfo+4] //Monkey Money
  cvtdq2pd xmm1,xmm1
  call Assets.Scripts.Utils.KonFuze.Write
  mov rcx,Content
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.xp]
  movd xmm1,[PlayerInfo+8] //Experience
  cvtdq2pd xmm1,xmm1
  call Assets.Scripts.Utils.KonFuze.Write
  /*mov rcx,Content - DON'T USE. OFFSETS ARE WRONG, THEY'RE NOT IN THE ADDRESS LIST AND TROPHIES ARE SERVER SIDED ANYWAYS.
  mov rcx,[rcx]
  mov rcx,[rcx+138]
  movd xmm1,[PlayerInfo+C] //Trophies
  cvtdq2pd xmm1,xmm1
  call Assets.Scripts.Utils.KonFuze.Write*/
@@:
  add rsp,20
  pop r9
  pop r8
  pop rdi
  pop rsi
  pop rdx
  pop rcx
  pop rbx
  pop rax
  jmp code

code:
  mov [Player],rax
  mov rcx,[rax+48]
  test rcx,rcx
  jmp return

get_Player:
  jmp newmem
  nop 2
return:
registersymbol(get_Player)

[DISABLE]
get_Player:
  db 48 8B 48 48 48 85 C9

unregistersymbol(get_Player)
dealloc(newmem)
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>2141</ID>
                  <Description>"ACTION"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:None
1:Get Player Info
2:Set Player Info
*:Unknown
</DropDownList>
                  <Color>000080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>doAction</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2142</ID>
                  <Description>"Knowledge Points"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>PlayerInfo</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2143</ID>
                  <Description>"Monkey Money"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>PlayerInfo+4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2144</ID>
                  <Description>"Total Experience"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>PlayerInfo+8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>85</ID>
          <Description>"[ Scripts ]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>84</ID>
              <Description>"Infinite Insta Monkeys"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Unity.Player.Btd6Player.ConsumeInstaTower:
db C3

[DISABLE]
Assets.Scripts.Unity.Player.Btd6Player.ConsumeInstaTower:
db 48
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1757</ID>
              <Description>"Infinite In-Game Cash"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Simulation.RemoveCash:
db C3

[DISABLE]
Assets.Scripts.Simulation.Simulation.RemoveCash:
db 44

</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>82</ID>
              <Description>"Infinite Monkey Money"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Unity.Player.Btd6Player.SpendMonkeyMoney:
db C3

[DISABLE]
Assets.Scripts.Unity.Player.Btd6Player.SpendMonkeyMoney:
db 48
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>89</ID>
              <Description>"Unlock All Towers/Upgrades/Heroes"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_HasUpgrade,Assets.Scripts.Unity.Player.Btd6Player.HasUpgrade,Assets.Scripts.Unity.Player.Btd6Player.HasUpgrade+50,80 BB * * 00 00 00)
alloc(newmem,$1000,GameAssembly.dll)
label(code)
label(return)

newmem:

code:
mov byte ptr [rbx+BTD6Offsets.debugUnlockAllUpgrades],1
mov byte ptr [rbx+BTD6Offsets.debugUnlockAllTowers],1
//mov byte ptr [rbx+0000009A],1 //debugSeenAllRounds
//mov byte ptr [rbx+0000009B],1 //debugUnlockAllModes
cmp byte ptr [rbx+BTD6Offsets.debugUnlockAllUpgrades],00
jmp return

get_HasUpgrade:
  jmp code
  nop 2
return:
registersymbol(get_HasUpgrade)

Assets.Scripts.Unity.Player.Btd6Player.HasUnlockedHero:
db B0 01 C3

[DISABLE]
get_HasUpgrade:
cmp byte ptr [rbx+BTD6Offsets.debugUnlockAllUpgrades],00

Assets.Scripts.Unity.Player.Btd6Player.HasUnlockedHero:
db 48 89 5C

unregistersymbol(get_HasUpgrade)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2162</ID>
              <Description>"Free Upgrades"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Towers.TowerManager.GetFreeUpgrade:
db B0 01 C3

[DISABLE]
Assets.Scripts.Simulation.Towers.TowerManager.GetFreeUpgrade:
db 44 89 54
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1854</ID>
              <Description>"Free Tower Upgrades [Unlocking]"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_TUpgradeCost,Assets.Scripts.Unity.Player.Btd6Player.AcquireUpgrade,Assets.Scripts.Unity.Player.Btd6Player.AcquireUpgrade+50,0F 28 F3)
registersymbol(get_TUpgradeCost)

get_TUpgradeCost:
db 0F 28 DE

Assets.Scripts.Unity.Player.Btd6Player.CanAcquireUpgrade:
db B0 01 C3

[DISABLE]
get_TUpgradeCost:
db 0F 28 F3

Assets.Scripts.Unity.Player.Btd6Player.CanAcquireUpgrade:
db 48 89 5C

unregistersymbol(get_TUpgradeCost)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>86</ID>
              <Description>"Freeze Knowledge + No Monkey Money Cost"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_SetKnowledgePoints,Assets.Scripts.Unity.Player.Btd6Player.AcquireKnowledge,Assets.Scripts.Unity.Player.Btd6Player.AcquireKnowledge+100,8D 50 FF E8 * * * * 48 8B)
registersymbol(get_SetKnowledgePoints)
alloc(saved,5)
registersymbol(saved)

saved:
readMem(get_SetKnowledgePoints+3,5)

get_SetKnowledgePoints+3:
  db 90 90 90 90 90

Assets.Scripts.Unity.UI_New.Knowledge.KnowledgeHelper.GetMMCost:
db B8 00 00 00 00 C3

