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Easy games to train Method Hooking?


Go to solution Solved by Goggwell,

14 posts in this topic

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Posted

Well, if we're able to hack it, that means the data is client-sided :)

There are a bunch of tutorials here that teach you other methods of hacking besides Method Hooking.

There's MSHook, Strings and GDB/LLDB

is Mobius FF server-sided or client-sided??
Posted

is Mobius FF server-sided or client-sided??

Both. Some elements are server sided, such as currency. Whereas the skill and cooldowns are client sided. That's why they can get hacked because putting those on the server is a hard task and could cause overload. At least that's what I think.

Posted

Both. Some elements are server sided, such as currency. Whereas the skill and cooldowns are client sided. That's why they can get hacked because putting those on the server is a hard task and could cause overload. At least that's what I think.

ah thank u dida
Posted

Both. Some elements are server sided, such as currency. Whereas the skill and cooldowns are client sided. That's why they can get hacked because putting those on the server is a hard task and could cause overload. At least that's what I think.

 

Actually the game "framework" is made by a brazilian company owned by a google developer. He had a game called battle of littledom or something like that that was dropped and then they made ff jp version based on it. I can confirm that even the map is the same. Now mobius current developer worked on top of that framework and something like battle replay was too complex for them = lazy. You can just record the actions in a text file of few kbs and upload that to the server or in a fs/temporary db that processes these replays.

there is no way you can client side hack the values to show you did lower damage when your character has more, I mean once the file is uploaded it wouldn't cause that much load to just check a bit of math from the replay; which would render any kind of hacking almost useless.

 

Now I say this should be in a queue for a couple of reasons:

- lower load like you said

- bans would not be instant so players would have a difficult time hacking

- public replay feature would also make it easy for people to report hackers (in the case they are able to circumvent with apple rollbacks, don't even want to start on this one)

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