Jump to content

i need help with lldb... how to find static address that doesnt change...


Go to solution Solved by Chrizk0,

11 posts in this topic

Recommended Posts

Posted

can anyone help me with lldb? i cant find any decent videos on how to find static addresses. the ones that dont change when you restart the game. i can find lets say ammo in igg then i know how to change say sub r0,r0, #1 to add r0, r0, #1 but when i restart the game the address offsets are diffrent. any help would be good. im thankful for any help you can give. :peace:

Posted

In iGG those are called mem addresses, which will always change in occurance of the app. To get a static addresses/offsets you will have to watch that mem and let the debugger do the rest for you.

Posted

can anyone help me with lldb? i cant find any decent videos on how to find static addresses. the ones that dont change when you restart the game. i can find lets say ammo in igg then i know how to change say sub r0,r0, #1 to add r0, r0, #1 but when i restart the game the address offsets are diffrent. any help would be good. im thankful for any help you can give. :peace:

You have to remove ASLR. Search it on here.

Posted

thanks shmoo!! i do watch the memory address then i get another address which then has the sub r0, r0,#1 next to it but when i close the game the second address still changes aswell. i duno if im explaining this very well lol

  • Solution
Posted (edited)

thanks shmoo!! i do watch the memory address then i get another address which then has the sub r0, r0,#1 next to it but when i close the game the second address still changes aswell. i duno if im explaining this very well lol

Like I said mem addresses always change.. Remove ASLR, attatch the game and watch the mem. Continue from there

 

You should also be getting an STR, when using debuggers. It will most likely 90% of the time lead to an str with a medium sized function.

Updated by Chrizk0
Posted

@DiDA

 

i didnt relise you updated to remove aslr good job man!!

Yeah, I made a topic about it too. :)

 

Will also improve that option tomorrow. :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines