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@@KingRalph I know this is a huge bump, but I think I have an answer :p

 

I'm 99% sure that the time will be a float value, so in IDA it will most likely be a VSTR. Let's assume that you do have the IDA offset for cooldown, and let's have the instruction be VSTR S0, [R0, #300]. Now we can't just NOP it, because in my experiences that will just make the timer freeze and never complete. So to combat this, I had changed the instruction above the VSTR S0, [R0, #300] to VMOV S0, =0.0. So instead of having the game store the regular value of S0 into R0+300, we can have it store 0.0 into R0+300, making the cooldown 0.0 seconds. I have no idea if this will work for you, but all I know is that it worked for me, so give it a try :)

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