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Posted (edited)

So I use this struct with others games no problem but with some games we don’t have the correct string method which is 

CreateString(sbyte* value)

some im wondering is there a alternative method we could use to allow us to modify strings as I seen a method signature similar to the one provided above

CreateString(sbyte* value, int startIndex,int length)

so I’m just wondering if anyone else figured out a solution to this 

Sorry for typos!! 
 

Update for android there a fix for this using bynamemodding but no known fix for iOS yet :(

Updated by Wowowowww
Some more info
Posted
1 minute ago, Wowowowww said:

Bump

and what the problem of use the another type?

//	private string CreateString(sbyte* value, int startIndex, int length) { }
monoString *U3DStr(const char *str){
	monoString *(*String_CreateString)(void *_this, const char *str, int i1, int i2) = (monoString *(*)(void *, const char *, int, int))getRealOffset(0x4E67848);
	return String_CreateString(NULL, str, 0, strlen(str));
}

 

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