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Posted

Sure. I am gonna take a shower my friend. Will add a note when I am back.

Edit: Back @@steelabood1

Back to this case, I feel like a script should be better as that is what a lot of these timer hacks use is scripts, now do not get me wrong some timer hacks use engines such as cheat engine but it is more-over a script which involves hex editing, javascript knowledge, etc.

Unfortunately I do not know how would I go about doing a script for an ios game. Would be nice if you could refer me to a tut somewhere.

Posted (edited)

Unfortunately I do not know how would I go about doing a script for an ios game. Would be nice if you could refer me to a tut somewhere.

@@steelabood1

This is 6 hours and 23 minutes long so prepare your watching eyes, to comprehend it all...It can take weeks.

You need this first before you even think about scripting period.

However you can look up how to do lua scripts for ios games, just look up tutorials for lua scripts on ios games, something along those lines! :D

In the video[Watch all of it though]:

Functions

Arrays

Associative Array

Looping Statements

Objects (Object Literal)

DOM (Document Object Model)

JQuery Updated by XxGam3Ma2t3rxX
Posted (edited)

An example of linked list class lua script is this

Linked List Class
 
List = {}
List.__index = List
 
function List:new()
  local l = { head = {}, tail = {}, size = 0 }
  l.head.__next, l.tail.__prev = l.tail, l.head
  return setmetatable(l, self)
end
 
function List:first()
  if self.size > 0 then
    return self.head.next
  else
    return nil
  end
end
 
function List:addFirst(elem)
   local node = { prev = self.head, value = elem,
                        next = self.head.next }
   node.next.prev = node
   self.head.next = node
   self.size = self.size + 1
end
 
mylist = List:new()
mylist:addFirst(12)
print(mylist:first())

 

This is just so you know what your getting yourself into

Updated by XxGam3Ma2t3rxX
Posted

An example of linked list class lua script is this

Linked List Class
 
List = {}
List.__index = List
 
function List:new()
  local l = { head = {}, tail = {}, size = 0 }
  l.head.__next, l.tail.__prev = l.tail, l.head
  return setmetatable(l, self)
end
 
function List:first()
  if self.size > 0 then
    return self.head.next
  else
    return nil
  end
end
 
function List:addFirst(elem)
   local node = { prev = self.head, value = elem,
                        next = self.head.next }
   node.next.prev = node
   self.head.next = node
   self.size = self.size + 1
end
 
mylist = List:new()
mylist:addFirst(12)
print(mylist:first())

 

This is just so you know what your getting yourself into

lol. Thanks anyways. I will update you.

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