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Asphalt 8 banned my device !!


Go to solution Solved by Rook,

48 posts in this topic

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Posted

I have been using asphalt 8 cheat(Airmax) , gameloft banned me, but i created asphalt 8 (Cloned a new app) and now, can use it. But can not use asphalt 8 cheat (airmax tweak) , It does not support my app (asphalt 8 cloned) ,can you help me please?

 

 

I'm english langauge not good ¥^¥

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Posted (edited)

Hey!

 

This happens because when you clone an app, the bundle identifier changes and the hack is meant to work only for com.gameloft.asphalt8 (or whatever it's called). 

 

I think you can fix this by finding the Bundle ID of the cloned app located inside the Library folder or info.plist inside the .app folder and then going to //Library/MobileSubstrate/DynamicLibraries/ and find the xxxxhack.plist file then just edit the Bundle ID inside it to the one you got from your cloned app and save! :)

 

I've never tried it but it should work.  :3

Updated by DiDA
Posted

Hey!

 

This happens because when you clone an app, the bundle identifier changes and the hack is meant to work only for com.gameloft.asphalt8 (or whatever it's called). 

 

I think you can fix this finding the Bundle ID of the cloned app and going to //Library/MobileSubstrate/DynamicLibraries/ and find the xxxxhack.plist file then just change the bundle ID inside it and save.

 

I've never tried it but it should work :3

 

 

Yeah, it works. I've done it a million times :p

 

Or... you can change the bundle id to com.apple.UIKit and it will inject automatically no matter how many times you clone the app :)

Posted

Hey!

 

This happens because when you clone an app, the bundle identifier changes and the hack is meant to work only for com.gameloft.asphalt8 (or whatever it's called). 

 

I think you can fix this by finding the Bundle ID of the cloned app located inside the Library folder or info.plist inside the .app folder and then going to //Library/MobileSubstrate/DynamicLibraries/ and find the xxxxhack.plist file then just edit the Bundle ID inside it to the one you got from your cloned app and save! :)

 

I've never tried it but it should work.  :3

How to clone an app :o

Posted

Yeah, it works. I've done it a million times :p

 

Or... you can change the bundle id to com.apple.UIKit and it will inject automatically no matter how many times you clone the app :)

Awesome! I'll edit up my post a bit since I'm gonna get a new Mark as Solved!!!! :D

 

 

How to clone an app :o

Tutorials section :3

 

http://iosgods.com/topic/983-tutorial-how-to-duplicate-social-apps-and-have-2-accounts-in-1-idevice-works-with-any-other-apps/

 

http://iosgods.com/topic/538-tutorial-how-to-clone-ios-apps-and-get-unbanned-in-much-games/

Posted

Hey!

 

This happens because when you clone an app, the bundle identifier changes and the hack is meant to work only for com.gameloft.asphalt8 (or whatever it's called). 

 

I think you can fix this by finding the Bundle ID of the cloned app located inside the Library folder or info.plist inside the .app folder and then going to //Library/MobileSubstrate/DynamicLibraries/ and find the xxxxhack.plist file then just edit the Bundle ID inside it to the one you got from your cloned app and save! :)

 

I've never tried it but it should work.  :3

Whare is the bundle id

 