[DISABLE]
get_SetKnowledgePoints+3:
readMem(saved,5)

Assets.Scripts.Unity.UI_New.Knowledge.KnowledgeHelper.GetMMCost:
db 41 57 48 83 EC 50 80

unregistersymbol(get_SetKnowledgePoints)
unregistersymbol(saved)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>83</ID>
              <Description>"Chest Always Available"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Unity.UI_New.Main.WorldItems.OpenChest.IsChestReady:
db B0 01 C3

[DISABLE]
Assets.Scripts.Unity.UI_New.Main.WorldItems.OpenChest.IsChestReady:
db 48 83 EC
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1830</ID>
              <Description>"Attack Through Everything [Enable before placing tower]"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Track.Map.IsTargetLineClear:
db B0 01 C3

Assets.Scripts.Simulation.Towers.Projectiles.Projectile.ShouldCollideWithMap:
db B0 00 C3

[DISABLE]
Assets.Scripts.Simulation.Track.Map.IsTargetLineClear:
db 40 55 56

Assets.Scripts.Simulation.Towers.Projectiles.Projectile.ShouldCollideWithMap:
db 48 89 5C
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1832</ID>
              <Description>"Place Towers Anywhere"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
alloc(CanPlaceSave,3)
registersymbol(CanPlaceSave)

CanPlaceSave:
readMem(Assets.Scripts.Simulation.Track.Map.CanPlace,3)

Assets.Scripts.Simulation.Track.Map.CanPlace:
db B0 01 C3

[DISABLE]
Assets.Scripts.Simulation.Track.Map.CanPlace:
readMem(CanPlaceSave,3)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1833</ID>
              <Description>"Infinite Tier 5 Monkeys"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Towers.TowerManager.IsTowerPathTierLocked:
db B0 00 C3

[DISABLE]
Assets.Scripts.Simulation.Towers.TowerManager.IsTowerPathTierLocked:
db 48 89 5C
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2238</ID>
              <Description>"Infinite Paragon [DON'T ENABLE UNLESS YOU HAVE THE REQUIREMENTS]"</Description>
              <LastState/>
              <Color>0000FF</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Towers.Tower.CanUpgradeToParagon:
db B0 01 C3
 
[DISABLE]
Assets.Scripts.Simulation.Towers.Tower.CanUpgradeToParagon:
db 53 56 57
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1919</ID>
              <Description>"Infinite Heroes"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_HasTowerInventory,Assets.Scripts.Unity.UI_New.InGame.StoreMenu.TowerPurchaseButton.GetLockedState,Assets.Scripts.Unity.UI_New.InGame.StoreMenu.TowerPurchaseButton.GetLockedState+200,48 8B 53 68 45 33 C0)
aobscanregion(get_isThereAny,Assets.Scripts.Simulation.Input.InputManager.CreateTowerAt,Assets.Scripts.Simulation.Input.InputManager.CreateTowerAt+200,48 8B C8 E8 * * * * 84 C0)
registersymbol(get_isThereAny)
alloc(newmem,$1000,"GameAssembly.dll"+3BA79E)
label(code)
label(return)

newmem:

code:
  mov rdx,[rbx+68]
  xor r8d,r8d
  mov al,01
  jmp return+05

get_HasTowerInventory:
  jmp newmem
  nop 2
return:
registersymbol(get_HasTowerInventory)

get_isThereAny:
mov rcx,rax
mov al,01
nop 3
test al,al

[DISABLE]
get_HasTowerInventory:
db 48 8B 53 68 45 33 C0

get_isThereAny:
mov rcx,rax
call Assets.Scripts.Simulation.Input.TowerInventory.HasInventory
test al,al

unregistersymbol(get_isThereAny)
unregistersymbol(get_HasTowerInventory)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1930</ID>
              <Description>"Rapid Fire"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_CalcRateFrames,Assets.Scripts.Simulation.Towers.Weapons.Weapon.CalcRateFrames,Assets.Scripts.Simulation.Towers.Weapons.Weapon.CalcRateFrames+100,F3 0F 10 40 70)
alloc(newmem,$1000,GameAssembly.dll)
label(code)
label(return)
label(fireRate)
registersymbol(fireRate)

newmem:

code:
  movss xmm0,[fireRate]
  jmp return

fireRate:
dd (float)0.01 //CHANGE THIS TO INCREASE/DECREASE RATE (CURRENT VALUE IS AS FAST AS IT CAN BE)

get_CalcRateFrames:
  jmp newmem
return:
registersymbol(get_CalcRateFrames)

