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Posted

Hello there, Merry Christmas. I am in need of help regarding the creation of a mod I want to focus all my time and effort into. I play a lot of mobile legends and see different kinds of mods out there like map hack, drone view, auto aim, etc.. I want to be able to provide to the many people in this iosgods community in the near future in case no one is around later on, these kinds of mods/features. Basically, getting to my point, I want to be able to learn how to create these kinds of mods (drone view, map hack, auto aim) and as well learn how to bypass the anti cheat. I’m currently reading the beginners guide on the forum for beginners, but any other advice or tips would be amazing as I continue on my journey 🙏 I thank you in advance and I hope I can provide for the community soon.

Posted

You can check out our Tutorial section there are plenty tutorial

Also note that the method of hacking are different for every games

Posted
1 hour ago, Laxus said:

You can check out our Tutorial section there are plenty tutorial

Also note that the method of hacking are different for every games

So currently I’m on iOS 15 on XinaA15 and looking at the starter pack, I think it’s a bit out of date. I don’t think flex is viable anymore I believe. What sections there are the ones I should look into. They have drop down sections so was wondering which ones there are up to date and should be used 

Posted

Like laxus said look at tutorial section and that methods are different for each game.

Unity by far are the easiest games to hack as all Dll's are c# and can be accessed almost plain by using the il2cpp dumper for il2cpp games. You don't get the source of the functions but you get methods, variables, functions, classes etc including the offsets and other info needed for cheat creation.

Custom made engines (like what is used in lost light) and other engines like Un-Real Engine require you to do a bit of scanning, reading and tons of testing. Making cheats for Non-Unity games is never easy and takes some work, dedication and understanding on Assembly code (ASM).

To create your own tweak files (.deb (debian)) you will need a compiler like theos (theos requires a mac to run) and a menu template like ted's or IOSGods own custom made if you have access to Online Theos like I have and many other developers. To code the cheats you will need to understand programming in general. You will need to understand languages like C/C++.

 

Personally I would start making patcher cheats like I used to in the past (and still sometimes do) which are most of the time the easiest (sometimes patching offsets causes unwanted functionality for other things which means you need to decompile and analyse the function and its functionality which again loops back to the fact you need to understand ASM.

 

Tools that you should use:

IDA 64x Pro or an alternative like Ghidra <- Reversal of game binaries

DnSpy <- Dissect and browse C# Dll's from dumped Unity Games

Text editor like Notepad ++ or Notepad for keeping track of functions and documenting; Not really needed but up to you.

 

I hope you listen to my warning when I say to not attempt something you have no clue what you're doing or talking about. Do go learn how to code in C/C++ like how to use pointers, make basic functions and stuff like that then afterwards go read documents of the mod menu template you want to use and target but do learn ASM as it will help you so much!!!!

You also need common sense like most of the time. 

Don't forget to ask for help if you're stuck.

 

Hope this helped.

 

Those who are more experienced than me do correct me on anything I have gotten wrong and I will correct it.

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Posted
On 12/22/2023 at 12:51 PM, carpoa said:

Like laxus said look at tutorial section and that methods are different for each game.

Unity by far are the easiest games to hack as all Dll's are c# and can be accessed almost plain by using the il2cpp dumper for il2cpp games. You don't get the source of the functions but you get methods, variables, functions, classes etc including the offsets and other info needed for cheat creation.

Custom made engines (like what is used in lost light) and other engines like Un-Real Engine require you to do a bit of scanning, reading and tons of testing. Making cheats for Non-Unity games is never easy and takes some work, dedication and understanding on Assembly code (ASM).

To create your own tweak files (.deb (debian)) you will need a compiler like theos (theos requires a mac to run) and a menu template like ted's or IOSGods own custom made if you have access to Online Theos like I have and many other developers. To code the cheats you will need to understand programming in general. You will need to understand languages like C/C++.

 

Personally I would start making patcher cheats like I used to in the past (and still sometimes do) which are most of the time the easiest (sometimes patching offsets causes unwanted functionality for other things which means you need to decompile and analyse the function and its functionality which again loops back to the fact you need to understand ASM.

 

Tools that you should use:

IDA 64x Pro or an alternative like Ghidra <- Reversal of game binaries

DnSpy <- Dissect and browse C# Dll's from dumped Unity Games

Text editor like Notepad ++ or Notepad for keeping track of functions and documenting; Not really needed but up to you.

 

I hope you listen to my warning when I say to not attempt something you have no clue what you're doing or talking about. Do go learn how to code in C/C++ like how to use pointers, make basic functions and stuff like that then afterwards go read documents of the mod menu template you want to use and target but do learn ASM as it will help you so much!!!!

You also need common sense like most of the time. 

Don't forget to ask for help if you're stuck.

 

Hope this helped.

 

Those who are more experienced than me do correct me on anything I have gotten wrong and I will correct it.

Man, I really appreciate the time you spent into writing this. I really do appreciate it. I’ll make sure to not miss a thing. Again thank you.

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