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[Theos] SilentPwn: Advanced iOS Mod Menu Framework


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Posted
5 hours ago, RehmanAfridi said:

@batchh Hello, i need a little help with my imGui. when my menu is open i cant interact with game which is fine but i want to be able to interact with the game when the ImGui is collapsed. please can you update your menu to add this feature?

https://imgur.com/a/R406nd4

just close the menu, collapsing is still in progress, for now I didn’t find any solution to it.

Posted (edited)

Thanks for the tutorial and the menu template.

I faced below error when executing "make", and it fails, is it because that I am on 15.0? Thanks!

==> Notice: Build may be slow as Theos isn’t using all available CPU cores on this computer. Consider upgrading GNU Make: https://theos.dev/docs/parallel-building
> Making all for tweak SpiritMenu…
==> Compiling Button.mm (arm64)…
In file included from Button.mm:1:
In file included from ./include.h:18:
./5Toubun/dobby.h:9:1: error: import of C++ module 'std_stdint_h' appears within extern "C" language linkage specification [-Wmodule-import-in-extern-c]
    9 | #include <stdint.h>
      | ^
./5Toubun/dobby.h:5:1: note: extern "C" language linkage specification begins here
    5 | extern "C" {
      | ^
1 error generated.
make[3]: *** [/Users/jiamingli/iOS_patches/SpiritMenu/.theos/obj/arm64/Button.mm.1c703da5.o] Error 1
make[2]: *** [/Users/jiamingli/iOS_patches/SpiritMenu/.theos/obj/arm64/SpiritMenu.dylib] Error 2
make[1]: *** [internal-library-all_] Error 2
make: *** [SpiritMenu.all.tweak.variables] Error 2

Update: I added -Wno-module-import-in-extern-c in Makefile $(TWEAK_NAME)_CFLAGS and it went through, not sure if this is the right way

Updated by ljm625

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