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[Solved] Make .dylib files in Terminal


Go to solution Solved by akke92,

27 posts in this topic

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Posted (edited)

Which probably means you're not linking correctly :p

 

Show me your tweak.xm and you makefile, i'll fix it

Not sure what linking means as i'm very new at this but :p

 

Sure, here they are!

 

Tweak.xm

%hook PineGameDelegate
-(void)applicationDidBecomeActive:(id)argument {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"This is the Title" message:@"This is the Message" delegate:nil cancelButtonTitle:@"This is the Button Text" otherButtonTitles:nil];
[alert show];
[alert release];
}
%end

minehack.plist

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>Filter</key>
<dict>
<key>Bundles</key>
<array>
<string>DungeonDigger.PineEntertainment.Com</string>
</array>
</dict>
</dict>
</plist>
Updated by akke92
Posted

Not sure what linking means as i'm very new at this but :p

 

Sure, here they are!

 

Tweak.xm

"

%hook PineGameDelegate

-(void)applicationDidBecomeActive:(id)argument {UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"This is the Title" message:@"This is the Message" delegate:nil cancelButtonTitle:@"This is the Button Text" otherButtonTitles:nil];[alert show];[alert release];}%end

"

 

minehack.plist

"

<?xml version="1.0" encoding="UTF-8"?>

<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">

<plist version="1.0">

<dict>

<key>Filter</key>

<dict>

<key>Bundles</key>

<array>

<string>DungeonDigger.PineEntertainment.Com</string>

</array>

</dict>

</dict>

</plist>

"

That's not your makefile :S did you make a preference bundle?

Posted

That's not your makefile :S did you make a preference bundle?

Ohh shit sorry.... Here's the Makefile

And what do you mean? How do i make a preference bundle? :p 

Sorry for being such a noob :(

include theos/makefiles/common.mk

TWEAK_NAME = minehack
minehack_FILES = Tweak.xm
minehack_FRAMEWORKS = UIKit

include $(THEOS_MAKE_PATH)/tweak.mk

after-install::
        install.exec "killall -9 SpringBoard"
Posted

Ohh shit sorry.... Here's the Makefile

And what do you mean? How do i make a preference bundle? :p 

Sorry for being such a noob :(

 

include theos/makefiles/common.mk

TWEAK_NAME = minehack
minehack_FILES = Tweak.xm
minehack_FRAMEWORKS = UIKit

include $(THEOS_MAKE_PATH)/tweak.mk

after-install::
        install.exec "killall -9 SpringBoard"

No need to make one, what iOS are you on?

Posted (edited)

Oh okey, i'm running iOS 9.3.3 on a iPhone 6s+ :)

Tweak.xm :

 

 

%hook AppDelegate

 

-(BOOL)application:(id)fp8 didFinishLaunchingWithOptions:(id)fp12 {

 

UIAlertView *alert = [[uIAlertView alloc] initWithTitle:@"APPNAME"

message:@" Cheat By Crypto" delegate:self cancelButtonTitle:@"Thanks!" otherButtonTitles:@"For more hacks, Click Here!", nil];

[alert show];

[alert release];

return %orig();

%new

}

 

-(void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex {

if(buttonIndex !=alertView.cancelButtonIndex)

{

[[uIApplication sharedApplication] openURL:[NSURL URLWithString:@"https://iosgods.com]];

}

}

 

%end

 

 

Makefile :

 

ARCHS = armv7 arm64

TARGET = iphone:clang:latest:latest

#CFLAGS = -fobjc-arc

#THEOS_PACKAGE_DIR_NAME = debs

 

include theos/makefiles/common.mk

 

TWEAK_NAME = fruit

minehack_FILES = Tweak.xm

minehack_FRAMEWORKS = UIKit

minehack_LDFLAGS += -Wl,-segalign,4000

CFLAGS =-w

include $(THEOS_MAKE_PATH)/tweak.mk

 

after-install::

install.exec "killall -9 SpringBoard"

 

 

Try that and compile again. For the tweak.xm just change the credits and appname to what you want.

Updated by Crypto
Posted

Tweak.xm :

 

 

%hook AppDelegate

 

-(BOOL)application:(id)fp8 didFinishLaunchingWithOptions:(id)fp12 {

 

UIAlertView *alert = [[uIAlertView alloc] initWithTitle:@"APPNAME"

message:@" Cheat By Crypto" delegate:self cancelButtonTitle:@"Thanks!" otherButtonTitles:@"For more hacks, Click Here!", nil];

[alert show];

[alert release];

return %orig();

%new

}

 

-(void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex {

if(buttonIndex !=alertView.cancelButtonIndex)

{

[[uIApplication sharedApplication] openURL:[NSURL URLWithString:@"https://iosgods.com]];

}

}

 

%end

 

 

Makefile :

 

ARCHS = armv7 arm64

TARGET = iphone:clang:latest:latest

#CFLAGS = -fobjc-arc

#THEOS_PACKAGE_DIR_NAME = debs

 

include theos/makefiles/common.mk

 

TWEAK_NAME = fruit

minehack_FILES = Tweak.xm

minehack_FRAMEWORKS = UIKit

minehack_LDFLAGS += -Wl,-segalign,4000

CFLAGS =-w

include $(THEOS_MAKE_PATH)/tweak.mk

 

after-install::

install.exec "killall -9 SpringBoard"

 

 

Try that and compile again. For the tweak.xm just change the credits and appname to what you want.

 

I Tried it and this is what i got from the Terminal while compiling

Axels-iPhone:~/minehack root# make package install
Makefile:16: *** missing separator.  Stop.
Axels-iPhone:~/minehack root#

Posted

 

I Tried it and this is what i got from the Terminal while compiling

Axels-iPhone:~/minehack root# make package install
Makefile:16: *** missing separator.  Stop.
Axels-iPhone:~/minehack root#

I realised what the problem was and i solved it, now it compiled without errors and after respring i tried launching the game but still no UI poped up...

This is so frustrating, been trying all day to get a simple UI to popup but looks like i have to keep trying! :(

Posted

I realised what the problem was and i solved it, now it compiled without errors and after respring i tried launching the game but still no UI poped up...

This is so frustrating, been trying all day to get a simple UI to popup but looks like i have to keep trying! :(

Oops, you gotta add :

#import <UIKit/UIKit.h>

 

On top of your tweak.xm

Posted

Oops, you gotta add :

#import <UIKit/UIKit.h>

 

On top of your tweak.xm

Tried it, still no UI pops up after respring and upon launching of the game.. :(

Maybe it's not so weird though as i can't find a target class called AppDelegate in Flex for this game, might have to use another target class that actually exists? :p 

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