[DISABLE]
get_CalcRateFrames:
  db F3 0F 10 40 70

unregistersymbol(get_CalcRateFrames)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2207</ID>
              <Description>"Banana Farm Rain"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Towers.Weapons.Behaviors.EmissionsPerRoundFilter.FilterEmission:
db B0 01 C3

[DISABLE]
Assets.Scripts.Simulation.Towers.Weapons.Behaviors.EmissionsPerRoundFilter.FilterEmission:
db 40 53 48
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2208</ID>
              <Description>"Auto Pickup Everything"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_PickupProcess,Assets.Scripts.Simulation.Towers.Projectiles.Behaviors.Pickup.Process,Assets.Scripts.Simulation.Towers.Projectiles.Behaviors.Pickup.Process+300,80 7B 70 00 C6 43 71 00)
registersymbol(get_PickupProcess)
alloc(get_PickupProcessS,12)
registersymbol(get_PickupProcessS)

get_PickupProcessS:
readMem(get_PickupProcess+8,6)

get_PickupProcess+8:
db 90 90 90 90 90 90

[DISABLE]
get_PickupProcess+8:
readMem(get_PickupProcessS,6)

unregistersymbol(get_PickupProcess)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1865</ID>
              <Description>"All Avatars Usable"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_Avatar,Assets.Scripts.Unity.UI_New.PlayerStats.AvatarItem.ShowLockedAvatar,Assets.Scripts.Unity.UI_New.PlayerStats.AvatarItem.ShowLockedAvatar+100,0F 85 85 00 00 00)
registersymbol(get_Avatar)

get_Avatar:
db E9 86 00 00 00 90

[DISABLE]
get_Avatar:
db 0F 85 85 00 00 00

unregistersymbol(get_Avatar)
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2166</ID>
          <Description>"[ Temporary Scripts ] [Current: 0]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2168</ID>
              <Description>"[!] Scripts here will come and go with events [!]"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>000080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>1753</ID>
      <Description>"Other Stuff [Don't use]"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
showMessage("TESTING AND OLD SCRIPTS. DON'T USE!!!")

{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>115</ID>
          <Description>"x100 Insta Monkeys"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
alloc(newmem,2048,"GameAssembly.dll"+3C8E6B) 
label(returnhere)
label(originalcode)
label(exit)

newmem:

originalcode:
mov rax,00000064
xor r8d,r8d
mov rcx,rdi
//SETS TO 100 AND ALLOWS INFINITE USE, BUT ON DISABLE THE AMOUNT YOU USED GETS DECREASED

exit:
jmp returnhere

"GameAssembly.dll"+3C8E6B:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
dealloc(newmem)
"GameAssembly.dll"+3C8E6B:
xor r8d,r8d
mov rcx,rdi
//Alt: db 45 33 C0 48 8B CF
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1756</ID>
          <Description>"Old MMCost"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(get_KnowledgeMMCosts,GameAssembly.dll,48 8B 52 78 45 33 C0 48 8B CF)
registersymbol(get_KnowledgeMMCosts)
alloc(savedMMC,5)
registersymbol(savedMMC)

savedMMC:
readMem(get_KnowledgeMMCosts+A,5)

get_KnowledgeMMCosts+A:
db 90 90 90 90 90

get_KnowledgeMMCosts+32:
db 90 90

[DISABLE]
get_KnowledgeMMCosts+A:
readMem(savedMMC,5)

get_KnowledgeMMCosts+32:
db 8B F8

unregistersymbol(get_KnowledgeMMCosts)
unregistersymbol(savedMMC)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1769</ID>
          <Description>"Free Crates"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(get_CrateCosts,GameAssembly.dl1,8B 51 10 48 85 C0 0F) //Assets.Scripts.Unity.CollectionEvent.CollectionEventDataHelper.SyncToSku
alloc(newmem,$1000,"GameAssembly.dll"+43A52F)
label(code)
label(return)

newmem:

code:
  mov [rcx+10],#0 //WOOD
  mov [rcx+14],#0 //BRONZE
  mov [rcx+18],#0 //SILVER
  mov [rcx+1C],#0 //GOLD
  mov [rcx+20],#0 //DIAMOND
  mov edx,[rcx+10]
  test rax,rax
  jmp return

get_CrateCosts:
  jmp newmem
  nop
return:
registersymbol(get_CrateCosts)

[DISABLE]
get_CrateCosts:
  db 8B 51 10 48 85 C0

unregistersymbol(get_CrateCosts)
dealloc(newmem)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>2230</ID>
              <Description>"monk"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
{$lua}
if readBytes('get_Hxr') ~= 233 then writeBytes('[Content]+128',255) end
{$asm}
[DISABLE]
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1779</ID>
          <Description>"[ Extra ]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1780</ID>
              <Description>"Remove Player Paused Popup NEEDS FIXING/AOB TO WRONG FUNCTION"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanmodule(get_ShowPlayerPause,GameAsssembly.dll,C3 CC CC 48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 30 80 3D * * * * 00 48 8B FA 48 8B F1 75 12 8B 0D * * * * E8 * * * * C6 05 * * * * 01 48 8B 0D * * * * E8 * * * * 33 D2 48 8B C8 48 8B D8 E8 * * * * 48 8B 15 * * * * 45 33 C9 4C 8B C7 48 8B CB E8 * * * * 48 8B 15 * * * * 45 33 C9 4C 8B C0 48 C7 44 24 20 00 00 00 00 48 8B CE E8 * * * * 48 8B 5C 24 40 48 8B 74 24 48 48 83 C4 30 5F C3 CC CC CC CC 48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 48) //Assets.Scripts.Unity.Analytics.AnalyticsManager.CoopLeftLobby
registersymbol(get_ShowPlayerPause)

