Jump to content

3 posts in this topic

Recommended Posts

Posted


DIY Requirements:
- Jailbroken iPhone/iPad


DIY Features:
- multi offset : (0x2504F64 + 0x26755A0 ) byte (C0035FD6)

- Speed x3 offset : (0x26E9B40) byte (C0035FD6)

- Aura offset : (0x24D56C0) byte (20008052C0035FD6)

-Bypass score offset : (0x2553878) byte (C035FD6)

- stop ai offset : (0x263D8F0 + 0x26C6188) byte (C035FD6)

-Ipad view offset : (0x3A8BFE0 + 0x24D16A0 + 0x24D2AE0 + 0x24C6740) byte (C0035FD6)

-Speed Anamiton offset : (0x256447C) byte (C0035FD6)

DIY Instructions:
1. Rootless or rootfull no support for ipa!


Cheat Video/Screenshots:

N/A


Credits:
- @ArMyKSA

- @Supplier_2

- @Teyad0

- @U_9_6

  • Like 1
Posted

Function name goes here
- multi offset : (0x2504F64 + 0x26755A0 ) byte (C0035FD6)RET
Cherry public class LocateEntity
private void SendDamageAlterOrBarrierReq(Unit attackUnit, long attackHitId, AttackCollision attack) { }
Cherry public class HaveRegardDamage
private bool UpdateRecord(HaveRegardDamage.DanageData data, long attackHitId) { }

- Speed x3 offset : (0x26E9B40) byte (C0035FD6)RET
Cherry public class UnitModel
public float SpeedFactor() { }

- Aura offset : (0x24D56C0) byte (20008052C0035FD6)rerurn true
Cherry public class AttackCollision
public bool IsAlive() { }

-Bypass score offset : (0x2553878) byte (C035FD6)RET?
Cherry public class Player
public void DisconnectByCheat(Unit _unit) { }

- stop ai offset : (0x263D8F0 + 0x26C6188) byte (C035FD6)RET?
Cherry public class UnitAiMaster
public bool get_IsAiStop() { }
Cherry public class UnitAI
public bool get_IsAiStop() { }

-Ipad view offset : (0x3A8BFE0 + 0x24D16A0 + 0x24D2AE0 + 0x24C6740) byte (C0035FD6)RET
UnityEngine public sealed class Camera
public static Camera get_main() { }
Cherry public class FollowCameraParameter
public float get_FieldOfView() { }
Cherry public class FollowCamera
public float get_fieldOfView() { }
Cherry public class FollowCamera
public void set_fieldOfView(float value) { }

-Speed Anamiton offset : (0x256447C) byte (C0035FD6)RET
Cherry public class CharacterAnimator
private float GetDeltaTime() { }

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines