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MSHOOKING AND FLEX HELP!


Go to solution Solved by AxCE,

53 posts in this topic

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Posted

Where can I contact you like kik?

I'm still having trouble putting in a -void with 2 arguments that are NULL. This is what the tweak.xm looks like...

But 1 more thing. -void isn't working for new header/target class

%hook GameState

-(void) player:(id) hitLaserSprite:(id) atPoint:(b2Vec2) {

}

%end

I want to null this so the level won't restart when I hit laser so the ball will go right through. I forgot to mention that there are 2 arguments BUT they both return NULL. This is the last piece to my hack

i could give you my tweak.xm if you want...
Posted (edited)

Where can I contact you like kik?

I'm still having trouble putting in a -void with 2 arguments that are NULL. This is what the tweak.xm looks like...

But 1 more thing. -void isn't working for new header/target class

%hook GameState

-(void) player:(id) hitLaserSprite:(id) atPoint:(b2Vec2) {

}

%end

I want to null this so the level won't restart when I hit laser so the ball will go right through. I forgot to mention that there are 2 arguments BUT they both return NULL. This is the last piece to my hack

How did b2Vec2 compile without any problems lol

 

And you could totally make an aimbot by exploiting that vector. And how do you know they return null?

try this

 

%hook GameState

- (void)player:(id)arg0 hitLaserSprite:(id)arg1 atPoint:(b2Vec2)arg2 {

}

or

 

%hook GameState

- (void)player:(id)arg0 hitLaserSprite:(id)arg1 atPoint:(void *)arg2 {

}

my dumbass forgot the %end lol I cant edit code on mobile

Updated by Guest
Posted

i could give you my tweak.xm if you want...

Sure I just want to see what you did so I can use for in future. Thanks

Hello there, i made a patcher for flappy golf 2 with flex and i had also alot of issues... :) You don't have to disable the laser...You can just turn your shield inv.

so you are invincible. (y)

Can I see ur tweak.xm if I could?
Posted

How did b2Vec2 compile without any problems lol

And you could totally make an aimbot by exploiting that vector. And how do you know they return null?

try this


Aimbot for a golf game :woa:

Posted

yes I'm guessing that the vector stores the x and y where the ball hit

Yeah I googled it last week for @AxCE , it does but I don't know how to set a (x,y) on a patcher lol

Posted (edited)

Yeah I googled it last week for @AxCE , it does but I don't know how to set a (x,y) on a patcher lol

it's not as simple as that :3 I didn't mean the return value I meant modifing the Box2D vector

 

Read here: http://www.learn-cocos2d.com/api-ref/1.0/Box2D/html/structb2_vec2.html

 

Ctrl F and search for void b2Vec2::Set(float32 x_, float32 y_)

 

I would call that upon the vector in the method and then set the coordinates to where the hole is

Updated by Guest
Posted

it's not as simple as that :3 I didn't mean the return value I meant modifing the Box2D vector

Read here: http://www.learn-cocos2d.com/api-ref/1.0/Box2D/html/structb2_vec2.html

Ctrl F and search for void b2Vec2::Set(float32 x_, float32 y_)

I would call that upon the vector in the method and then set the coordinates to where the hole is

This is the exact thing I read, but I didn't understand the part on how to actually get the hole coordinates :S maybe make a tutorial? :woa:

Posted

it's not as simple as that :3 I didn't mean the return value I meant modifing the Box2D vector

Read here: http://www.learn-cocos2d.com/api-ref/1.0/Box2D/html/structb2_vec2.html

Ctrl F and search for void b2Vec2::Set(float32 x_, float32 y_)

I would call that upon the vector in the method and then set the coordinates to where the hole is

I need simple help with gdb. It's not giving me the address after I continue after setting watchpoint and a lose money in the game then it should freeze but it's not freezing the game. I hold ctrl-c but It still doesn't not freeze game when continuing.

Posted

This is the exact thing I read, but I didn't understand the part on how to actually get the hole coordinates :S maybe make a tutorial? :woa:

get the hole coordinates from another method, store them in variables, and call Set(float32,float32) with those variables.

 

for example:

 

float32 x = 0.0f;
float32 y = 0.0f;

//this is a method that I think is in the game, or something like it
- (void)getCoordinates:(b2Vec2)arg0 {
//somehow get x and y of arg0, I assume it would be like arg0[1][0] for x and arg0[0][1] for y but I honestly have no clue, but lets say I do have them and x has a value of -10.0f and y has a value of 20.0f

x = arg0[1][0];
y = arg0[0][1];
}

//then

- (void)player:(id)arg0 hitLaserSprite:(id)arg1 atPoint:(b2Vec2)arg2 {
//these are made up by me but it would be something like that
arg2.setX(x);
arg2.setY(y);
}

I need simple help with gdb. It's not giving me the address after I continue after setting watchpoint and a lose money in the game then it should freeze but it's not freezing the game. I hold ctrl-c but It still doesn't not freeze game when continuing.

You gotta use LLDB. GDB sucks for watchpoints but is amazing for breakpoints. I dont use watchpoints anymore takes too much time anyway, but search for LLDB on here

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