get_ShowPlayerPause+3:
db C3

[DISABLE]
get_ShowPlayerPause+3:
db 48

unregistersymbol(get_ShowPlayerPause)
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>2223</ID>
                  <Description>"Hxr"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
{$lua}
if readQword('[_Hxr]') ~= nil then writeBytes('[_Hxr]+48',00,01) end
AddressList.getMemoryRecordByDescription('monk').Active = false
AddressList.getMemoryRecordByDescription('monk').Active = true
writeBytes('[_Hxr]+48',00)
{$asm}
[DISABLE]
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1846</ID>
          <Description>"Auto Assemble script"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : BloonsTD6.exe
  Version: 
  Date   : 2020-04-05
  Author : Green

  This script does blah blah blah
}

[ENABLE]
//Assets.Scripts.Unity.CollectionEvent.CollectionEventUI.Open
aobscanmodule(INJECT,GameAssembly.dll,C6 83 F4 00 00 00 01 E8) // should be unique
alloc(newmem,$1000,"GameAssembly.dll"+43F3EB)
alloc(CollectionEventUI,8)
registersymbol(CollectionEventUI)
label(code)
label(return)

newmem:

code:
  mov [CollectionEventUI],rbx
  mov byte ptr [rbx+000000F4],01
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT:
  db C6 83 F4 00 00 00 01

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+43F3EB

"GameAssembly.dll"+43F3C6: 45 33 C0                 -  xor r8d,r8d
"GameAssembly.dll"+43F3C9: 48 8B D9                 -  mov rbx,rcx
"GameAssembly.dll"+43F3CC: E8 1F FD DB FF           -  call GameAssembly.dll+1FF0F0
"GameAssembly.dll"+43F3D1: 33 C9                    -  xor ecx,ecx
"GameAssembly.dll"+43F3D3: E8 48 BC FF FF           -  call GameAssembly.dll+43B020
"GameAssembly.dll"+43F3D8: 33 D2                    -  xor edx,edx
"GameAssembly.dll"+43F3DA: 48 89 83 E8 00 00 00     -  mov [rbx+000000E8],rax
"GameAssembly.dll"+43F3E1: 48 8B CB                 -  mov rcx,rbx
"GameAssembly.dll"+43F3E4: E8 B7 F8 FF FF           -  call GameAssembly.dll+43ECA0
"GameAssembly.dll"+43F3E9: 33 C9                    -  xor ecx,ecx
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+43F3EB: C6 83 F4 00 00 00 01     -  mov byte ptr [rbx+000000F4],01
// ---------- DONE INJECTING  ----------
"GameAssembly.dll"+43F3F2: E8 C9 E5 A6 00           -  call GameAssembly.dll+EAD9C0
"GameAssembly.dll"+43F3F7: 48 8B 8B E0 00 00 00     -  mov rcx,[rbx+000000E0]
"GameAssembly.dll"+43F3FE: F3 0F 11 83 F0 00 00 00  -  movss [rbx+000000F0],xmm0
"GameAssembly.dll"+43F406: 48 85 C9                 -  test rcx,rcx
"GameAssembly.dll"+43F409: 74 1E                    -  je GameAssembly.dll+43F429
"GameAssembly.dll"+43F40B: 33 D2                    -  xor edx,edx
"GameAssembly.dll"+43F40D: E8 CE D8 85 00           -  call GameAssembly.dll+C9CCE0
"GameAssembly.dll"+43F412: 48 85 C0                 -  test rax,rax
"GameAssembly.dll"+43F415: 74 12                    -  je GameAssembly.dll+43F429
"GameAssembly.dll"+43F417: 45 33 C0                 -  xor r8d,r8d
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1881</ID>
          <Description>"Infinite Range"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//Assets.Scripts.Simulation.Towers.Behaviors.Attack.Attack.GetVisibleTarget [~+100]
//Assets.Scripts.Simulation.Towers.Projectiles.Projectile.Initialise [~+200]
aobscanmodule(get_OnTheMoveTargetting,GameAssembly.dll,80 BB BC 00 00 00 00 48 C7)
aobscanmodule(get_ProjectileRadius,GameAssembly.dll,8B 41 74 89 87 C0 00 00 00)
alloc(newmem,$1000,"GameAssembly.dll"+78CEE7)
label(code)
label(return)
label(ProjectileRadius)
label(ProjectileRadiusRet)

newmem:
code:
  mov byte ptr [rbx+000000BC],01
  mov [rbx+000000B4],(float)100000
  cmp byte ptr [rbx+000000BC],00
  jmp return

