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IDA Help required -


Go to solution Solved by Rook,

6 posts in this topic

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Posted (edited)

Can someone possibly help me through Ida etc , I get the basics I'm just stuck on a few things and would be easier to pm then post all on here , I need to know stuff relevant to hacking games like Dragonsoul RPG , family guy etc as I would like to return back to the community , thanks in advance :)

Updated by I-heart-Games
Posted

Can someone possibly help me through Ida etc , I get the basics I'm just stuck on a few things and would be easier to pm then post all on here , I need to know stuff relevant to hacking games like Dragonsoul RPG , family guy etc as I would like to return back to the community , thanks in advance :)

What are you stuck on? Would be better if you just leave your confusions here. :)

Posted (edited)

Every tutorial I look on seems pretty basic , and when people search functions etc they allways find them but I have been trying to find stuff for a few days but can never find the right thing , for example how would I be able to null the cost for skipping stuff on family guy , as I can find fastactionclamcost on the text part but It's near the bottom and has no ldr str etc under it ( sorry I am quite nooby so if I named stuff wrong etc just tell me)

Updated by I-heart-Games
Posted

Like I just found aclams , went over to it and it's written as

__text:000A579C ADD R1, PC "Clams"

__text:000A579E MOV R0, R6

__text:000A57A0 STR R5, [R6,#(dword_139BDDC - 0x139BDD8)]

__text:000A57A2 STR R5, [R6]

__text:000A57A4 STR R5, [R6,#(dword_139BDE0 - 0x139BDD8)]

__text:000A57A6 BLX.W __ZNSt3__112basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6__initEPKcm ; std::__1::basic_string<char,std::__1::char_traits<char>,std::__1::allocator<char>>::__init(char const*,ulong)

__text:000A57AA MOV R0, R8

__text:000A57AC MOV R1, R6

__text:000A57AE MOV R2, R4

__text:000A57B0 BLX.W ___cxa_atexit

__text:000A57B4 MOVW R6, #(:lower16:(dword_139BDE8 - 0xA57CA))

__text:000A57B8 MOVS R2, #9

__text:000A57BA MOVT.W R6, #(:upper16:(dword_139BDE8 - 0xA57CA))

__text:000A57BE MOV R1, #(aUsdSpent - 0xA57CC)

__text:000A57C6 ADD R6, PC ; dword_139BDE8

Nothing like the tutorials lol

  • Solution
Posted

I've sent you a PM regarding DragonSoul. :)

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