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Posted

Tbh, that's all we need TBH

 

-Free Store

-When you trade Gems for Dice make the Dice Amount 99999

 

Other than that that's all we need to be honest :D

 

Post post :D

I can't seem to figure out free store, as everytime I go to purchase something, it'll just say "Processing..." and reset back to the original amount. I PM'ed @C3FFF0E about this, since he's done this for 8 Ball Pool (also by Storm8). I'll see what I can do for Gems -> Dice :)

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Posted

I can't seem to figure out free store, as everytime I go to purchase something, it'll just say "Processing..." and reset back to the original amount. I PM'ed @C3FFF0E about this, since he's done this for 8 Ball Pool (also by Storm8). I'll see what I can do for Gems -> Dice :)

 

It's really fine tbh the unlimited DAUBING is ok

 

You're using Flex you said, I'm guessing unlimited Daubing or everything's is dauble is under "BingoButton" can you tell me which ones I need and what I need to set then as?

Posted (edited)

It's really fine tbh the unlimited DAUBING is ok

 

You're using Flex you said, I'm guessing unlimited Daubing or everything's is dauble is under "BingoButton" can you tell me which ones I need and what I need to set then as?

Classes to look at: Tile, and GameViewController

Updated by Pro
Posted

Classes to look at: Tile, and GameViewController

So "BingoButton" isn't a place to look for? I see stuff such as

 

HasAutoDaubing

MadeValidDaub

DaubCount

Ect.

Posted

So "BingoButton" isn't a place to look for? I see stuff such as

 

HasAutoDaubing

MadeValidDaub

DaubCount

Ect.

Anything with "HasAutoDaubing" or anything like that seems to be useless to me. I tried making it cost 0, but if you don't have enough gems, it won't let you join a game. Also, I don't recommend autodaubing anyways, because then you can't tap the tiles on those cards, therefore you can't get the xp/cash from them as you would tapping them. Making a .deb right now, so I'll be posting it sometime today :)

MadeValidDaub also seems useless, as the method I have just works anyway without having to validate it

Posted

Anything with "HasAutoDaubing" or anything like that seems to be useless to me. I tried making it cost 0, but if you don't have enough gems, it won't let you join a game. Also, I don't recommend autodaubing anyways, because then you can't tap the tiles on those cards, therefore you can't get the xp/cash from them as you would tapping them. Making a .deb right now, so I'll be posting it sometime today :)MadeValidDaub also seems useless, as the method I have just works anyway without having to validate it

Ok I'll look into those two you offered me

Posted

Anything with "HasAutoDaubing" or anything like that seems to be useless to me. I tried making it cost 0, but if you don't have enough gems, it won't let you join a game. Also, I don't recommend autodaubing anyways, because then you can't tap the tiles on those cards, therefore you can't get the xp/cash from them as you would tapping them. Making a .deb right now, so I'll be posting it sometime today :)MadeValidDaub also seems useless, as the method I have just works anyway without having to validate it

I'm in those two classes and anything I try to make work doesn't what specific function In those two am I looking for

Posted

There's a canCallBingo in GameViewController, and isDaubable in Tile

 

Thx

There's a canCallBingo in GameViewController, and isDaubable in Tile

 

What functions do I put for both of them?

 

 

For

 

isDaubable I put TRUE

 

canCallBingo:(id) time:(double)

 

I put

 

TRUE

Pass-through

Pass-through

 

 

It didn't work

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