ProjectileRadius:
  mov eax,(float)100000
  mov [rdi+000000C0],eax
  jmp ProjectileRadiusRet

get_OnTheMoveTargetting:
  jmp newmem
  nop 2
return:
registersymbol(get_OnTheMoveTargetting)

get_ProjectileRadius:
  jmp ProjectileRadius
  nop 4
ProjectileRadiusRet:
registersymbol(get_ProjectileRadius)

[DISABLE]
get_OnTheMoveTargetting:
  db 80 BB BC 00 00 00 00

get_projectileRadius:
  db 8B 41 74 89 87 C0 00 00 00

unregistersymbol(get_OnTheMoveTargetting)
unregistersymbol(get_ProjectileRadius)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1825</ID>
          <Description>"Current Selected Tower"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>000000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>Simulation</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>278</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1778</ID>
          <Description>"Free Upgrades [OLD]"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(get_GetTowerUpgradeCost,GameAssembly.d1l,FF CC CC CC CC CC CC CC CC CC CC CC CC 44 89 4C 24 20 44 89 44 24 18 48 89 54 24 10 48 89 4C 24 08 55 53 56 57 41 54 41 55 41 56 41 57 48 81 EC 98 00 00 00 48 8D 6C 24 30 0F 29 75) //Assets.Scripts.Simulation.Towers.TowerManager.GetTowerUpgradeCost
registersymbol(get_GetTowerUpgradeCost)

get_GetTowerUpgradeCost+0d:
  db C3

[DISABLE]
get_GetTowerUpgradeCost+0d:
  db 44

unregistersymbol(get_GetTowerUpgradeCost)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>2224</ID>
              <Description>"Struct"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
{$lua}
writeBytes('[_Hxr]+48',00)
{$asm}
[DISABLE]
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1837</ID>
          <Description>"Collection Event Cheat"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(get_CollectionInstance,GameAssembly.dll,48 8B 81 B8 00 00 00 48 83 38 00 0F 85 AB)
alloc(newmem,$1000,"GameAssembly.dll"+43B046)
label(code)
label(return)
alloc(CollectionEvent,8) //[x]+x pointer
registersymbol(CollectionEvent)

newmem:

code:
  mov rax,[rcx+000000B8]
  mov [CollectionEvent],rbx
  /*
  push rdi
  push rbx
  mov rax,[rax]
  mov rdi,[rax+30]
  mov rbx,[rdi+18]
  mov rdi,[rbx+10]
  mov rbx,[rdi+30]
  mov [rdi+10],rbx //DIAMOND -&gt; WOOD (1)
  //mov [rdi+14],rbx //DIAMOND -&gt; BRONZE (2)
  //mov [rdi+18],rbx //DIAMOND -&gt; SILVER (3)
  //mov [rdi+1C],rbx //DIAMOND -&gt; GOLD (4)
  mov rdi,[rax+30]
  mov rbx,[rdi+20]
  mov [rbx+10],#0 //WOOD COST(1)
  //mov [rbx+14],#0 //BRONZE COST (2)
  //mov [rbx+18],#0 //SILVER COST (3)
  //mov [rbx+1C],#0 //GOLD COST (4)
  //mov [rbx+20],#0 //DIAMOND COST (5)
  mov rbx,[rdi+30]
  mov [rbx+10],#900 //INCREASE FEATURED AMMOUNT
  pop rbx
  pop rdi
  mov rax,[rcx+000000B8]
  */
  jmp return

get_CollectionInstance:
  jmp newmem
  nop 2
return:
registersymbol(get_CollectionInstance)

[DISABLE]
get_CollectionInstance:
  db 48 8B 81 B8 00 00 00

unregistersymbol(get_CollectionInstance)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2167</ID>
          <Description>"Open Gunner Gift Box"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanregion(get_CanGiftboxBeOpened,Assets.Scripts.Unity.UI_New.Main.WorldItems.OpenGiftbox.CanGiftboxBeOpened,Assets.Scripts.Unity.UI_New.Main.WorldItems.OpenGiftbox.CanGiftboxBeOpened+50,48 83 EC 28 80)
registersymbol(get_CanGiftboxBeOpened)

get_CanGiftboxBeOpened:
db B0 01 C3

[DISABLE]
get_CanGiftboxBeOpened:
db 48 83 EC

unregistersymbol(get_CanGiftboxBeOpened)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2187</ID>
          <Description>"C1"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(get_hasCurrency1,GameAssembly.dll,3B E8 0F 8F 2C 03 00 00)
alloc(newmem,$1000,get_hasCurrency1)
label(code)
label(return)

newmem:

code:
  cmp ebp,eax
  jmp return

get_hasCurrency1:
  jmp newmem
  nop 3
return:
registersymbol(get_hasCurrency1)

[DISABLE]
get_hasCurrency1:
  db 3B E8 0F 8F 2C 03 00 00

unregistersymbol(get_hasCurrency1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+3C8937

