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Posted (edited)

- High damage is actually low damage in the endgame. This mod sets all damage dealt by the player to a flat 50000, which is much lower than what a player can deal in the endgame and needs to be readjusted ASAP. I’d prefer something like 5m, or if you could make it multiply based on the gauge, that would be awesome.

- High defense is perfect. The only thing I want is to separate high defense from high damage.

- No energy consumption is annoying because it also applies to enemies. This means you have to watch every enemy cast their ultimate, which is a bit time-consuming.

Overall, great mod. I understand the server-side power check thing, which makes this mod useless in some modes, but it’s still useful in several modes.

Updated by vecsher
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Posted
On 8/10/2025 at 4:59 AM, vecsher said:

- High damage is actually low damage in the endgame. This mod sets all damage dealt by the player to a flat 50000, which is much lower than what a player can deal in the endgame and needs to be readjusted ASAP. I’d prefer something like 5m, or if you could make it multiply based on the gauge, that would be awesome.

- High defense is perfect. The only thing I want is to separate high defense from high damage.

- No energy consumption is annoying because it also applies to enemies. This means you have to watch every enemy cast their ultimate, which is a bit time-consuming.

Overall, great mod. I understand the server-side power check thing, which makes this mod useless in some modes, but it’s still useful in several modes.

After trying it out, I completely agree with this comment. 

Posted

1.1.12 is out now. Can we get an update on this? Possibly with some of the suggested changes outlined in Vecsher's comment? Higher ATK is very much needed, as well as a separate High defense and High DMG button (if possible). 

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