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Posted

Hello, need some help 🥺

I was disassembling an ipa in which the binary is few MBs and in IDA there are no useful strings… I saw an Assets.car file which is quite bigger: may this file be useful to extract and analyze its content? Or should I seek other binaries or such?

thanks!

Posted

iirc those only store game graphics, not any useful

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Posted

Find unityframework, if can't found, use lagest file without extension

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Posted

Don't touch any files apart for the main game binary which is usually named something like this: GameNameHere (e.g FreeFire) or the UnityFramework binary which can be found inside PATH_HERE\Frameworks\UnityFramework.framework\UnityFramework.

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Posted

When you build a project all your non empty assets .xcassets which are added to Build Phases -> Copy Bundle Resources will be compiled into Assets.car file, which is generated by Xcode during building and set up by Build Settings -> Asset Catalog Compiler

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Posted

Thank you all for the replies, was thinking that file could be useful in some ways. I’m trying to analyze an app, so no-Unity, there are only the main binary of few mbs and no useful string and some frameworks of mainly third parties… it generates qr tickets after authentication so maybe best approach woule be Charles/Burp Suite…

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