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Posted (edited)

add in my Makefile

X_FILES = Tweak.xm HackManager.m Hack.m

 

 

 

 

#import "Hack.h"
#import "HackManager.h"
@class Hack;
@class HackManager;

#define PLIST_PATH @"/var/mobile/Library/Preferences/com.XXXXXXX.Fragger.plist"

#define SCOREHACK 0
#define GRENADESHACK 1
#define SECRETSHACK 2

HackManager *hackmanager = nil;

%hook FraggerAppDelegate
- (BOOL)application:(id)fp8 didFinishLaunchingWithOptions:(id)fp12
{
//All Orientations in struct are: landscapeLeft, landscapeRight, portrait, and portraitUpsideDown. They are set to false by default. Set the ones supported in the app to true.
struct AllowedOrientations supportedOrientations = MakeInitialOrientations();
supportedOrientations.landscapeLeft = true;
supportedOrientations.landscapeRight = true;

hackmanager = [[HackManager alloc]initWithDictPath:PLIST_PATH hackerName:@"by bla bla" coordX:10 coordY:20 andOrientation:UIInterfaceOrientationLandscapeRight andSupportedOrientations:supportedOrientations];

[hackmanager addHackWithKey:@"kScore" andName:@"Score" andType:NUMBER];
[hackmanager addHackWithKey:@"kGrenades" andName:@"Grenades" andType:NUMBER];
[hackmanager addHackWithKey:@"kSecret" andName:@"Secret Mode" andType:BOOLEAN];

return %orig;
}
%end

%hook Configuration
- (BOOL)secretMode
{
return [[hackmanager getHackValueAtIndex:SECRETSHACK]boolValue];
}

- (void)setSecretMode:(BOOL)fp8
{
%orig([[hackmanager getHackValueAtIndex:SECRETSHACK]boolValue]);
}

- (BOOL)tweakingPhysics
{
return [[hackmanager getHackValueAtIndex:SECRETSHACK]boolValue];
}

- (void)setTweakingPhysics:(BOOL)fp8
{
%orig([[hackmanager getHackValueAtIndex:SECRETSHACK]boolValue]);
}
%end

%hook LevelLayer
- (int)grenades
{
return [[hackmanager getHackValueAtIndex:GRENADESHACK]intValue];
}

- (void)setGrenades:(int)fp8
{
%orig([[hackmanager getHackValueAtIndex:GRENADESHACK]intValue]);
}
%end

%hook LevelScore
- (int)value
{
return [[hackmanager getHackValueAtIndex:SCOREHACK]intValue];
}

- (void)setValue:(int)fp8
{
%orig([[hackmanager getHackValueAtIndex:SCOREHACK]intValue]);
}
%end

 

 

 

 

 

i get more errors any help confused.gif

login as: root
[email protected]'s password:*******
GM-4:~ root# cd /var/mobile/fraggergm4
GM-4:/var/mobile/fraggergm4 root# make
/var/mobile/fraggergm4/theos/makefiles/targets/Darwin-arm64/iphone.mk:43: Targeting iOS 4.0 and higher is not supported with iphone-gcc. Forcing clang.
/var/mobile/fraggergm4/theos/makefiles/targets/Darwin-arm64/iphone.mk:53: Deploying to iOS 3.0 while building for 6.0 will generate armv7-only binaries.
Making all for tweak FRaGGERGM4...
Linking tweak FRaGGERGM4...
Undefined symbols for architecture armv7:
"_CGAffineTransformMakeRotation", referenced from:
-[HackManager initWithDictPath:hackerName:coordX:coordY:andOrientation:andSupportedOrientations:] in HackManager.m.228bc9a4.o
-[HackManager deviceOrientationDidChange:] in HackManager.m.228bc9a4.o
"_OBJC_CLASS_$_UIAlertView", referenced from:
objc-class-ref in HackManager.m.228bc9a4.o
"_OBJC_CLASS_$_UIButton", referenced from:
objc-class-ref in HackManager.m.228bc9a4.o
"_OBJC_CLASS_$_UIDevice", referenced from:
objc-class-ref in HackManager.m.228bc9a4.o
"_OBJC_CLASS_$_UIWindow", referenced from:
objc-class-ref in HackManager.m.228bc9a4.o
"_UIDeviceOrientationDidChangeNotification", referenced from:
-[HackManager initWithDictPath:hackerName:coordX:coordY:andOrientation:andSupportedOrientations:] in HackManager.m.228bc9a4.o
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [obj/FRaGGERGM4.dylib.64873355.unsigned] Error 1
make[1]: *** [internal-library-all_] Error 2
make: *** [FRaGGERGM4.all.tweak.variables] Error 2
GM-4:/var/mobile/fraggergm4 root#

 

 

 

 

 

IMG_0437.PNG?dl=1

Updated by Ianouar3G
Posted (edited)

Add:
 

ProjectName_FRAMEWORKS = UIKit CoreGraphics

In the patchers makefile (both makefiles). :)

Also, import UIKit.

 

@@Ianouar3G

Updated by DiDA
Posted (edited)

Add:

 

projectname_FRAMEWORKS = UIkit
In the patchers makefile (both makefiles). :)

 

Also, import UIKit.

thx i add "X_FRAMEWORKS = UIkit" But I still some errors

 

 

VYdY6UrB.png

Updated by DiDA
Posted

thx i add "X_FRAMEWORKS = UIkit" But I still some errors

I had the same problem and that solved it for me.

 

Take a look at these two threads:

 

http://iosgods.com/topic/3319-error-ld-symbols-not-found-for-architecture-armv7-theos-on-ios-8/

 

http://iosgods.com/topic/4171-need-help-with-voidlink-error-for-my-patcher/

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