GameAssembly.dll+3C8905: 0F 84 45 04 00 00        - je GameAssembly.dll+3C8D50
GameAssembly.dll+3C890B: 48 8B 15 F6 47 D4 01     - mov rdx,[GameAssembly.dll+210D108]
GameAssembly.dll+3C8912: E8 39 B4 5D 00           - call GameAssembly.dll+9A3D50
GameAssembly.dll+3C8917: 48 85 C0                 - test rax,rax
GameAssembly.dll+3C891A: 0F 84 30 04 00 00        - je GameAssembly.dll+3C8D50
GameAssembly.dll+3C8920: 48 8B 88 38 01 00 00     - mov rcx,[rax+00000138]
GameAssembly.dll+3C8927: 48 85 C9                 - test rcx,rcx
GameAssembly.dll+3C892A: 0F 84 20 04 00 00        - je GameAssembly.dll+3C8D50
GameAssembly.dll+3C8930: 33 D2                    - xor edx,edx
GameAssembly.dll+3C8932: E8 29 2A FD FF           - call Assets.Scripts.Utils.KonFuze.GetHashCode
// ---------- INJECTING HERE ----------
GameAssembly.dll+3C8937: 3B E8                    - cmp ebp,eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll+3C8939: 0F 8F 2C 03 00 00        - jg GameAssembly.dll+3C8C6B
GameAssembly.dll+3C893F: 4C 89 A4 24 D8 00 00 00  - mov [rsp+000000D8],r12
GameAssembly.dll+3C8947: 4C 89 BC 24 90 00 00 00  - mov [rsp+00000090],r15
GameAssembly.dll+3C894F: 48 8B 83 30 01 00 00     - mov rax,[rbx+00000130]
GameAssembly.dll+3C8956: 48 85 C0                 - test rax,rax
GameAssembly.dll+3C8959: 0F 84 43 04 00 00        - je GameAssembly.dll+3C8DA2
GameAssembly.dll+3C895F: 48 8B 88 B0 00 00 00     - mov rcx,[rax+000000B0]
GameAssembly.dll+3C8966: 48 85 C9                 - test rcx,rcx
GameAssembly.dll+3C8969: 0F 84 33 04 00 00        - je GameAssembly.dll+3C8DA2
GameAssembly.dll+3C896F: 33 D2                    - xor edx,edx
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2191</ID>
          <Description>"Get Collection Event"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanregion(get_collectionEvent,Assets.Scripts.Unity.CollectionEvent.CollectionEventFeaturedInstas.Process,Assets.Scripts.Unity.CollectionEvent.CollectionEventFeaturedInstas.Process+100,48 8B D8 48 85 C0) // should be unique
alloc(newmem,$1000,get_collectionEvent)
label(code)
label(return)
alloc(CollectionEvent,8)
registersymbol(CollectionEvent)

newmem:

code:
  mov [CollectionEvent],rax
  mov rbx,rax
  test rax,rax
  jmp return

get_collectionEvent:
  jmp newmem
  nop
return:
registersymbol(get_collectionEvent)

[DISABLE]
get_collectionEvent:
  db 48 8B D8 48 85 C0

unregistersymbol(get_collectionEvent)
dealloc(newmem)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>2192</ID>
              <Description>"Crate Costs"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <Color>FF8000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2195</ID>
                  <Description>"Wood"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>10</Offset>
                    <Offset>20</Offset>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2203</ID>
                  <Description>"Bronze"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>14</Offset>
                    <Offset>20</Offset>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2202</ID>
                  <Description>"Silver"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>18</Offset>
                    <Offset>20</Offset>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2201</ID>
                  <Description>"Gold"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                    <Offset>20</Offset>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2200</ID>
                  <Description>"Diamond"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>20</Offset>
                    <Offset>20</Offset>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2194</ID>
                  <Description>"No description"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2219</ID>
          <Description>"Start Match 1 Player"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(isReady,GameAssembly.dll,80 BB 89 01 00 00 00 0F 85)
alloc(newmem,$1000,isReady)
label(code)
label(return)

newmem:
  mov byte ptr [rbx+00000189],01

code:
  cmp byte ptr [rbx+00000189],00
  jmp return

isReady:
  jmp newmem
  nop 2
return:
registersymbol(isReady)

[DISABLE]
isReady:
  db 80 BB 89 01 00 00 00

unregistersymbol(isReady)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>GET DUPLICATED METHOD -- TO DO
mF = 0
function getDuplicatedMethod(class, methodName,params)
  local methods = mono_class_enumMethods(mono_findClass(string.match(class, "(.*):"),string.match(class, ":(.*)")))
  for v=1,#methods do
    --print(methods[v].name)
    if methods[v].name == methodName then
       if mF ~= 0 then end mF = mF .. '\n' .. methods[v].method
       else mF = methods[v].method end
    end
  end
  --if params ~= nil then
  --end
end
getDuplicatedMethod('Assets.Scripts.Unity.Player:Btd6Player','ClaimRacePass',nil)
--print(mF)
--print(string.find(mF, "(.*)\n"))
return mono_method_getSignature(mF)
--return
--mono_findMethod('Assets.Scripts.Unity.Player','Btd6Player','GetInstaTower')
--mono_method_getSignature(mono_findMethod('Assets.Scripts.Unity.Player','Btd6Player','GetInstaTower'))
</Comments>
  <Signature>
    <SignedHash HashSize="132">0NS$L^YXqf0:sVPQ(3R?cIqt+k,)gI9vlZeZ*HL9iTI%n$;9+2aTKF4UMTn}pB,:nUD_$T2lhy[Z6_@9o]nESvdqqHSUzY0^qHOYX=e?5Z({Sap9]Mb]ZB96NwIQF]S^[vKI{YdX3[NEr_Fr*Q4Md;lwr}]u8d+Rr4}n{</SignedHash>
    <PublicKey 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  </Signature>
</CheatTable>
 

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  • Our picks

    • Sneaky Sasquatch Cheats v2.0.5 +3
      Modded/Hacked App: Sneaky Sasquatch By RAC7 Games
      Bundle ID: com.rac7.SneakySasquatch
      iTunes Store Link: https://apps.apple.com/us/app/sneaky-sasquatch/id1098342019?uo=4


      Hack Features:
      - Infinite Gold
      - Unlock All
      - No Hunger


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/topic/148262-sneaky-sasquatch-v172-jailed-cheats-3/


      iOS Hack Download Link: https://iosgods.com/topic/148261-sneaky-sasquatch-cheats-v172-3/
      • 171 replies
    • Jetpack Joyride 2 v3.4.10 Jailed Cheats +1
      Modded/Hacked App: Jetpack Joyride 2 By Halfbrick
      Bundle ID: com.halfbrick.jetpackjoyride2
      iTunes Store Link: https://apps.apple.com/us/app/jetpack-joyride-2/id1598096399?uo=4


      Hack Features:
      - Infinite Currencies


      iOS Hack Download Link: https://iosgods.com/topic/141408-jetpack-joyride-2-v3410-jailed-cheats-1/
      • 201 replies
    • Asphalt 8: Airborne+ Cheats v2.3.0 +4 [ Apple Arcade ]
      Modded/Hacked App: Asphalt 8: Airborne+ By Gameloft
      Bundle ID: com.gameloft.asphalt8arcade
      iTunes Store Link: https://apps.apple.com/us/app/asphalt-8-airborne/id1563005359?uo=4


      Hack Features:
      - No Car Crash
      - Infinite Nitro
      - Unlock All Cars
      - No Speed Limit


      iOS Hack Download Link: https://iosgods.com/topic/148777-asphalt-8-airborne-cheats-v101-4/
      • 391 replies
    • My Cafe — Restaurant game Cheats v2024130.3.633 +3
      Modded/Hacked App: My Cafe — Restaurant game by Melsoft
      Bundle ID: com.Melesta.MyCafe
      iTunes Store Link: https://apps.apple.com/us/app/my-cafe-restaurant-game/id1068204657?uo=4&at=1010lce4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iFile / Filza / iFunBox / iTools or any other file managers for iOS.
      - Cydia Substrate or Substitute.
      - PreferenceLoader (from Cydia or Sileo).


      Hack Features:
      - Unlimited Gems
      - VIP Level 7 (probably visual)


      Notes:
      - To get unlimited gems, just get some gems from the customers.
      - If you purchase using gems from certain places like the VIP Store, it will cause you to restart the game
      - If you have "a lot" gems, you can turn off cheats to see if it works without the hax.
      - "a lot" means a lot of gems 

      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above.
      STEP 2: Copy the file over to your iDevice using any of the file managers mentioned above or skip this step if you're downloading from your iDevice.
      STEP 3: Using iFile or Filza, browse to where you saved the downloaded .deb file and tap on it.
      STEP 4: Once you tap on the file, you will then need to press on 'Installer' or 'Install' from the options on your screen.
      STEP 5: Let iFile / Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 6: Now open your iDevice settings and scroll down until you see the settings for this cheat and tap on it. If the hack is a Mod Menu, the cheat features can be toggled in-game.
      STEP 7: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - @Zahir


      Cheat Video/Screenshots:
      • 632 replies
    • Township: Farm & City Building v24.0.0 Jailed Cheats +2
      Modded/Hacked App: Township by PLR Worldwide Sales Limited
      Bundle ID: com.playrix.township-ios
      iTunes Store Link: https://apps.apple.com/us/app/township/id638689075?uo=4&at=1010lce4


      Hack Features:
      - Freeze Currencies

      EDIT: Please be aware that this maybe cause your account banned, please use with caution and don’t abuse


      iOS Hack Download Link: https://iosgods.com/topic/116584-arm64-township-farm-city-building-v852-jailed-cheats-2/
      • 1,615 replies
    • (Resonance Solstice China) 雷索纳斯 v1.4.0 +2 Jailed Cheats
      Modded/Hacked App: 雷索纳斯 By Shanghai Leiyu Network Technology Co.,Ltd.
      Bundle ID: com.shanghaileiyu.lsns
      iTunes Store Link: https://apps.apple.com/cn/app/%E9%9B%B7%E7%B4%A2%E7%BA%B3%E6%96%AF/id6466783172?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Damage Multiplier
      - Defense Multiplier


