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A new compile error...


Go to solution Solved by Amuyea,

18 posts in this topic

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Posted

You can also practice turning it into patcher :p

Yeah but from Goggwell's tut, it seems really confusing xD

Posted

For example

 

%hook Blockhead
-(bool) canFly {
return TRUE;
}
%end

%hook Blockhead
-(void) sufferDamage:(float)arg1 isSimulation:(bool)arg2 recoil:(bool) {
arg2 = TRUE;
arg3 = TRUE;
return %orig;
}
%end

 

You can make it into 1

 

 

%hook Blockhead
-(bool) canFly {
return TRUE;
}

-(void) sufferDamage:(float)arg1 isSimulation:(bool)arg2 recoil:(bool) {
arg2 = TRUE;
arg3 = TRUE;
return %orig;
}
%end
Posted

 

For example

%hook Blockhead
-(bool) canFly {
return TRUE;
}
%end

%hook Blockhead
-(void) sufferDamage:(float)arg1 isSimulation:(bool)arg2 recoil:(bool) {
arg2 = TRUE;
arg3 = TRUE;
return %orig;
}
%end

You can make it into 1

%hook Blockhead
-(bool) canFly {
return TRUE;
}

-(void) sufferDamage:(float)arg1 isSimulation:(bool)arg2 recoil:(bool) {
arg2 = TRUE;
arg3 = TRUE;
return %orig;
}
%end

Yeah but I've hooked SOOOO many & they're all over the place :lol:

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