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  • Laxus changed the title to Soul Idle : Two Sides of Girls Cheats v1.1.13 +3
Posted

 Hack Updated! 
This hack is now updated to the current App Store version!

 

🔄 How to Update:
Re-download the latest .IPA/.DEB from the link in the main post or the iOSGods App and follow the same installation steps you used before.

If you experience any issues, please let us know by replying to this topic.

  • Like 1
Posted (edited)

Hi, thanks for the update.

Not sure if anyone have this problem but it seems attack multiplier and defense multiplier not working.

Steps:

1. I login game, open mod menu, set it to 1.

2. I go to dungeon for test, I  have attack numbers on to see

3. I changed it to 1000, still no changes in both the displayed value nor the amount of HP the test dummy got decreased by.

 

Edit: I have logged in to my iosgods account of course, and restarted the game a xouple times, tried the values editor search, the defense and attack numbers still not changed. Only dumb enemies is working.

 

Hope my account not getting banned for raising this.

Updated by Arooton
More info
Posted
10 hours ago, Arooton said:

Hi, thanks for the update.

Not sure if anyone have this problem but it seems attack multiplier and defense multiplier not working.

Steps:

1. I login game, open mod menu, set it to 1.

2. I go to dungeon for test, I  have attack numbers on to see

3. I changed it to 1000, still no changes in both the displayed value nor the amount of HP the test dummy got decreased by.

 

Edit: I have logged in to my iosgods account of course, and restarted the game a xouple times, tried the values editor search, the defense and attack numbers still not changed. Only dumb enemies is working.

 

Hope my account not getting banned for raising this.

same , defense and dumb works but attack 

  • Like 1
Posted

@Laxus After some more testing, looks like this mod have an overflow capped at 2 to 3 million final damage (2-3b in game) Any value exceeding that would be turn into 1 or keep the original value.

 

Note that I said final damage, not attack. When the modified attack values make the final damage of the character goes over that threshold, it is either rounded down or kept as the original value.

 

This matters because this kind of game would have the numbers go big very quickly, a player passing the base 10000 damage value would not be able to use the attack mod anymore.

 

You can test this using guest account, change attack multiplier to 20000 and clear a few stages, as the attack increases without modding, the actual total value of that number would decrease.

 

Please update the mod to cover for this, thanks.

Oh and the order of magnitude of the numbers in game is in alphabetical order, so a is 1000, c is 1 billion and so on.

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