<?xml version="1.0" encoding="UTF-8"?>

<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">

<plist version="1.0">

<dict>

<key>BuildMachineOSBuild</key>

<string>13E28</string>

<key>CFBundleDevelopmentRegion</key>

<string>en</string>

<key>CFBundleDisplayName</key>

<string>Asphalt8.1</string>

<key>CFBundleExecutable</key>

<string>Asphalt8</string>

<key>CFBundleIcons</key>

<dict>

<key>CFBundlePrimaryIcon</key>

<dict>

<key>CFBundleIconFiles</key>

<array>

<string>AppIcon29x29.png</string>

<string>[email protected]</string>

<string>[email protected]</string>

<string>[email protected]</string>

<string>[email protected]</string>

<string>AppIcon57x57.png</string>

<string>[email protected]</string>

<string>[email protected]</string>

<string>[email protected]</string>

</array>

<key>UIPrerenderedIcon</key>

<true/>

</dict>

</dict>

<key>CFBundleIcons~ipad</key>

<dict>

<key>CFBundlePrimaryIcon</key>

<dict>

<key>CFBundleIconFiles</key>

<array>

<string>AppIcon29x29.png</string>

<string>[email protected]</string>

<string>[email protected]</string>

<string>[email protected]</string>

<string>[email protected]</string>

<string>AppIcon57x57.png</string>

<string>[email protected]</string>

<string>[email protected]</string>

<string>[email protected]</string>

<string>AppIcon29x29~ipad.png</string>

<string>AppIcon29x29@2x~ipad.png</string>

<string>AppIcon40x40~ipad.png</string>

<string>AppIcon40x40@2x~ipad.png</string>

<string>AppIcon50x50~ipad.png</string>

<string>AppIcon50x50@2x~ipad.png</string>

<string>AppIcon72x72~ipad.png</string>

<string>AppIcon72x72@2x~ipad.png</string>

<string>AppIcon76x76~ipad.png</string>

<string>AppIcon76x76@2x~ipad.png</string>

</array>

<key>UIPrerenderedIcon</key>

<true/>

</dict>

</dict>

<key>CFBundleIdentifier</key>

<string>com.gameloft.asphalt8</string>

<key>CFBundleInfoDictionaryVersion</key>

<string>6.0</string>

<key>CFBundleName</key>

<string>Asphalt8</string>

<key>CFBundlePackageType</key>

<string>APPL</string>

<key>CFBundleResourceSpecification</key>

<string>ResourceRules.plist</string>

<key>CFBundleShortVersionString</key>

<string>1.6.2</string>

<key>CFBundleSupportedPlatforms</key>

<array>

<string>iPhoneOS</string>

</array>

<key>CFBundleTypeRole</key>

<string>Viewer</string>

<key>CFBundleURLTypes</key>

<array>

<dict>

<key>CFBundleURLName</key>

<string></string>

<key>CFBundleURLSchemes</key>

<array>

<string>fb226454160829032</string>

</array>

</dict>

<dict>

<key>CFBundleURLName</key>

<string>com.gameloft.asphalt8</string>

<key>CFBundleURLSchemes</key>

<array>

<string>asphalt8</string>

</array>

</dict>

</array>

<key>CFBundleVersion</key>

<string>1.6.2</string>

<key>DTCompiler</key>

<string>com.apple.compilers.llvm.clang.1_0</string>

<key>DTPlatformBuild</key>

<string>12A365</string>

<key>DTPlatformName</key>

<string>iphoneos</string>

<key>DTPlatformVersion</key>

<string>8.0</string>

<key>DTSDKBuild</key>

<string>12A365</string>

<key>DTSDKName</key>

<string>iphoneos8.0</string>

<key>DTXcode</key>

<string>0600</string>

<key>DTXcodeBuild</key>

<string>6A317</string>

<key>FacebookAppID</key>

<string>226454160829032</string>

<key>LSRequiresIPhoneOS</key>

<true/>

<key>MinimumOSVersion</key>

<string>5.0</string>

<key>UIApplicationExitsOnSuspend</key>

<false/>

<key>UIDeviceFamily</key>

<array>

<integer>1</integer>

<integer>2</integer>

</array>

<key>UIInterfaceOrientation</key>

<string>UIInterfaceOrientationLandscapeRight</string>

<key>UILaunchImages~ipad</key>

<array>

<dict>

<key>UILaunchImageMinimumOSVersion</key>

<string>7.0</string>

<key>UILaunchImageName</key>

<string>Default-Landscape</string>

<key>UILaunchImageOrientation</key>

<string>Landscape</string>

<key>UILaunchImageSize</key>

<string>{768, 1024}</string>

</dict>

</array>

<key>UILaunchStoryboardName</key>

<string>LaunchScreen</string>

<key>UIPrerenderedIcon</key>

<true/>

<key>UIRequiredDeviceCapabilities</key>

<array>

<string>opengles-2</string>

<string>armv7</string>

<string>gyroscope</string>

</array>

<key>UIStatusBarHidden</key>

<true/>

<key>UISupportedInterfaceOrientations</key>

<array>

<string>UIInterfaceOrientationLandscapeRight</string>

<string>UIInterfaceOrientationLandscapeLeft</string>

</array>

</dict>

</plist>

Posted

It not work. Asphalt 8 and Asphalt 8 (cloned) , the bundle id :com.gameloft.asphalt8 , have the same values.

:imposs:

 

What did you use to clone it?

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