      Jailbreak required hack(s): 


      iOS Hack Download IPA Link:

      Hidden Content

      Download via the iOSGods App








      PC Installation Instructions:
      STEP 1: If necessary, uninstall the app if you have it installed on your iDevice. Some hacked IPAs will install as a duplicate app. Make sure to back it up so you don't lose your progress.
      STEP 2: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see this tutorial topic.
      STEP 3: Download Sideloadly and install it on your PC.
      STEP 4: Open/Run Sideloadly on your computer, connect your iOS Device, and wait until your device name shows up.
      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login, press "Start" & then you will be asked to enter your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles/VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. Jailbroken iDevices can also use Sideloadly/Filza/IPA Installer to normally install the IPA with AppSync. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 3 replies
    • (Resonance Solstice China) 雷索纳斯 v1.4.0 +2 Cheats
      Modded/Hacked App: 雷索纳斯 By Shanghai Leiyu Network Technology Co.,Ltd.
      Bundle ID: com.shanghaileiyu.lsns
      iTunes Store Link: https://apps.apple.com/cn/app/%E9%9B%B7%E7%B4%A2%E7%BA%B3%E6%96%AF/id6466783172?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Damage Multiplier
      - Defense Multiplier


      Non-Jailbroken & No Jailbreak required hack(s): 


      iOS Hack Download Link:

      Hidden Content

      Download Hack








      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 3 replies
    • Cat Snack Bar Cheats v1.0.153 +1
      Modded/Hacked App: Cat Snack Bar By treeplla Inc.
      Bundle ID: com.tree.idle.catsnackbar
      iTunes Store Link: https://apps.apple.com/us/app/cat-snack-bar/id6443895159?uo=4


      Hack Features:
      - Freeze Currencies


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/topic/170232-cat-snack-bar-v1036-jailed-cheats-1/


      iOS Hack Download Link: https://iosgods.com/topic/170233-cat-snack-bar-cheats-v1036-1/
      • 66 replies
    • Cats & Soup Cheats v2.59.1 +2
      Modded/Hacked App: Cats & Soup By HIDEA Co.,Ltd
      Bundle ID: com.hidea.cat
      iTunes Store Link: https://apps.apple.com/us/app/cats-soup/id1581431235?uo=4


      Hack Features:
      - Infinite Currencies


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/topic/157486-cats-soup-v196-jailed-cheats-1/


      iOS Hack Download Link: https://iosgods.com/topic/157484-cats-soup-cheats-v196-1/
      • 277 replies
    • Toca Boca World Modded v1.100.1 +1
      Modded/Hacked App: Toca Boca World By Toca Boca AB
      Bundle ID: com.tocaboca.tocalifeworld
      iTunes Store Link: https://apps.apple.com/us/app/toca-boca-world/id1208138685?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iFile / Filza / iFunBox / iTools or any other file managers for iOS.
      - Cydia Substrate (from Cydia).
      - PreferenceLoader (from Cydia).


      Hack Features:
      - Everything Purchased


      Non-Jailbroken & No Jailbreak required hack(s): 


      Hack Download Link:

      Hidden Content

      Download Hack








      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above.
      STEP 2: Copy the file over to your iDevice using any of the file managers mentioned above or skip this step if you're downloading from your iDevice.
      STEP 3: Using iFile or Filza, browse to where you saved the downloaded .deb file and tap on it.
      STEP 4: Once you tap on the file, you will then need to press on 'Installer' or 'Install' from the options on your screen.
      STEP 5: Let iFile / Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 6: Now open your iDevice settings and scroll down until you see the settings for this cheat and tap on it. If the hack is a Mod Menu, the cheat features can be toggled in-game.
      STEP 7: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - @Laxus


      Cheat Video/Screenshots:

      N/A

       
      • 1,325 replies
    • Alien Invasion: RPG Idle Space Cheats v4.01.00 +2
      Modded/Hacked App: Alien Invasion: RPG Idle Space By MULTICAST GAMES LIMITED
      Bundle ID: com.multicastgames.venomSurvive
      iTunes Store Link: https://apps.apple.com/us/app/alien-invasion-rpg-idle-space/id6443697602?uo=4


      Hack Features:
      - Infinite Currencies


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/topic/167591-alien-invasion-rpg-idle-space-v204-jailed-cheats-1/


      iOS Hack Download Link: https://iosgods.com/topic/167589-alien-invasion-rpg-idle-space-cheats-v204-1/
      • 384 replies
    • Idle MoonRabbit: AFK RPG Cheats v1.109.2 +4
      Modded/Hacked App: Idle MoonRabbit: AFK RPG By Able Games Co. ,Ltd.
      Bundle ID: com.TheAbleGames.DalToKi
      iTunes Store Link: https://apps.apple.com/us/app/idle-moonrabbit-afk-rpg/id1599684924?uo=4


      Hack Features:
      - Multiply Attack
      - Multiply Defense
      - Multiply Stats
      - Instant Kill


      iOS Hack Download Link: https://iosgods.com/topic/167497-idle-moonrabbit-afk-rpg-cheats-v1629-4/
      • 214 replies
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